Quick crash fix for tablet drivers.
Godot tries to load tablet drivers, which can sometimes be unstable. This is a small windows update to skip loading the tablet drivers so they should never crash the game.
A physics-based platformer with unique controls and a pun-laden narrator. Jump, stick, and attempt to roll a loop over obstacles. Perhaps this game will teach you patience. Stick with it! I'll be right there with you. In your earhole. *Plorp*
| App ID | 1454550 |
|---|---|
| App type | Game |
| Developer | Lone Wulf Studio LLC |
| Publisher | Lone Wulf Studio LLC |
| Homepage | https://gooploop.lonewulfstudio.com/ |
| Release date | 2021-07-21 04:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1454550 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | GoopLoop.exe | windows | ||
| 1 | GoopLoop.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:36 UTC | $3.99 | $3.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9403073 | 2022-08-28 08:36 UTC | ||
| 2020-10-05 | 5715255 | Ludum Dare 47 build | 2020-10-21 12:06 UTC | |
| 2020-10-28 | 5748085 | First post-LD build. | 2020-10-28 10:14 UTC | |
| 2020-11-09 | 5809281 | 2020-11-09 build. | 2020-11-10 10:21 UTC | |
| 2020-11-10 | 5813720 | 2020-11-10 finish line! | 2020-11-11 05:18 UTC | |
| 2020-11-16 | 5835768 | 2020-11-16 New graphics. | 2020-11-16 09:01 UTC | |
| 2020-11-17 | 5841432 | 2020-11-17 EA Candidate 1 | 2020-11-17 10:22 UTC | |
| 2020-11-18 | 5847252 | 2020-11-18 Jump spam reduction. | 2020-11-18 11:12 UTC | |
| 2020-11-21 | 5862934 | 2020-11-21 Loop within a loop | 2020-11-21 07:22 UTC | |
| 2020-11-25 | 5878827 | 2020-11-25 Timer fix, more loop lines, energy tweaks. | 2020-11-25 07:06 UTC | |
| 2020-12-30 | 6026725 | 2020-12-30 Pre-pong, 2nd finish line. | 2021-01-06 08:34 UTC | |
| 2021-01-06 | 6044592 | 2021-01-06 - 3rd finish line. | 2021-01-13 08:42 UTC | |
| 2021-01-13 | 6074976 | 2021-01-13 New executable with icon and Steam support. | 2021-01-13 09:44 UTC | |
| 2021-03-03 | 6322198 | 2021-03-03 Key bindings added. | 2021-03-03 09:07 UTC | |
| 2021-03-24 | 6430529 | 2021-03-24 Made blocks smaller | 2021-03-24 07:27 UTC | |
| 2021-07-14 | 7033192 | 2021-07-14 Added intro cinematic | 2021-07-15 09:35 UTC | |
| 2021-07-28 | 7099931 | 2021-07-28 First post-launch patch | 2021-07-28 10:05 UTC | |
| 2021-08-04 | 7140837 | Added localization for pt_BR and fr. | 2021-08-05 03:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1454551 | 65.58 MB | 44.80 MB | 1414693732793436201 | branches: 2020-10-05, 2020-10-28, 2020-11-09, 2020-11-10, 2020-11-16, 2020-11-17, 2020-11-18, 2020-11-21, 2020-11-25, 2020-12-30, 2021-01-06, 2021-01-13, 2021-03-03, 2021-03-24, 2021-07-14, 2021-07-28, 2021-08-04 | ||
| 1454552 | windows | 26.81 MB | 7.34 MB | 3102931871676526882 | branches: 2020-10-05, 2020-10-28, 2020-11-09, 2020-11-10, 2020-11-16, 2020-11-17, 2020-11-18, 2020-11-21, 2020-11-25, 2020-12-30, 2021-01-06, 2021-01-13, 2021-03-03, 2021-03-24, 2021-07-14, 2021-07-28, 2021-08-04 | |
| 1454553 | linux · 64 | 36.04 MB | 10.15 MB | 1654108702937412618 | branches: 2020-10-05, 2020-10-28, 2020-11-09, 2020-11-10, 2020-11-16, 2020-11-17, 2020-11-18, 2020-11-21, 2020-11-25, 2020-12-30, 2021-01-06, 2021-01-13, 2021-03-03, 2021-03-24, 2021-07-14, 2021-07-28, 2021-08-04 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9403073 | public | 2022-08-28 08:36 UTC | 3 hours ago |
| 7140837 | 2021-08-04 | 2021-08-05 03:26 UTC | 3 hours ago |
| 7099931 | 2021-07-28 | 2021-07-28 10:05 UTC | 3 hours ago |
| 7033192 | 2021-07-14 | 2021-07-15 09:35 UTC | 3 hours ago |
| 6430529 | 2021-03-24 | 2021-03-24 07:27 UTC | 3 hours ago |
| 6322198 | 2021-03-03 | 2021-03-03 09:07 UTC | 3 hours ago |
| 6074976 | 2021-01-13 | 2021-01-13 09:44 UTC | 3 hours ago |
| 6044592 | 2021-01-06 | 2021-01-13 08:42 UTC | 3 hours ago |
| 6026725 | 2020-12-30 | 2021-01-06 08:34 UTC | 3 hours ago |
| 5878827 | 2020-11-25 | 2020-11-25 07:06 UTC | 3 hours ago |
| 5862934 | 2020-11-21 | 2020-11-21 07:22 UTC | 3 hours ago |
| 5847252 | 2020-11-18 | 2020-11-18 11:12 UTC | 3 hours ago |
| 5841432 | 2020-11-17 | 2020-11-17 10:22 UTC | 3 hours ago |
| 5835768 | 2020-11-16 | 2020-11-16 09:01 UTC | 3 hours ago |
| 5813720 | 2020-11-10 | 2020-11-11 05:18 UTC | 3 hours ago |
| 5809281 | 2020-11-09 | 2020-11-10 10:21 UTC | 3 hours ago |
| 5748085 | 2020-10-28 | 2020-10-28 10:14 UTC | 3 hours ago |
| 5715255 | 2020-10-05 | 2020-10-21 12:06 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Godot tries to load tablet drivers, which can sometimes be unstable. This is a small windows update to skip loading the tablet drivers so they should never crash the game.
