Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2023-01-08 17:38 UTC · Community Announcements · jedizebra
Happy New Year, This patch addresses only one bug. Thanks to @Aberzhully for finding it. Best, -john & pete Bugs Can now remap WASD as desired. Previously this was impossible due to a specific use of virtual axes within the game engine (Unity).
2022-11-24 02:37 UTC · Community Announcements · jedizebra
Happy Thanksgiving, This patch introduces draggable UI windows, and several other quality of life improvements. Our community had identified some of these as helpful updates, and other we simply chose to do on our own. Best, -john & pete Quality of Life Can now breakdown items by holding down left control (cursor will change to purple) and then left clicking inventory items. UI Windows are now movable (they can be dragged). Added a back button to the tutorial. Balance Player can no longer purchase items which they have not researched.
2022-11-22 05:23 UTC · Community Announcements · jedizebra
Hello all, Two major road map items are complete and included in our latest patch! We performed a complete overhaul of our character \ RPG system, and additionally made some significant game flow changes that are most evident in the post-game info page (this is actually a bonus roadmap item). Essentially, these changes both cleanup some of the messiest areas of the game, and also pivot the game & the player toward a deeper sense of belonging in the Mugalo Galaxy. There were various elements in the game that were very intense and heavily focused on survival and permadeath. While we like how the
2022-11-16 03:16 UTC · Community Announcements · jedizebra
Hope everyone is enjoying the fishing update! This patch adds support for custom key bindings & corrects a few other items. Polish Players can now create custom key bindings using the settings menu. In addition to every 5 minutes, autosave will now occur when beaming up and beaming down. Fish can now be broken down for resources.
2022-11-13 22:09 UTC · Community Announcements · jedizebra
Hello all, We were able to complete our fishing system, "Mugalos of the Deep"! Right now there are ten fish that can be caught throughout the galaxy, but once players get a feel for the system we may add a greater variety of fish. Caught fish have various weights, qualities, and values. Caught fish may be eaten for rations or sold in the small goods marketplace. The fishing system advances us toward our goal of providing a deep explorable galaxy. Featured Fish: The Great Willay Great Willays are thought to be ancient minds and stewards of the seas. Vital marine life, they may be, but they are
2022-11-10 18:21 UTC · Community Announcements · jedizebra
Hey all, We were able to address one major community desire (autosave), and snuck in a few other updates. Regarding the "color corrections", the game was originally developed on monitors with a rare gamma setting -- so during development, to us, the game appeared bright, more colorful, and more of a pastel palette. But, we later realized how rare our monitors were, which means that about 95% of our users were experiencing a much darker version of the game. This patch delivers the game colors as we intended with the help of some color correction scripts. We also added autosave which will occur
2022-11-06 17:23 UTC · Community Announcements · jedizebra
Hey all! We have stepped ahead with transitioning Lilith Odyssey to a full release! For those wanting more content and larger scale mods, we’re sorry for any disappointment. While we don’t have any plans to add more to the game at this time, well, as the young Justin Bieber once said, “never say never.” Please know that your support, and the community’s, really did carry us across the Early Access and into the feverish debugging that followed lol. We’re still compiling all feedback we get, in case our hearts return to the Mugalo Galaxy. In Early Access, we were able to resolve 64 bugs \ issues
2021-10-01 17:36 UTC · Community Announcements · john [chay*]
This patch corrects a small store bug, and updates the title screen with some more pertinent information. Thanks @Cutter & @ghostface for finding this one. Polish The title screen now displays the game's latest major updates. The title screen now displays the game's development road map. The title screen now shows accurate & numerical scoring criteria (for those interested). Bug Fixes When the user selects a new store, the actions scroll window will automatically scroll to the top. Without this feature, it can be hard for users to find the available actions, as one can scroll past all of the a
2021-09-26 19:28 UTC · Community Announcements · john [chay*]
