Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-26 17:24 UTC · Community Announcements · DanTheDM
A Foundation for the FutureThis update introduces a comprehensive overhaul of the Main Menu and several core submenus. While these screens are sleeker and more intuitive today, think of this new UI as a robust functional skeleton. We have built this architecture specifically so we can, in future updates, layer on additional depth, interactive flair, and advanced customization options.Our goal is to ensure that as GME grows, the interface remains a powerful, seamless bridge between your imagination and the tabletop.Streamlined Interface & Workshop IntegrationWe’ve overhauled the Main Menu and s
2025-12-30 19:13 UTC · Community Announcements · DanTheDM
🥔 The Wizard is a PotatoHey everyone! We have a special treat for the community today. A few of us got together to create a passion project called Tuber in Trouble, and we’re giving it away to everyone for free!Tuber in Trouble is a whimsical 5e-compatible one-shot where a powerful Wizard messed up a spell and is now a literal potato. It’s filled with silly encounters, strange magic, and a very grumpy potato. 🎁 What’s inside the free pack:Tuber in Trouble PDF: A fully detailed one-shot adventure.3D Printable Minis: High-detail .stl files of the two bosses featured in the module.Player Handou
2025-12-15 18:59 UTC · Community Announcements · DanTheDM
As the holidays arrive, we want to share a bit of warmth from our world to yours. This holiday season celebrates stories, connection, and gifting moments of joy, the same spirit that inspires everything we create at GME.To thank our community and welcome new adventurers, we will be giving away a free module during the Steam Winter Sale 2025. It’s our way of bringing people together through creativity, accessibility, and the magic of shared storytelling. Whether you’re gathering your party from overseas or just across town, we hope this gift adds a little adventure to your holiday season.From o
2025-11-07 18:13 UTC · Community Announcements · DanTheDM
Hey everyone!This update focuses on polish and performance. We’ve been working hard to make the Steam Workshop experience smoother and more reliable while tackling a long list of bugs that have been lingering since launch.You’ll notice faster loading times, cleaner menus, and a more consistent overall feel. It’s not the flashiest update, but it’s an important step toward improving GME for everyone. 🙂Here’s what’s new:Steam Workshop Improvements✏️ Edit Previous SubmissionsYou can now edit your existing Workshop submissions directly inside GME. Whether you want to update a description, swap out
2025-10-20 23:56 UTC · Community Announcements · DanTheDM
Hey everyone! This update is a big one. The Steam Workshop is officially live! You can now share, browse, and download creations from other GME users directly through Steam. Whether you’re showing off your latest haunted graveyard map or exploring someone else’s elaborate dungeon, it’s never been easier to collaborate and inspire one another.Here’s what’s new:Steam Workshop Integration (Phase 1)You can now upload and download content from the community!Supports single map files and multi-map packs for now (more formats coming soon).When uploading, GME provides a list of tags for you to choose
2025-10-03 18:00 UTC · Community Announcements · DanTheDM
This Spooktober, we’re inviting our community to build the most spooky-creative dungeons using the Spooktober assets provided in-game. Share your haunted halls, eerie puzzles, and monster-filled lairs with the community, and see how your design stacks up! Get spooky, get building, and invite friends to play your spooky map. Details drop Oct 8. Are you ready to build the creepiest dungeon ever? 👻 Join our Discord: https://discord.gg/RCdr2gG4sp
2025-05-09 18:50 UTC · Community Announcements · DanTheDM
Game Master Engine Update v0.8.9.4 Greetings, GMs! This update brings exciting tools, enhancements, and experimental features designed to speed up your workflow and expand what's possible in your worlds. Here’s everything included in v0.8.9.4: New Features New Mouse Look Mode (Press M): Navigate your scene with greater control using the new free-look mode. Press M to toggle it on or off, giving you full 360° camera movement for easier editing and inspection. New Brush Tool (Press B): The new Brush Tool allows you to select props—like trees, rocks, or debris—and "paint" them across your map. It
2024-12-12 19:19 UTC · Community Announcements · DanTheDM
Here's what’s included in this update: Bug Fixes Fixed an issue where props could not be deleted. Resolved a graphical bug that caused the floor mat to flicker on AMD systems. Fixed a bug that caused the tile paint brush to remain stuck to the mouse cursor when not in tile paint mode. Addressed an issue where the custom object texture painting feature could become unresponsive. New Feature World Manager with Trash Bin: Introducing the new World Manager feature! This includes a trash bin functionality, allowing you to recover deleted objects with ease. Never worry about accidental deletions aga
2024-10-02 21:25 UTC · Community Announcements · DanTheDM
Game Master Engine Update v0.8.9.2 Dear GMs, We are excited to announce the latest update for Game Master Engine, featuring key performance enhancements and a completely redesigned initiative tracker. This update focuses on improving your experience, from smoother gameplay to better tools for managing encounters. Here’s a closer look at the changes: Performance Improvements FPS Enhancements & Model Optimization: We’ve introduced a variety of general improvements to boost FPS in both standard and complex use cases. Numerous models have been optimized to leverage Unreal Engine 5’s Nanite technol
2024-08-30 22:55 UTC · Community Announcements · DanTheDM
