Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
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2024-05-03 16:09 UTC · Community Announcements · husmanofficial
Hey Everyone, I'm happy super excited to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Added Controller Support. NOTE: The game uses its own controller mapping system, so it's adviced to disable Steam Input for the game. Added a new critical hit system that triggers when in aiming mode. {STEAM_CLAN_IMAGE}/38972672/8aa66ce297f497c97801e0034b80dd4bce462855.png While aiming, there's a chance that you perform a critical hit, doubling your damage. Increased the brightness of the night slightly. Shadows are now less dark at night. Journal text improvements. Player items
2024-04-20 18:27 UTC · Community Announcements · husmanofficial
Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Improved the audio culling system, which was occasionally causing some audio stutter and freezing when a lot was going on on screen. Added additional torches in Northrock Mine. Bugfixes: Fixed an issue where a Sentian Obelisk would spawn in Endless Sands. Fixed an issue where the airstrike would sometimes spawn at the wrong position. Make sure to update INSPIRE to the latest version, to experience these new additions/fixes. Thank you for playing the game and finding improvements and issues! -N
2024-04-19 15:51 UTC · Community Announcements · husmanofficial
Hey all, I want to say a massive thank you to everyone playing the game in the first week of release! I'm super happy to see all your gameplay and have compiled a list of things that need improving. Some things can quickly turn around, while others may take longer. There have already been 4 patches since release, which saw a few cool additions to the game like better and more intense Obelisk gameplay, enemy health generation, enemy resistance visuals, city improvements, and more. If you still have any feature requests or bugs, do let me know via the community tab or Discord, so I can make sure
2024-04-18 15:34 UTC · Community Announcements · husmanofficial
Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Obelisk enemy spawners now spawn enemies dynamically in a radius around the player, instead of around the Obelisk. {STEAM_CLAN_IMAGE}/38972672/48a4479f50ad404cadef5c93f59f487021515d34.jpg Above: Obelisk reinforcements. Removed the big rocks in Mount Crater, to help with better traversal and more engaging combat. Increased distance for Obelisk's AOE attack. Improved procedural animation navmesh detection & performance of all procedural creatures. Improved dynamic enemy wave spawners, which now
2024-04-16 17:07 UTC · Community Announcements · husmanofficial
Hey Everyone, I'm happy to share with you a new patch for INSPIRE. I managed to get quite a bit of updates and fixes done today so let me break them down for you in these patch notes: Updates: Added enemy resistance and weakness icons to the enemy health bars. The following damage types are in the game: Base,Fire,Frost,Poison & Electric. Red color means enemy has a resistance to that specific type. Green color means enemy has a weakness to that specific type. Resistance and Weakness is percentage based (0,50%), which is for you to figure out whilst playing :). {STEAM_CLAN_IMAGE}/38972672/ff328
2024-04-15 18:53 UTC · Community Announcements · husmanofficial
Hey Everyone, So after watching a ton of gameplay from you(the good, bad, and the ugly), I've been working hard at improving the game. Here are the patch notes for the latest patch. Updates: Added support for remapping WASD Movement. Improved visibility of the shopkeepers in Realle. Added direction signs towards vendors on appropriate floor tiles in Realle. Added text to explain fast travel in the worldmap menu. {STEAM_CLAN_IMAGE}/38972672/f61adbb230eda9e5b75d8a498847bd44c7e52b7c.png {STEAM_CLAN_IMAGE}/38972672/93f01c8e5283b55714d301293abaf19f4507ae2c.png Added a short cooldown to the look dir
2024-04-13 14:49 UTC · Community Announcements · husmanofficial
Updates: * The in-game start time when starting a new game is now morning, so players don't have to start the game at nighttime. Bugfixes: * Fixed a couple of collision issues throughout the game.
2024-04-12 09:10 UTC · Community Announcements · husmanofficial
Hey everyone, This is such an amazing moment for me, INSPIRE is officially out! 4 years ago I started this journey, not knowing anything about game development, but here we are, April 12th and INSPIRE is out! I hope you'll enjoy the game as much as I enjoyed creating it. I can't wait to hear your thoughts! I thought I'd give you a small FAQ on release day based on questions I received in the past few weeks. Q: Does INSPIRE have controller support? A: INSPIRE does support Playstation and XBOX controllers, just not officially at launch. The reason is that there's an issue where the controllers d
2024-03-08 16:11 UTC · Community Announcements · husmanofficial
Hey everyone, I'm super excited to share a new playtest with you all today! It will also be the final playtest before the full release on April 12th! In this playtest you'll get to play the very start of the game. You get to battle with the alien race the 'Sentians'. As seen in the artwork and the trailer, the Sentians invaded Earth and are planning to harvest the energy out of our lovely little planet. With this playtest I'm aiming to get feedback on the overall state of the game and the gameplay. Also I'm looking for any strange behaviour or bugs you might find(which I hope there aren't (m)
2024-02-29 18:00 UTC · Community Announcements · husmanofficial
I almost can't believe it, but INSPIRE will be released on 12-4-2024! Make sure to wishlist INSPIRE and be the first to defeat those aliens! Be the first to know all updates regarding INSPIRE: ▶ https://linktr.ee/HusmanGames
2023-11-30 16:07 UTC · Community Announcements · husmanofficial
Hey everyone, I'm beyond thrilled to share a new playtest with you all today! It has been a long time since I've done a playtest but now I'm finally at a point where I can let you play the game. In this playtest you'll be venturing to Verdant Vale, one of the first zones of the game. You finally get to battle with the alien race the 'Sentians'. As seen in the artwork and the trailer, the Sentians invaded Earth and are planning to harvest the energy out of our lovely little planet. Your main objective is to destroy the Sentian Obelisk, that has landed in Verdant Vale. Where? That's for you to f
2023-10-30 13:16 UTC · Community Announcements · husmanofficial
Hey All, I hope you are having a fantastic day. I've been making steady progress on INSPIRE and can now officially announce that INSPIRE is feature-complete. This means what's left for me to do is polish and balance the game. All levels are done, all enemies are done, all the mechanics I wanted to have in the game are implemented and the story/quests are done too. For me, this is a very exciting moment, because this also means I get to share more playtests with you, especially in helping me balance the game and find bugs. Make sure to check back on this page at the start of November, because a
2023-10-06 06:46 UTC · Community Announcements · husmanofficial
Hey Everyone, As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet. I want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog. What I did do in September though is finalize the controller support for INSPIRE, which was something
2023-08-31 13:40 UTC · Community Announcements · husmanofficial
Hey Everyone, The end of the month is here and boy was it an eventful one. I've been hammering down on an army of alien bugs. Damage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place: * Base * Fire * Frost * Electric * Poison All guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a n
2023-07-28 15:06 UTC · Community Announcements · husmanofficial
Hi Everyone, I would lie to you if I said it was a hectic month this past month since I have been on a wonderful holiday. That obviously doesn't mean that no work has been done. This past month I've been almost solely focusing on polishing and fixing bugs for the game. It's not the most fun work but in the end necessary to give you all an exciting game. One major tweak that I've done is on the performance front. Where now the game runs on a beautiful 60FPS in each zone. Which is a major milestone for me. Next to the bug fixing, I've also finalized the final enemies for the game, so now all cre
Full appinfo as delivered by Steam PICS, changenumber 37449693. Also at /api/app/1453990/raw.
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