Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-06-13 16:53 UTC · Community Announcements · wnvtermute
v1.2.2 - Game Modifiers Changelog The Game Modifiers feature has been rolled out to our Testing branch! Rather than waiting for all of v1.2 to be completed (along with its entire features list), I'm switching to releasing features as they're ready for wider-scale testing. Once all features for v1.2 are in the Testing branch and any issues have been ironed out, v1.2 will move to the Main branch. New Feature: Game Modifiers: 27 unique modifiers that change the game's underlying systems and values. Looking to spice up the challenge, or maybe make things a bit easier? Now you can! New baked-in log
2022-03-01 23:43 UTC · Community Announcements · wnvtermute
v1.2.2 Nominal Classic, Feature Highlight: Game Modifiers As we enter March, I want to give everyone a glimpse into what has been in the works for v1.2.2 since the last update/announcement on February 7. Despite some much-needed vacation time, a lot has been completed or, at the very least, planned out. This announcement will primarily go into detail about the upcoming Game Modifiers feature, but includes some other fun bits of information. Without further delay... Update on the Status of the Update As soon as the Optimization Update (v1.2.1) was pushed to the Testing Branch on Steam, work on
2022-02-22 18:54 UTC · Community Announcements · wnvtermute
Nominal v1.2.1.1 - Hotfix This is a quick hotfix for various bugs and issues that are present in v1.2.1b. Note: some of these bugs may exist in earlier versions of the game, but are only addressed for v1.2.1.X and higher (currently available on the Testing Branch in Steam) Changelog - Bug Fixes Fixed a major bug in the round ending logic that was causing the Results/Game Over screen to never show and leaving the player staring into the void of space Fixed a bug in the audio logic causing the Effects Volume to be quieter than intended regardless of the value set in the Options Menu (this could
2022-02-07 21:57 UTC · Community Announcements · wnvtermute
Nominal v.1.2.1b - The Code Optimization Update is Live on the Testing Branch This has easily been Nominal's biggest update yet. Not necessarily in terms of content additions, but in terms of scope and effort. With v1.2.1b, roughly 95% of the original codebase has been completely rewritten to achieve better performance, stability, and maintainability. Each and every script was brought up to modern C# programming standards and patterns. A lot of unused scripts and methods (artifacts from beta and alpha testing) have been removed, reducing the game's overall footprint (code-wise at least). As No
2021-12-10 20:19 UTC · Community Announcements · wnvtermute
Changelog: + Fix missing editor reference rendering the Back button in the Mode Select menu to be inoperable.
2021-12-10 19:34 UTC · Community Announcements · wnvtermute
v1.2.0b Changelog: Refactor, clean, standardize, and organize all existing code to match C# development standards Fixed bugs with the Steam API handling that caused null reference errors if the player was not actively logged into Steam Fixed a bug causing null reference errors when dying to a High Temperature Hazard and the achievements controller trying to unlock an achievement that doesn't exist. Accessing the New Testing Branch: As v1.2.0b is very experimental, I've completed thorough quality assurance on my side to ensure that everything works just as it did (if not better) before the code
2021-12-01 16:50 UTC · Community Announcements · wnvtermute
Nominal Reenters Active Development: {STEAM_CLAN_IMAGE}/39155404/2492530dc38935bed2ff0ff0de260848cff88f06.gif Hello, commanders! After about six months of being on a Range Safety Hold, I am happy to announce that Nominal is back under active development. While my last post in May was very serious and sad to have to write, at that point I really did need to step away from Nominal. It was my first game. I learned a lot of hard lessons. And, I was trying to figure out how to keep making games as a career. There were just so many unknowns, and while I have a background as a full-stack developer fo
2021-11-22 20:50 UTC · Community Announcements · wnvtermute
In an effort to better connect players, I've added a call-to-action to join the Nominal Discord server on the Main Menu for players who are looking to connect with others and play the game. Add CTA for Main Menu Discord button
2021-07-20 14:28 UTC · Community Announcements · wnvtermute
First, I give my sincerest thanks and appreciation to everyone who has given Nominal a chance. You all have helped immensely with your feedback, bug reports, requests, suggestions, and more. I really can't understate my thanks. Nominal is the very first game that I've developed, so this entire experience has taught me so, so much: how to manage social media, how to get everything set up on Steam's backend, how to moderate a community, how to support a product, and so on and so forth. I'm incredibly grateful for Nominal, what it's taught me, what it's done for me, and for this little community
2021-04-20 18:04 UTC · Community Announcements · wnvtermute
Nominal v1.1.5 TLDR Changelog Reduced ENTR key redundancy. Pressing the Prog, Verb, or Noun key will immediately put the computer into input mode, removing the need to press enter twice; e.g. Press PROG, Press ENTR, Enter value, Press ENTR can now be done as follows: Press PROG, Enter value, Press ENTR. Shorthand for '00' (Prog, Verb, Noun) and '0000' has been implemented; when the input field reads '--' or '----', the ENTR key can be pressed to immediately set the active field value to 0. Added new NOUN to the ANNUNCIATOR computer PROG: 'Signmode,' this allows players to enter a sign number a