Features: This update is more focused on bug fixes, but we’ve added a few neat features to enhance your experience: Report a Bug Button: A new “Report a Bug” button has been added to the help menu, making it easier to report any issues you encounter. Request A Feature: You can now access a form in the help menu to request a feature or tutorial in GME. We’re eager to hear your suggestions and improve the platform based on your feedback. Campaign Map Sorting: Players can once again sort their maps into campaigns, which are now correctly displayed. Revamped Mini Radial Menu: The Mini radial menu
2024-08-13 01:14 UTC · Community Announcements · DanTheDM
Bug Fixes Fixed a bug that caused objects to scale down when traveling to a new map in multiplayer. Fixed issues with rulers not functioning correctly in multiplayer. Fixed autosave not working properly. Fixed a monitor resolution scaling issue. Features Coming Back Key Rebindings: The ability to rebind keys is now available. Grid Toggle: The option to toggle the grid is back. Edit Object Toggle: You can now toggle object editing as before. Hide Meta Objects Toggle: The ability to hide meta objects has returned. New Feature Resolution Change Confirmation: A confirmation message has been added
2024-08-06 03:49 UTC · Community Announcements · DanTheDM
Welcome to Game Master Engine v0.8.9! We’re excited to introduce a host of new features and improvements to enhance your gameplay experience: Transition to Unreal Engine 5: Experience enhanced performance, graphics, and gameplay with our move to Unreal Engine 5. Updated UI: Enjoy a completely reworked user interface designed for a more polished and user-friendly experience. Layer Manager: Take advantage of our new layer management system to organize your game assets more efficiently. Enhanced Prop Management: • Recent: Access the 12 most recently used props quickly. • Favorites: Mark and retri
2024-08-03 00:01 UTC · Community Announcements · DanTheDM
We will be updating to GME version 0.8.9 on Monday, August 5th. This update involves moving from Unreal Engine 4 to Unreal Engine 5, which allows for increased performance, graphics, and gameplay. Before the update, please make sure that you save any maps you'd like to port over to the new version. This allows the new GME to correctly load maps built in older versions of the program. If you are unable to complete this before Monday, don't worry! A public branch of the old version of GME will be available on Steam, allowing you to save your maps at a later time. To save your maps, follow these
2024-07-04 18:29 UTC · Community Announcements · marcrahn51
https://i.postimg.cc/VkhSDFG5/Elven-Gold2.png Mini Importing: - The empty mini plate can now also be used to import custom miniatures. - Imported Minis are now loaded more reliably, as some people were experiencing issues with them when reloading their maps. - Imported Minis can now be saved to the mini quick access and retrieved correctly. Flexible Grid: - The new flexible grid system replaces the old system. This grid appears on tiles and all landscape objects (like rocks and such) when turned on, and follows the terrain if that terrain was built either out of objects or from tiles. The feat
2024-06-13 06:05 UTC · Community Announcements · marcrahn51
A small fix as the game was missing a file, preventing it from running correctly on some clients.
Full appinfo as delivered by Steam PICS, changenumber 37751897. Also at /api/app/1451680/raw.
{
"appid": "1451680",
"common": {
"name": "Game Master Engine",
"type": "Game",
"icon": "a2a8110ca6a0a43de3337a2e24bec4c904502bcb",
"logo": "45e61e065a85e737a2edabf765a8dae6012e8e84",
"logo_small": "45e61e065a85e737a2edabf765a8dae6012e8e84_thumb",
"oslist": "windows",
"osarch": "",
"osextended": "",
"clienttga": "d190067aac0c0444cd7f8035547aa863dfabd68e",
"clienticon": "a2a8110ca6a0a43de3337a2e24bec4c904502bcb",
"releasestate": "released",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "38.89931674611711",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "38.89931674611711",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1723764141",
"associations": {
"0": {
"type": "developer",
"name": "Game Master Studios LLC"
},
"1": {
"type": "publisher",
"name": "Game Master Studios LLC"
}
},
"primary_genre": "70",
"genres": {
"0": "23",
"1": "3",
"2": "28",
"3": "37",
"4": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_38": "1",
"category_9": "1",
"category_17": "1",
"category_30": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1615276860",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1451680",
"store_tags": {
"0": "8122",
"1": "493",
"2": "17389",
"3": "122",
"4": "3843",
"5": "1770",
"6": "1643",
"7": "599",
"8": "3859",
"9": "3810",
"10": "1685",
"11": "4474",
"12": "1684",
"13": "10695",
"14": "4191",
"15": "4166",
"16": "4604",
"17": "3834",
"18": "1697",
"19": "4182"
},
"review_score": "6",
"review_percentage": "78"
},
"extended": {
"absolutemousecoordinates": "0",
"remoteplaytogethertestingbranches": "beta_test_branch",
"developer": "Game Master Studios LLC",
"publisher": "Game Master Studios LLC",
"homepage": "https://www.gamemasterengine.com/",
"isfreeapp": "1",
"listofdlc": "1793480,2462280,2748210,3098940",
"dlcavailableonstore": "1"
},
"config": {
"installdir": "Game Master Engine",
"launch": {
"0": {
"executable": "GameMasterEngine.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1451681": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "7253861899178863361",
"size": "27799345338",
"download": "26523038608"
},
"unrealengine4legacy": {
"gid": "5223912534651895128",
"size": "28482324727",
"download": "27676027216"
}
}
},
"1793480": {
"dlcappid": "1793480",
"config": {
"oslist": "windows"
}
},
"baselanguages": "english",
"hasdepotsindlc": "1",
"workshopdepot": "1451680",
"branches": {
"public": {
"buildid": "21652449",
"timeupdated": "1769448195",
"timebuildupdated": "1769447252"
},
"unrealengine4legacy": {
"buildid": "14934771",
"description": "The old version of GME before the switch to Unreal Engine 5",
"timeupdated": "1722916633",
"timebuildupdated": "1720117322"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "10000",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "GameMasterEngine/Saved/SaveGames",
"pattern": ".sav",
"platforms": {
"1": "Windows"
}
}
},
"hidecloudui": "1",
"ignoreexternalfiles": "1"
}
}