Changelog: 2023.1.0
Fixes: KHR_xmp_json_ld values incorrectly saved as arrays Crash while loading certain invalid glTFs
100 % glTF editing! Prepare 3D models into high performant real time assets. Make your products ready for the next level of shopping in 3D Commerce!
| App ID | 1451150 |
|---|---|
| App type | Game |
| Developer | UX3D GmbH |
| Publisher | UX3D GmbH |
| Release date | 2021-01-03 00:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1451150 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Gestaltor.exe | windows | ||
| 1 | Gestaltor.app | macos | ||
| 2 | launcher.sh | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:14 UTC | $6.00 | $6.00 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 10710648 | 2023-03-07 14:18 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 1451152 | linux · 64 | 105.61 MB | 94.98 MB | 3880516720883523010 | ||
| 1451153 | macos · 64 | 152.92 MB | 45.74 MB | 3383288126534265306 | ||
| 1451154 | windows · 64 | 175.54 MB | 74.19 MB | 2386658497752018667 | ||
| 1451155 | linux · 64 | 95.87 MB | 82.15 MB | 2358948234334239242 | ||
| 1451156 | macos · 64 | 127.21 MB | 37.34 MB | 308759667179485798 | ||
| 1451157 | windows · 64 | 146.29 MB | 56.31 MB | 2425286143543235909 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 10710648 | public | 2023-03-07 14:18 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixes: KHR_xmp_json_ld values incorrectly saved as arrays Crash while loading certain invalid glTFs
Fixes Draco decoding for multiple primitives Image URI editing Better handling of unsupported PNG files KTX2 texture import Warnings when loading invalid glTFs Improved UI of Pause button Show more animations in animation selection dropdown Request sandbox access for HDR files Fixes in glTF material shaders Artboard asset license information: This work is based on “Nike Zoom Pegasus Shoe” by InReality Solutions is licensed under CC-BY-4.0
Fixes: Preferences color dialog now stays on top of the preferences Improved license text cursor behavior Fixed some issues with USDZ export on macOS Improved color space conversions for color pickers Fixed some crash bugs Improved resource handling for skins and bones visualization Artboard asset license information: “Vino” by minghauLoh is licensed under CC-BY-4.0
Fixes: - USDZ export (Windows) - Selection of text in text fields
New: KHR_materials_iridescence is no longer experimental Fixes: Rendering issues after detaching the render settings widget Setting correct file permissions of HDR files when importing (macOS) USDZ export (macOS)
New: KHR_audio extension - Added experimental support for the KHR_audio extension. You can now import audio files and create glTFs with global and spatial audio emitter objects. Experience Gestaltor’s new 3D audio rendering by attaching audio emitters to 3D nodes. KHR_animation_pointer extension - Added experimental support for the KHR_animation_pointer extension (Basic editing for now). Animations can now target any value in the glTF and are no longer limited to nodes. KHR_animation_pointer even allows animating values of other extensions which means that you can now animate, for example, the
Fixes: animation creation resulting in invalid glTFs an issue with KHR_materials_transmission on Apple Silicon
Fixes: handling of assets that store attributes in interleaved order
Fixes: Fix bug with embedded uri
New: Assign XMP packets to glTF elements Import JSON-LD files as new KHR_xmp_json_ld packets Generate texture coordinates Modify camera exposure (logarithmic) Modify IBL intensity (logarithmic) Copy and paste colors via the context menu Define the naming of binary files in preferences Remove animations from nodes Material import now detects U3M textures Fixes: Prevent URI collision when merging glTFs Harmonize the use of color pickers Update to the latest KHR_materials_iridescence version Improved widget positioning on multiscreen setup Fixed calculation of normals when applying transform-oper
Fixes: Rendering issue with incorrect volume extension Update iridescence extension
New: Edit morph target weights Import options for new file formats (3ds, dxf, fbx, ply, stl, x3d, glTF 1.0) Duplicate images Edit copyright property Possibility to unset default scene Fixes: Prevent crash when resizing widgets Prevent file dialogs from becoming unresponsive on Mac Prevent crash when merging assets with material variants Prevent crash when editing images in external software Update to latest KHR_materials_iridescence version Fixed OpenGL errors Create mipmaps for texture filtering Improved support for valid URIs Fixed issue for compressed textures in combination with mipmaps Un
Fixed: Rendering issues on Intel GPUs Tangents in primitives were not used correctly Option to optimize indices for draco mesh compression was not applied correctly
New: Support for KHR_materials_iridescence (experimental) Support for KHR_materials_emissive_strength (experimental) Support for complex assets consisting of a high number of morph targets/joints/weights Handling of texcoord and color morph target attributes Revisited material debug views Import PBR images to a glTF 2.0 material Modify textures by integrating external tools Convert specular-glossiness to metallic-roughness Optimize animations Store minified glTF file Option to recalculate indices before applying Draco mesh compression Improved selection outline rendering Integrated latest KHR_
Fixed: Crash while deleting a referenced texture
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1451150/raw.
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