2026-08-07 09:14 UTC · Community Announcements · Wit Studio
Bug Fix: Fixed an issue where achievements and leaderboard features could sometimes be disabled when using maps from the Steam Workshop Bug Fix: Fixed several typos Bug Fix: Fixed an issue where the "Totem Pillar not found" message would repeatedly appear in Empire Village Mode when a mod that automatically summons sprites was installed Bug Fix: Fixed a rare issue where the final 100 resources from Giant Mushrooms or Beehives would not be gathered Optimization: Added an attribute copy feature to the Forest Ranger Camp
2026-06-10 03:05 UTC · Community Announcements · Wit Studio
Optimization: Increased the task generation frequency for placing items and sped up the execution of gathering tasks. Balance Adjustment: Increased the HP of walls and gates to 10,000. Balance Adjustment: Removed the feature where enemy docks replenish warships every year. Optimization: Improved the explanatory text for the “Stuck” prompt.
2026-06-08 02:16 UTC · Community Announcements · Wit Studio
Localization: Added Korean language support and optimized multilingual translation. Performance Optimization: Improved game performance, with a frame rate increase of approximately 10% in later stages.
2026-05-14 02:31 UTC · Community Announcements · Wit Studio
Optimization: Optimized save speed so late-game saves can now complete in about 1 second. Bug Fix: Fixed an issue where warship group IDs were not saved, causing them to reset after loading. Optimization: Fixed an issue where residual files left after deleting certain MODs could cause the game to incorrectly detect MODs as installed, disabling leaderboard features.
2026-03-21 11:37 UTC · Community Announcements · Wit Studio
MOD Support: Fixed an issue where custom map MODs shared by players would always fail to load Bug Fix: Fixed an occasional issue where the race composition list for professions would not display Bug Fix: Fixed an issue where a red notification dot still appeared on quest icons after completing the main storyline Bug Fix: Fixed an issue where, during the Count’s rebellion, villages occupied by monsters would appear as white squares on the world map
2026-03-13 02:45 UTC · Community Announcements · Wit Studio
Mod Support : Image cache invalidation for Mods now also checks image modification time, file size, and image anchor. Optimization : In Settings, “Prohibit hired workers from taking profession jobs” now only affects dwarves. Optimization : When the king collects taxes each year, a pop-up reminder appears and can be set to “Do not remind again.” Optimization : A disable button has been added to right-side notifications, allowing specific types of messages to be blocked. Bug Fix : Fixed an issue where hostile dragon skills incorrectly granted a shield buff to our soldiers. Bug Fix : Fixed an iss
2026-03-07 02:18 UTC · Community Announcements · Wit Studio
Mod Support : Support recipes for the same product with different output amounts Mod Support : Fixed an issue where multiple icons would appear in the Lord Aura list after a mod modified Lord Aura data Mod Support : When loading a save created with mods, the game now checks whether the required mods exist and displays a prompt if any are missing Mod Support : Support modifying the items carried by merchants through mod configuration data Optimization : Optimized an issue where the game could become very laggy when a fishery was located on an isolated island and tasks were issued but fishermen
2026-03-04 08:20 UTC · Community Announcements · Wit Studio
Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing. Mod Support: Added support for conveniently configuring frame-by-frame animations for animals. Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list. Mod Support: Fixed an issue in certain data tables where loading Mod data would only append entries without modifying existing entries with the same ID. Mod Support: Fixed an issue where Mod images displayed in scenes appeared blurry at the edges. Mod Support
2026-03-02 13:31 UTC · Community Announcements · Wit Studio
**Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development **Mod Support:** Added convenient configuration for animal frame-by-frame animations **Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list **Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID **Mod Support:** Fixed blurry edges on Mod images displayed in scenes **Mod Support:** Localization Mods now support modifying character surnames and name tab
2026-02-28 01:39 UTC · Community Announcements · Wit Studio
Emergency Fix: Issue where item statistics in the top left corner were not refreshing.
2026-02-26 16:21 UTC · Community Announcements · Wit Studio
The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like. MOD Subscription: https://steamcommunity.com/workshop/browse/?appid=1455910 MOD Creation Tutorial: https://github.com/miblooming/TerritoryModTutorial
2026-02-24 16:17 UTC · Community Announcements · Wit Studio
New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files. Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby. Optimization: The Eternal Sanctuary can retrieve supplies from shelves. Optimization: Dragons obtained during the Dragon Trial now have a chance to carry innate talents. Optimization: Warships can be grouped like soldiers. Optimization: Soldiers stunned on water now die fa
2026-02-14 13:13 UTC · Community Announcements · Wit Studio
Fixed an issue where certain Spanish characters were not displaying properly.
2026-02-13 13:17 UTC · Community Announcements · Wit Studio
Bug Fixes: • Fixed an issue where the “prohibit use” setting on barrels did not prevent residents from taking medicinal tea. • Fixed an issue where some letters appeared with a square background when using Polish. • Fixed confusion caused by some Polish and Italian translations being swapped. New Feature: • Added an individual resident needs/status interface. Optimization: • When copying a single wall, the operation now supports drag-and-drop.
2026-02-12 08:58 UTC · Community Announcements · Wit Studio
Optimization: Increased the priority for residents to consume alcohol and herbal tea from dining tables. Balance Adjustment: The Lord no longer needs to retrieve tools. Optimization: After a resident equips a leather bag, the resident information panel refreshes immediately. Optimization: Added more trigger conditions for residents to store supplies in leather bags, improving bag utilization. Balance Adjustment: When a dining table is set to prohibit serving residents outside the designated area, it now also prevents fetching food for infants outside the area.
Full appinfo as delivered by Steam PICS, changenumber 37855615. Also at /api/app/1455910/raw.
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