2021-04-05 19:27 UTC · Community Announcements · wnvtermute
A Landmark Moment for Nominal Our first Community Feature Election was held way back in February (which feels like forever!). The community decided that, of all the candidates, the next major feature the game should have is a fully-functioning ship computer. With the release of v1.1.4, we're not only adding a huge element to Nominal's gameplay, but we're also hitting a huge landmark: our first Community Feature Election Candidate that has been implemented! So, I give all of my thanks to our budding community for your input and support in getting this update out! New Gameplay Aspect: the Human-
2021-03-08 16:47 UTC · Community Announcements · wnvtermute
TLDR: Changelog Added a new Failure Selection drop-down menu to the Mode Select menu for Normal Mode (this should make achievement hunting, or practicing specific failures, much easier! The ship computer from the first Community Feature Election has been added to Normal Mode and Simulator Mode, with a helpful sticky note labeled 'INOP,' to allow players to get used to the re-arranged panels and components in the meantime Lowered camera POV in Normal Mode to make the player feel more 'seated' in the craft and give a better perspective of controls Backend tweaks, fixes, and optimizations Regardi
2021-02-22 18:03 UTC · Community Announcements · wnvtermute
Nominal v1.0.1.2 Hotfix Changelog Fixed a bug preventing Hazard and Failure-related achievements from occurring at the same time Fixed a bug with the MFD Hazard TTL resetting prior to fading out on game over Update round failure redundancy checking to also prevent failures with similar procedures (but not necessarily the same system) from being chosen back-to-back
2021-02-18 20:41 UTC · Community Announcements · wnvtermute
Some quick hotfixes for some higher-priority issues recently uncovered. Changelog Bus Failures/Overloads: Added logic to allow the non-failed Bus indicator to come on only if the offending bus has been isolated per procedures Steam Achievements: Fixed issue causing achievements to only be able to unlock on the first round of gameplay if the 'Play Again' button was clicked Mission Reports: Fixed various typos/mismatches
2021-02-18 19:01 UTC · Community Announcements · wnvtermute
Community Feature Election #1 With Nominal v1.0.1.0 out, that means it's time to determine the next *big* step for the game! This heralds the first (of hopefully many) of what I'm calling 'Community Feature Elections' (pardon me, if this phrase has been used elsewhere and I've missed it)! What are Community Feature Elections? These are an opportunity for Nominal players to voice their opinion on which, or in which order, features are added to the game. They will be held on the Nominal Official Discord server and on the Steam Community Hub for Nominal. How does this work? Each Community Feature
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/1454190/raw.
{
"appid": "1454190",
"common": {
"name": "Nominal",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"clienticon": "1978932b015960e95a73c4694379c174549141b6",
"clienttga": "9349fa341ed6a77bf0f1cf7e7d9d3bc39c3f25e5",
"icon": "49bfa7561c5bcc9f543e6707d485dbef060b69b7",
"logo": "96ec3e41e92d90ce46904639e5fbf3ef163c5751",
"logo_small": "96ec3e41e92d90ce46904639e5fbf3ef163c5751_thumb",
"releasestate": "released",
"app_retired_publisher_request": "1",
"restricted_countries": "DE",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "97.63672150486619",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "97.63672150486619",
"height_pct": "100"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1653501024",
"associations": {
"0": {
"type": "developer",
"name": "Offworld Systems LLC"
},
"1": {
"type": "publisher",
"name": "Offworld Systems LLC"
}
},
"primary_genre": "28",
"genres": {
"0": "1",
"1": "23",
"2": "28"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_39": "1",
"category_24": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1612883015",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1454190",
"store_tags": {
"0": "1664",
"1": "5794",
"2": "1755",
"3": "4191",
"4": "3839",
"5": "1654",
"6": "599",
"7": "4175",
"8": "4166",
"9": "1685",
"10": "3841",
"11": "3859",
"12": "17770",
"13": "492",
"14": "19",
"15": "16598",
"16": "7368",
"17": "7178",
"18": "7108",
"19": "6869"
},
"review_score": "7",
"review_percentage": "81"
},
"extended": {
"developer": "Offworld Systems LLC",
"publisher": "Offworld Systems LLC",
"homepage": "https://offworldsystems.com"
},
"config": {
"installdir": "Nominal",
"launch": {
"0": {
"executable": "Nominal.exe",
"type": "default",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "Launch"
},
"description": "Launch"
}
}
},
"depots": {
"1454191": {
"config": {
"language": "english",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "2615657282085829788",
"size": "1210327373",
"download": "133658816"
},
"testing": {
"gid": "5797968229383212288",
"size": "1297967100",
"download": "165886080"
}
}
},
"branches": {
"public": {
"buildid": "7864555",
"timeupdated": "1644268045",
"timebuildupdated": "1639167349"
},
"testing": {
"buildid": "8927490",
"description": "Beta Testing Branch",
"timeupdated": "1655138334",
"timebuildupdated": "1655138284"
}
}
}
}