Update Notes for September 19, 2023
Updates: No longer take damage from rocket turrets from your team Added tester credits to Credit Screen Fixes: Fixed 'Reviving' message on downed ally from flashing repeatedly or disappearing
Salvage scrap, build defenses, and rank-up to survive against the hordes of zombies and enemy mercenaries in an action packed looter shooter roguelite survival or fight head to head with other players in Capture the Flag and Team Death Match.
| App ID | 1456260 |
|---|---|
| App type | Game |
| Developer | SouthWater Games |
| Publisher | SouthWater Games |
| Release date | 2021-10-26 04:13 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/1456260 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Flashlight.exe | windows | ||
| 1 | Flashlight.app\Contents\MacOS\Flashlight | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:30 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12229980 | 2023-09-19 22:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1456261 | windows | 2.36 GB | 400.39 MB | 1197153408659959587 | ||
| 1456262 | macos | 2.35 GB | 398.23 MB | 1663573133791807201 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12229980 | public | 2023-09-19 22:00 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updates: No longer take damage from rocket turrets from your team Added tester credits to Credit Screen Fixes: Fixed 'Reviving' message on downed ally from flashing repeatedly or disappearing
Updates: 1. Flame thrower buff - If flamethrower plume is held on a single target for a period of time, adds a small amount of extra damage which increases over time. resets that extra damage if plume isn't hitting target for 1 second. Extra damage shown in cyan color 2. Flashlight Wide Mod - When using Flashlight Kill Beam with Wide Mod, increases the Flashlight kill beam width with a unique effect Fixes: 1. Tech Drop - Tech drop cannot be selected when level is ending to prevent loss of tech drop 2. Fix for not being able to shoot properly after hitting escape from Menu in-game
Added selectable crosshairs to the game, with 3 sizes to choose from. A crosshair can be chosen on the Main Menu or in the game from the Escape Menu. Changed the bot raid event on level 6 to arrive at the player(s) more quickly.
Bug Fixes: 1. Fix for Tutorial where ammo was not being given to player when needed 2. Buttons 'Alt' and 'Ctrl' no longer shoot as they were not intended to be mapped Gameplay changes: 1. Data Modules now give Merc Cred to the team when picking them up. Player picking up the module gets 400 Merc Cred, other team members get 250 Merc Cred. We hope that this will drive players to focus on getting the modules when playing, and perhaps drive some friendly competition to get to them first. UI Changes: 1. Current and Total Health are both displayed as X / X on the player UI now. Makes it easier to k
- Added slightly more interactable barrels along the main road of Story mode maps
1. Fix for Flashlight full charge effect carrying over between levels 2. Fix for players dropping items and item goes through walls or objects 3. Fix for end of Story mode dialogs looping and covering up story text
As our first game, we learned quite a few lessons with Flashlight. The initial vision of Flashlight was a simple team PvP game of capture the flag and team deathmatch. However, we quickly realized it's difficult to put a game out that's heavily reliant on having 8+ players in a room at once with no upfront player base. While we had a lot of fun and the pvp rooms worked out really well with testing groups, nobody else really got to experience that post-release. The game did include the 'story moode', but in hindsight it still needed quite a lot of TLC. It certainly wasn't in a state we were pro
SouthWater Games checking in again. We've been moving forward with our updates to many of the systems in the game. Rather than bullet point them, today we can show you! Below are videos of a quick play through of the first few levels of the game. Please enjoy them and leave any feedback/questions either here or on our Youtube channel. Thanks mercs!