This update is mostly just to fix some typos in the German subtitles.
Hope those of you who found the exploit have gotten your golden loops, because that should be fixed, now! Fixed triggers triggering where the loop was before a restart. Partial Spanish translation (Thanks, Yūrei!) Fixed wrong icon showing up in the task bar. Fixed loop getting stuck in lollipop if you quit the game where the lollipop spawns. Voice lines continue to trigger if you make it past the loop-de-loop then end up having to do it again. If you open the menu shortly after taking a big fall, the "Quit" option shows up as "RAGE QUIT!"
I felt the part after the fake finish line was a little unfair, so I added a temporary blocker to give players a second chance, but once it's hit, it's "So long, sucker!" Like, literally, it's a sucker. And it's so long. Because I had to be more horrible while making things less horrible to maintain balance in the universe. Other things in this build: Translation updates for Portugese (Brazil), German, and French (Thanks to Combine, Cold, kaua0f0m, ddanel, and mbr_bombadil) Swahili (Kenya) translation (Thanks to davidnjihiahere) Added nothing up the ramp after the finish line. Fixed crash with
Big thanks to Kauã, Combine (Bob), and Cold for translating the subtitles and menus! I wasn't planning to attempt to localize this game because it has so many puns, but they gave it a great shot! Here's what's new in this build: Localization support for Portuguese (Brazil) Localization support for French Added icons to Play, Resume, Settings, Restart, and Quit buttons to help people navigate if they don't understand English. Created a settings submenu to reduce clutter on the main menu, now that there are language options. Fixed menu background sound getting stuck on (hopefully for real this t
Fixed some bugs, added some landmarks to help reduce confusion, and added more bad jokes to help increase confusion. Added an end screen with a summary of time taken and paint cans collected. Smoke and soda can landmarks to help people figure out where they are after falling down. In addition to "camera goop", "camera loop", and "camera average", there's a "camera freeze" console command, on the off chance people want to make videos or some nonsense where the goop rolls into frame. More useless console commands to troll people trying to type in cheats. Attempted to ensure the menu background s
Since Goop Loop was launched in Early Access back in 2020, features and content were continuously added, such as more obstacles to overcome, improved art assets, unlockable loops and goop colors, customizable controls, and a ton of new lines of dialogue that will make even the dadliest dad sigh. For launch, an intro cinematic was created to completely clarify the origin of the goop, and definitely won't raise further questions. /s In addition to the intro cinematic, there are a few other tweaks and fixes: - Fixed some goop colors not showing up in the Goop Look menu properly. - Goop colors fla
It's been a while since I've posted an update, because creating this intro cinematic took longer than I expected. "Just throw some moving images around and add some sounds. How long could that take?" The answer, as with most things game development related, is "way too long." Several people were curious about the backstory of the goop. This new intro cinematic should answer all those questions, and definitely not raise any new ones. In addition to the intro cinematic, there have been some other changes since the lasts news update: - Menu loads before being thrown into the game. - Goop blobs ar
Got some feedback that the camera might be better centered on the loop, so I added a console command to test it. You can press ~ then type "camera loop", "camera goop" or "camera average" to focus on the loop, goop, or average of the two (default behavior) respectively. Also reduced the volume of the "Goop Loop!" intro and fixed some bugs with the face occasionally showing the wrong eyes or brows.
Didn't finish the intro cinematic I was working on, so this is just a small update with some eyebrows to make the goop more expressive! There are also a couple bug fixes with triggers and color selection if you have more than 1 page worth of goop colors.
The sky's the limit for this update! Actually, it's not. I updated more than just the sky. In addition to creating a new sky background with parallax clouds that move at different rates, I've also fixed a bug with the input remapping if you happen to remap the controller sticks for whatever reason. The UI for selecting goop and loop colors has been improved, and there's even a new achievement for completing the game after collecting all the paint buckets!
Here's something rare. A normal changelog list: Gave the menus a visual overhaul so they look a little less like the rushed temp assets they were. Updated the icon with a happy goop! Fixed parts of the goop getting stuck outside of the loop when the physics forces are too extreme. More VO lines. Dropped default sound volume levels -4db.
Yeah, many of the achievements are patronizing, like giving you an achievement for getting over the first tiny hill, then giving you an achievement for getting that achievement, but it's Goop Loop. What do you expect? There are some more challenging achievements too, though, like getting the golden loop or juggling a paint bucket.
I guess I'm trying to reduce gamer's block? In doing so, I've introduced writer's block trying to think of something clever for this update. In short, the blocks are also... short. They have different colors, too! And different sounds when you hit the higher ones. The low ones go "boop", and the high ones go "ᵇᵒᵒᵖ". As usual, there are some new voice lines as well to hopefully keep you entertained as you struggle. There are also sounds and confetti when you complete the game! 🎉
Sometimes you spend all day doing one seemingly very small thing. This was one of those days. All that's new in the update is some hills in the background. But, hey, the game looks marginally better, hopefully! There's some other stuff from a previous update that I never got around to posting news for, though: - Boop sounds for bouncing off of things in the areas that play homage to some classic games. - Console "scale" command to resize the goop, because, why not? - Controller stick can be used to navigate the menu (instead of just the dpad). - Fixed jagged aliasing on the shiny metal loops.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1454550/raw.
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