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2026-09-11 21:59 UTC
$11.99
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25026580
2026-08-30 22:40 UTC
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1445311
windows · 64
334.69 MB
152.34 MB
4140485640983508301
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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25026580
public
2026-08-30 22:40 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-14 00:46 UTC · Community Announcements · thargor6
complete changelog:V9.10 (14.01.2026) - implemented density-estimation-filter (similar to the one of Swan) to improve render quality and added options to the ui (under antialiasing-tab). You can change the default settings in the Preferences (also turn it off by default). When you ancounter out-of-memory-problems or it feels to slow, set the de filter radius to 0.0 to turn it off. Does not apply to solid rendering. - fixed a bug in evaluation of motion curves - new variations by Brad Stefanov: - neuron3D - greebles - busybrad - attractor_flow
2025-10-01 20:33 UTC · Community Announcements · thargor6
It took longer than it should have been, but today I'm relasing JWildfire version 9.0! There are many cool additions regarding variations, made by Brad Stefanov, Rick Sidwell and Whitaker Courtney. Thanks a bunch! For example, there is now some kind of intelligent randomization of variation parameters. And, I added support for JWildfireSwan as the the official GPU-rendering backend for JWildfire.While Fractal Architect and FARender is discontinued, you may use FARender as long as it works for you, though. But, it will not receive any updates anymore, especially not for new CUDA-versions. The n
2023-12-24 18:55 UTC · Community Announcements · thargor6
V8.50 (24.12.2023) - introducing a new type of transform: background transforms. - a background transform calculates a layer of a background, typically using one of the dc-type of variations - this way you can add very interesting backgrounds which also evaluate very fast (in comparison to the "classical iterations") - the intensity ("brightness") of the background is controlled by the "weight" parameter of the background transform - use the small "B"-button (which is located right of the "Final"-transform-button) to add a random background transform to the current layer - currently, about 60
2023-10-21 09:47 UTC · Community Announcements · thargor6
List of changes: -upgraded the GPU render to CUDA 11.8, works also on NVIDIA 4xxx GPU’s now -new “Underwater”-random-flame-generator, most generated flames also work well with the GPU render -new “RANDOM_BG_COLOR”-mutation, makes it easy to play with different backgrounds for “Underwater”-flames -fixed a bug in the GPU-implementation of “loonie2” -added a non-ugly flame for selftest of the gpu render (selftest.bat in the FARenderJWF-folder) -adjusted the variation-type of many variations, leading to better random-flames in some cases -slightly improved the quality of various random-flame-gener
2023-03-25 12:00 UTC · Community Announcements · thargor6
-new "cell2"-variation by Brad Stefanov (was already included in 8.00 but did not make it into the release notes) -fixed a bug in the math library which causes some variations to fail which used trigonometric functions with large arguments (e.g. "phoenix_julia") -added a check for path-settings which contain space-characters and display a warning in this case - this check can be skipped by enabling the property "skipPathCheckAtStartup" in the Preferences -fixed calculation of camera angle of the CUDA-renderer (was off when roll was not zero) -added a context-menu to the resources-dialog for ed
2023-02-19 15:02 UTC · Community Announcements · thargor6
V8.00 (19.02.2023) - huge improvements in solid rendering, hence the big change in version number: -now it feels like it should have from the start, i.e. it's fun to use -needs less render time (about 66%) -quicker response in the preview-render -more accurate calculation of normal vectors -more accurate lighting calculation -needs less spatial oversampling in order to get clear details in many cases -there are three other sizes of shadow maps available -fixed an old bug which caused the shadow direction differing from the light direction -much faster tone-mapping (the final phase of rendering
2022-12-29 07:56 UTC · Community Announcements · thargor6
- added the parameters "rnd_brush_seed", "rnd_brush_min_count" and "rnd_brush_max_count" to the "brush_stokes_wf"-variation in order to simplify the usage of this variation inside scripts - added the concept of readonly-resource-parameters to variations, which can be used to display informations. They look like regular parameters, but clicking at the gear symbol opens a a document - added brush_strokes_jwf_brushes.pdf-reference-document which shows the available brushes of the "brush_stokes_wf"-variation - added the brush_strokes_jwf_brushes.pdf-reference-document as readonly-resource "brushes
2022-12-24 03:24 UTC · Community Announcements · thargor6
V7.50 (24.12.2022) - new powerful "brush_stokes_wf"-variation which helps to apply a painterly look to your fractals - includes a lot of logic and 70 brush-presets, which may be combined freely - due to its complexity it is not available on GPU yet - new "Painterly"-random-generator which utilizes this variation - new "Painterly Style"-mutation, which is available both in the "Quick Mutations"-tab and the MutaGen-window as well - new "BRUSH_STROKE"-Bokeh-style - re-implemented the the realtime-refresh of the flame-previw for editing. It should work more smooth with less flickering and should r
2021-11-27 17:32 UTC · Community Announcements · thargor6
This update introduces the new CLI, which allows to execute functions of the software without the user-interface. It is currently limited to rendering and to generating random flames. Please see the users manual for more details.
2021-11-05 11:29 UTC · Community Announcements · thargor6
- option to generate z-buffers for regular flames. While this option is limited and may not work well on many flames, it may help to generate awesome effects for certain flames. Also available with GPU-rendering. - motion-curve-editor: when using an mp3-file as input you may have an option to chose a list of of frequency-bands, rather then only one single frequency band. When generating the motion curve, the average of all the selected bands is generated. This give a particular band more importance you may add it multiple times. - added support for more variations on GPU. Thanks to Jesus Sosa