Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-14 13:01 UTC · Community Announcements · Subject 9x
I started working on battleMETAL 10 years ago on July 6th, 2016. It was released 6 years ago, and I provided updates as best I could over the past several years. When I started the entire project, I didn't really have a long term vision; just that as a hardcore Mechwarrior / Earthsiege fan, I wanted to take a crack at making my own version. In so many ways the game shouldn't exist, but somehow it does. Basing it on a (even by 2016) aging Quake sourceport was certainly a choice, one that has created extra effort to maintaining the game or adding new content. Yet, part of the quirky charm is def
2025-12-19 04:17 UTC · Community Announcements · Subject 9x
Small incremental patch. Weapon Rate of Fire, and reload speed added to Arming Menu. EMP and Ion weapon descriptions more accurate for buffs/debuffs. PAC shield penetration mechanics simplified. Fixed issue where player energy pool wouldn't start fully charged when using ENBAT upgrades. Secondary/Tertiary objectives clearly marked "OPTIONAL" in HUD objective window. Fixed 'NudgeOutOfSolid' error on debris thrown from misc_building. Fixed default hud color label text in menu. Fixed default player colors. Fixed null-targeting issue with misc_buildings when destroyed.
2025-08-15 20:48 UTC · Community Announcements · Subject 9x
Bug fixes, some refactoring and cleanup. Gameplay Light Autocannon / ATC switched from hit scan to full projectile. fire rate 0.28 -> 0.32. damage 5.5 -> 9.0 spread increased. 25% damage reduction against buildings. AI accuracy ratings working again. Player and AI beam rendering finally fixed. Flak changed single-shot, reworked the particle effects. downgraded the proxy-det radius of EMP, rockets for AI, only players should have this capability. ESR - fixed and adjusted the shot spread in/out cycle as the weapon is fired. FLAK - changed from burst-fire to single shot. Reduced reload speed, inc
2025-07-03 13:07 UTC · Community Announcements · Subject 9x
+ Balaket : speed : strafe : 120 -> 130 + Warden : speed : all : 165 -> 160 + rebuilt AI pathing for map O3M1. + fixed issue with animations having incorrect background.
2025-06-17 20:35 UTC · Community Announcements · Subject 9x
+ Fixed some map areas where players can get stuck. + fixed AI node paths for O2M1 and O2M2. + fixed objective trigger issue in O2M3. + fixed intermittent aiming issue.
2025-06-08 01:51 UTC · Community Announcements · Subject 9x
Leg animations were affected by monitor framerate, and the issue has been addressed. I've also updated graphics options to make V-sync and custom refresh rates as either/or.
2025-05-27 20:48 UTC · Community Announcements · Subject 9x
Fixed bug with Ramshocks not building charge and not activating. Rebuilt directional hit indicators, will show HUD hints for attacks that come to player's rear 270 arc. Weapon adjustments. Flak Cannon - Damage per pellet: 3.0 -> 4.5 Light ATC - Damage: 5.0 -> 5.5 - reload speed: 0.3 -> 0.28 Light Laser - Damage: 30 -> 27 AI Adjustments Reduced AI total shields for all difficulties. Reduced AI accuracy a bit for all difficulties .
2024-11-08 00:41 UTC · Community Announcements · Subject 9x
Small patch adding smoother acceleration, deceleration, animation speeds. Fixed a bug where new beam start points for AI units was incorrect.
2024-10-28 00:24 UTC · Community Announcements · Subject 9x
Finally locked down an annoying issue with the tactical map being oddly mirrored. Map image, object locations, and player facing should completely line up now. Also added the new lightning bolt beams to crystal hazards, makes it easier to see when players are getting hit.
2024-10-25 12:46 UTC · Community Announcements · Subject 9x
MetalTech: Earthsiege , October 1994, by Dynamix. Short history: Dynamix made Mechwarrior 1 in 1989. As they started working on Mechwarrior 2, Activision pulled the rights. Activision's Mechwarrior 2 would of course go on to be a legendary game in its own right. Dynamix wanted to finish their mech game, and so Earthsiege was born, forging a separate lineage of mech games, distinct from Mechwarrior. Earthsiege 1 was and still is, a feature-rich mech experience. Semi-procedural mission creation, a salvage/logistics metagame, weather factors, deep mech-HUDs with tons of displays, and even squadma
2024-09-19 02:52 UTC · Community Announcements · Subject 9x
Beams long suffered from the limitations of Darkplaces default particle system. For all its power, it lacks good higher-resolution details. 5.3.0 adds a new way of rendering beams, allowing for bright and crisp graphics. Additionally I've increased the impact-particle-size of many weapons, this should improve gameplay readability.
2024-09-07 02:42 UTC · Community Announcements · Subject 9x
oh and apparently 5.2.2 didn't actually go live, great work, me.
2024-06-28 17:54 UTC · Community Announcements · Subject 9x
Small patch that should fix the inconsistent Light Laser rail effects. Set default gl_texturemode to GL_NEAREST, which takes advantage of the lower res, crunchy texture.
2023-12-29 17:51 UTC · Community Announcements · Subject 9x
Big thanks to users posting bugs on the discord; they flagged 2 issues that I've fixed. Map O3M3: hard-lock with enemy spawning underground that couldn't be destroyed. cl_hud_alpha: misspelled this var in the config file, meaning some users ended up with no visible HUD on a first-install.
2023-09-22 18:56 UTC · Community Announcements · Subject 9x
BIG PATCH NOTES ---------------- Almost 2 years in development, not bad for a 1-person team. There's a lot more work under the hood to achieve most of these items, but this is easiest to read highlight. I focused as best as possible on improving the quality of life items for players, smoothing out some rough edges. Content took a bit of a backseat, I did add 3 brand new campaign missions to round out the main campaign to 15 maps finally, but that's about the extend of what I can provide. This is a big enough change to warrant starting your game over from the beginning. Where possible your old
Full appinfo as delivered by Steam PICS, changenumber 36322711. Also at /api/app/1447830/raw.
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