Hello mercenaries! We haven't checked in too much since launch. We were extremely happy to release a game on Steam; it felt like a big life event and something we could cross off our bucket lists. After release, the usual life events got in the way of any further updates for a bit. We're elated to announce that we are back working on Flashlight! We have had time to collect some feedback from players and discuss many changes that we personally would like to implement. On top of that, we are designing and implementing brand new features that we think will make the Story Mode of Flashlight more i
Added Partial Controller support for Xbox controllers. Xbox controller can now be used to navigate most pre-game menus and some in-game UI menus. XBox controller works for all in-game movement, shooting, radial menus, etc. We will continue to view feedback and make improvements to the UI navigation and in-game controls for the XBox controller. Made the score multiplier more visually interesting. Fixed bug where players would take damage from poison spit when having poison heal perk Changed how kill streak and multiplier kills look Brighter weapon special bar color Can join Damnation public gam
- Fixes to zombies not making it through tables - Made bots do less damage in easy mode - Added ambient light to player in flashlight mode
Mercenaries, We have tweaked the newly added Easy Mode somewhat to make it a little bit easier still. We want all players to be able to enjoy the Story Mode, especially solo players. Easy Mode now includes the following changes: There will be more frequent slower zombies Standard zombies now have 30 health instead of 40 Bullets from enemy mercs do reduced damage Ammo is kept when dying and respawning In addition to that, ammo amounts from crates have been slightly increased in all difficulty modes. Our changes were based on player feedback, so keep up the suggestions and we shall keep improvin
- Easy mode zombies now tend to be slower on average. - Easy mode zombies now have less health. - Easy mode's first level now only requires finding one data module. - Easy mode now identifies the location of the data module mercenaries are trying to recover on the mini map in the top right. - Easy mode bullet damage is reduced from enemy mercenaries. - Dying in easy mode no longer causes you to lose your weapons. - Events that required ammo at the beginning of story maps now all require scrap only. - Increased sprint timers for PVE mode. - Increased the amount of ammo provided by crates. - Har
We here at SouthWater Games want to thank everyone that became an early adopter of Flashlight. We had a blast playing games with some of you online during the first two initial release days! We are working on implementing more user-requested features, especially native controller support so you can blast zombies in twin-stick style! We want to thank you again and hope that you will continue giving feedback to us as our player base grows. Feel free to post any reviews or discussions in the Steam community hub. We have created a Flashlight Discord server where you can freely post new ideas, tech
-Hardening for scene transition issue
Full appinfo as delivered by Steam PICS, changenumber 34859816. Also at /api/app/1456260/raw.
{
"appid": "1456260",
"common": {
"name": "Flashlight",
"type": "Game",
"releasestate": "released",
"eulas": {
"0": {
"id": "1456260_eula_0",
"name": "Flashlight EULA",
"url": "https://store.steampowered.com//eula/1456260_eula_0",
"version": "2"
}
},
"logo": "4fce62af748162e37e09ddd5b18921c5211a8c9e",
"logo_small": "4fce62af748162e37e09ddd5b18921c5211a8c9e_thumb",
"icon": "b9059868475084b6114c9b3330141f2b6f3d6454",
"clienticon": "891315ccb11c1c1770dcd5d555ac333e543a3d57",
"clienttga": "02626f3bf101efcb11f18b7f444b2aebb3628e7b",
"clienticns": "a75a068f85a2267be0a7450f9019d810686d92ba",
"oslist": "windows,macos",
"osarch": "",
"osextended": "",
"content_descriptors": {
"0": "2",
"1": "5"
},
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "73.51406039737196"
}
},
"library_assets_full": {
"library_capsule": {
"image2x": {
"english": "library_600x900_2x.jpg"
},
"image": {
"english": "library_600x900.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "73.51406039737196"
}
}
},
"store_asset_mtime": "1685745492",
"associations": {
"0": {
"type": "developer",
"name": "SouthWater Games"
},
"1": {
"type": "publisher",
"name": "SouthWater Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_9": "1",
"category_38": "1",
"category_27": "1",
"category_22": "1",
"category_15": "1",
"category_18": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1635221624",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1456260",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "4637",
"1": "3959",
"2": "42804",
"3": "1685",
"4": "4026",
"5": "19",
"6": "4255",
"7": "1773",
"8": "1759",
"9": "1775",
"10": "3871",
"11": "1659",
"12": "1662",
"13": "3916",
"14": "353880",
"15": "3835",
"16": "1702",
"17": "5125",
"18": "3843",
"19": "5711"
}
},
"extended": {
"developer": "SouthWater Games",
"publisher": "SouthWater Games"
},
"config": {
"installdir": "Flashlight",
"launch": {
"0": {
"executable": "Flashlight.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Flashlight.app\\Contents\\MacOS\\Flashlight",
"type": "default",
"config": {
"oslist": "macos"
}
}
},
"steamcontrollertemplateindex": "4"
},
"depots": {
"1456261": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1197153408659959587",
"size": "2530488382",
"download": "419834448"
}
}
},
"1456262": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "1663573133791807201",
"size": "2524789702",
"download": "417571216"
}
}
},
"hasdepotsindlc": "0",
"baselanguages": "english",
"branches": {
"public": {
"buildid": "12229980",
"timeupdated": "1695160803",
"timebuildupdated": "1695160666"
}
}
}
}