2024-11-27 14:32 UTC · Community Announcements · vecima
We have three announcements today! 1. Super Marxist Twins will be on sale today as part of the Steam Autumn Sale! If you've been waiting to pick it up, well then wait a couple more hours and grab it today! 2. We've updated the game with some quality of life (or should I say quality of death?) improvements! In single-player when one twin dies in a pit and you have the other twin to swap to, you'll be moved to a safe position before swapping. In co-op when a twin is re-spawned you will appear on a safety platform and will be impervious to damage until you move or do any other action. We've alway
2024-10-25 18:12 UTC · Community Announcements · vecima
Hi, Firstly, HUGE THANKS to everyone who supported Super Marxist Twins in Early Access! Your support meant the world to us and helped us get this game into the best shape it could be in leading up to this moment! SUPER MARXIST TWINS is now available on Steam! PS5 and XBox versions are coming soon! If you purchased the game previously during Early Access, there's no need buy it again, you'll already have the full game in your Steam library. If you enjoy the game, consider telling a friend about it! Word-of-mouth is the best way for a game like this one to catch on. If you haven't already, consi
2024-09-27 16:39 UTC · Community Announcements · vecima
{STEAM_CLAN_IMAGE}/38941406/819d8c0c5ef4c9e2f8db448303d029ece7d080b2.gif Tsar Boarav has been pillaging The Nation for far too long. His tyrannical rule must be brought to an end. The Super Marxist Twins are the only hope The Nation has to recover the resources the Tsar has stolen, and free The People from his reign once and for all! {STEAM_CLAN_IMAGE}/38941406/23990dc34f87c11fdb35c6498b59e45bfc8ebed7.gif SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES! Kickstart the October Revolution: https://www.kickstarter.com/projects/vecima/super-marxist-twins-a-parody-propaganda-plat
2024-09-20 17:32 UTC · Community Announcements · vecima
{STEAM_CLAN_IMAGE}/38941406/b309f7cf25f0c259ba558aa0d4bba36b3085eeea.gif Blowhard is a blue blooded blowfish who bows only to Boarav. Bitter biting blatherings are his bread and butter. Bloviatiors are best left buried. {STEAM_CLAN_IMAGE}/38941406/cfdc6fe34ec90bdf3d222db170d2f5b005625928.gif SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES! Kickstart the October Revolution: https://www.kickstarter.com/projects/vecima/super-marxist-twins-a-parody-propaganda-platformer Changelog: GAMEPLAY Added BLOWHARD (Boss of Harbor Province) Sickles and hammers no longer de-spawn immediate
2024-09-13 16:01 UTC · Community Announcements · vecima
{STEAM_CLAN_IMAGE}/38941406/efa9e8e52a87ed531fbd5e5391bf70d65c596712.gif Little is known of Ratsputin's origins, other than being a monk from a backwater somewhere in The Nation. Through some guise, spell, or hypnosis he came into favor with the royalist regime. Magic and superstition have no place being held over the heads of The People. {STEAM_CLAN_IMAGE}/38941406/6413ece700c72e75c83df8ee5074fd86bcb789ed.gif SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES! Kickstart the October Revolution: https://www.kickstarter.com/projects/vecima/super-marxist-twins-a-parody-propaganda
2024-09-06 18:59 UTC · Community Announcements · vecima
{STEAM_CLAN_IMAGE}/38941406/8a15c437bf68d3dbbef6427a947b6ffa55a5615d.gif Capital, like so many swine before him, rose through the ranks of management. Each rung on the corporate ladder saw him contributing less and weilding more power. He's not the highest power in the land, but he's adept at turning the economic screws in his own favor, while those that work for him barely make a living wage. {STEAM_CLAN_IMAGE}/38941406/bcf24ec8ec9dbbd61e2b09296382db9096c0e997.gif SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES! Kickstart the October Revolution: https://www.kickstarter.com
2024-09-01 14:51 UTC · Community Announcements · vecima
Attention Countrymen! We have three important announcements to bring you today! 1. Smash Boss September is upon us! We have intercepted and decoded a transmission from the royalist regime and we've learned that the bosses are returning from their mysterious recess! According to this agenda, each week in September another boss will be returning to the country, starting on Friday, September 6th. We'll bring you more information as we have it. Stay safe, comrades! {STEAM_CLAN_IMAGE}/38941406/762d96f4104506709b3efe3fd3de1a0a3bde2d57.png 2. Our Kickstarter is live! Back us on Kickstarter for some e
2024-07-27 22:45 UTC · Community Announcements · vecima
This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon! GAMEPLAY Removed province reset penalty from hard difficulty Updated V-Tonic to apply to both characters if both are alive when it's collected Adjusted pillbox pig bullet fire position Made boss pillars react better Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up Improved conveyor belts Improved
2024-02-10 21:15 UTC · Community Announcements · vecima
Various fixes as well as some gameplay tweaks this time. GAMEPLAY Added bonus province with 4 all-new bonus levels Added Double-Tap Move to Run mode (available in Options -> Controls) Toned down pig enemy bounce force by 25% Updated Bomber Pig to have a 10 second respawn timer Added achievements (though not yet wired into Steam achievements) Updated wind to use bubbles in water levels Improved end panel retry binding ART Improved harbor background Improved game select background images Fixed rendering order on some backgrounds AUIDIO Reduced the volume of some loud sounds UI Updated Level End
2024-01-04 22:43 UTC · Community Announcements · vecima
This release is primarily a hotfix, but we also took this opportunity to update the public demo to coincide with recent improvements to the game, since it had not been updated in over a year. FIXES Fixed UI Bugs that prevented playing community levels and required closing the game. Fixed swimming physics at the surface of the water being dependent on framerate. Fixed some incorrect UI prompts. OTHER Added version string to reported game feedback. Public demo updated to reflect updates to base game.
2023-12-29 23:23 UTC · Community Announcements · vecima
We're going to be trying to update more frequently as we get closer to release, so the change logs may not be huge from now on. That said, there are some good updates to the swimming mechanics this time, so we'll be interested to hear how folks are enjoying it. GAMEPLAY Tweaked physics around falling into water Tweaked physics around swimming to surface of water to hopefully make it easier to jump out of water Increased gold coin bounce height to what it used to be AUDIO Reduced the volume of a particular hit sound to be more in-line with the rest of the game UI Updated Level End panel to say
2023-12-18 17:24 UTC · Community Announcements · vecima
This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update. GENERAL - Updated game select screen. There are now only 3 save slots. If you already had more th
2023-07-31 18:25 UTC · Community Announcements · vecima
It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below). GENERAL Finished the world map Updated UI that asks questions the first time the game is launched Made many small tweaks to levels Improved text entry with gamepad Updated credits Updated world map so button mashing goes to next level correctly Updated home level to add some resources Re-implemented wind TECHNICAL Made changes related to playing on Steam Deck G
2022-12-06 20:35 UTC · Community Announcements · vecima
This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below). TECHNICAL Added native support for Linux, Max, and 32 bit Windows GAMEPLAY Updated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws
2022-07-08 17:28 UTC · Community Announcements · vecima
Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes. GAMEPLAY Added ability to deflect bullets - deflected bullets will kill enemies On "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die. Tweaked simming Applied terminal velocity upward so wind and waterspouts can only launch players a limited height Re-Implemented "gap runs"
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