This patch corrects a small store bug, and updates the title screen with some more pertinent information. Thanks @Cutter & @ghostface for finding this one. Polish Moved the "R" to Rotate key note so that it does not overlap with the de-materialize text. Balance Production times for farms and fuel rigs were adjusted (see below). The standardized price of FLORP was increased from 75 credits to 100 credits. The standardized price of Batteries was increased from 40 credits to 60 credits. Food items are less valuable (see below). Fuel cells are less valuable (see below). Updated Production Rate Tab
2021-09-25 21:28 UTC · Community Announcements · jedizebra
"Citizen. Register your inventories at the kiosk. Exchange your goods, and then exit the trading floor. All transactions are monitored and sanctioned by the IGG." This latest update is another large update to the game. The IGG Small Goods Marketplace is available at all stores & stations throughout the galaxy. Within the small goods marketplace, a variety of items can be bought and sold at market prices. The items that players can buy and sell are listed below, but essentially, the market only allows for transactions on about 20 common items such as Florp, Ammo, Potatoes, or Fuel Cells. Our go
2021-09-18 20:25 UTC · Community Announcements · john [chay*]
With our first major update since our initial Early Access release, we hope to provide casual gamers with a more suitable and low-key a game mode: Sandbox Mode. In Survival Mode, players are asked to keep oxygen meters, power meters, and other survival threats at bay. In Sandbox Mode, a number of these hardline mechanics have been removed or dampened (see below for details about what Sandbox Mode actually is). Additionally, we laid the foundation for several of our upcoming road map items (road map attached below). Our next update will likely be the addition of an IGG Marketplace (primarily a
2021-09-12 18:16 UTC · Community Announcements · john [chay*]
In this patch, a number of items in the community backlog were fixed (see below). The biggest changes are the ability to play with metric units enabled, and the minimizing of the tutorial. See below for more details. Thanks for your patience -- we've been taking some time to investigate the feasibility of multiplayer -- and we'll let you know if we think we can pull it off. In the immediate future (possibly the next patch), we'll be looking to add fishing (on planets) to the game. Thanks again to the (growing!) community (@matric, @onlyhow, @zzz, @aplethoraof, @Hoxtilicious!, @sirenderboy, @to
2021-08-29 22:56 UTC · Community Announcements · john [chay*]
In this patch, we were able to continue our march through the community backlog. We also corrected some items in our personal backlog. The current focus is still on playability, polish, and balance. On a positive note, the game is pretty stable right now. From this foundation we should be able to start working on some of our own new feature ideas and some of the community requested features. Thanks to the community for the continual feedback -- it is helping to improve the game :). New Features The HUD tracker can now be used on any star or planet regardless of distance. For example, Lilith ca
2021-08-28 22:52 UTC · Community Announcements · john [chay*]
This patch mainly focused on polish & some strange issues that we noticed in streams. We're also just generally working through a larger bug log, and trying to fine tune our game mechanics, area by area. This patch will initiate some changes to the handling of spacecraft, that will likely take some time to completely tune. Thanks to @pizzbonez, @sirenderboy, @retromation, @DeexEnigma, @Saracen for identifying these :). Side Announcement! Congratulations to @Pizzabonez for setting the first official Lilith Odyssey Speed running record! His in-game time was pretty low (20.5 Voyage Days)! If you'
2021-08-22 17:15 UTC · Community Announcements · john [chay*]
So it seems like some of our ease-of-play economic balance changes may have gone overboard. This patch brings them closer to the ideal values (hopefully). We also fixed a few save-game bugs, and some game-polish issues. Thanks to @DeexEnigma, @Voxel, @Saracen, @wandtpag, @syllospri, @Wolfram, @GachaPawn for identifying these :). Balance Fuel efficiency in space decreased from 2.2 to 1.5. Harvested Resources (such as dirt or logs) breakdown rate is now 1.8x. You may notice some decimals in the UI, the EFU actually stores data with decimal precision, but the UI may hide that precision at times.
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1450800/raw.
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