Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-16 04:56 UTC · Community Announcements · CyperkSoftware
Hey everyone, Nil here! :)I thought it was time to take the driver’s seat when it comes to revealing what we’ve been cooking up for the Glamuros Nightlife Update. ːcrt_LuckːAfter another round of silent cave work, we can’t wait to show you all the exciting new features we’ve packed into this release. The game really is becoming something unique, and that’s thanks to all the years of work we’ve put into it with the help of you guys! Everyone in the community has been nothing but awesome.We decided to do this in one post instead of the multiple posts we originally planned. So here we go! Let’s r
2026-05-18 11:55 UTC · Community Announcements · CyperkSoftware
Hello! Pushing a couple more fixes to the default branch stable version.Patrons trying to order from patrolling vendors sometimes got stuck in a wandering-like state.Vendors were not quitting their patrol when menu items became unavailable.Patrolling vendors now wait for the guest to arrive before starting to prepare the order.Ordering patrons sometimes had their order delayed after the vendor had already prepared it.Hourly car payments were causing people to show a 'parking the vehicle' state while doing other things.Contractors and police officers traveling to the resort were getting activat
2026-05-13 17:07 UTC · Community Announcements · CyperkSoftware
Hello! Just quietly pushing a couple more fixes to the default game branch.* Fixed a bug causing candidates in the hiring pool to spawn into the world.* Fixed a bug causing candidates try to quit due to unhappiness (from not being hired I guess :D), which was also causing the game to not save.
2026-05-11 11:55 UTC · Community Announcements · CyperkSoftware
Fixed a hotel booking data corruption bug causing some save files with deleted hotel rooms to not load.
2026-05-08 14:03 UTC · Community Announcements · CyperkSoftware
Fixed the delay happening at the start of RMB camera pan.Added a pop up window that shows up when opening the research menu, showing completed research information if there is any. It's nice and gets the job done. A better UI and interface experience will come with the UI Overhaul, QoL & Translations update which is very soon, but wanted to sneak it in anyway for now since it's one of the most wanted features.
2026-05-02 15:20 UTC · Community Announcements · CyperkSoftware
Hey, ːcrt_LuckːJust pushed a small patch addressing some hotel housekeeping issues, especially regarding housekeeper behaviors that started happening more after fixing the "all hotel guests using mini bar" bug last week, along with a couple of other tweaks and fixes.Changelog:Table cleaning time for housekeepers is decreased by 10%, bed cleaning time is increased by 15%Fixed a bug causing housekeepers to sometimes choose to stay idle in the laundry room while there are rooms to cleanFixed a bug causing housekeepers to sometimes choose to clean a room while there is a guest insideMaintenance of
2026-04-17 17:46 UTC · Community Announcements · CyperkSoftware
Just pushed a small patch addressing some maintenance and hiring issues from the last big update, along with a couple of other little tweaks and fixes.Changed the base UI scale by -15%. (Note: If your UI scale looks off, you may need to readjust your UI scale setting, sorry about that!)The hiring negotiations window now also shows the average salary you're currently paying for that role.Fixed a bug where the Bargainer trait modifier wasn't showing in the candidate conversation box.Fixed a bug where the willingness slider in the candidate negotiations window sometimes displayed an incorrect val
2026-04-10 20:07 UTC · Community Announcements · CyperkSoftware
Hello! ːcrt_LuckːThe stable version of the EOTC era is here with lots of fixes, improvements, and balance changes. While working on the Nightlife Update (which will start its testing on the public test branch very soon) we were also working on this update for the main branch. This includes fixes for almost all of the active reports, and some cool improvements and a decent sized balance pass.This can also count as the end of the Early Access public branch beta, and the start of a new chapter heading toward 1.0, beginning with v0.8.0.0 which is on the way. The only things I would still call beta
2026-02-21 20:17 UTC · Community Announcements · CyperkSoftware
Hello!Here’s a small glimpse of what’s coming with the first Nightlife Update teaser.More details and the full reveal trailer are on the way.If you’ve been following development, you may know we’ve been working on two things simultaneously: the final regular update for the EOTC version of the game on the main branch, and the Nightlife Update public testing phase.Both the last EOTC update and Nightlife public testing will be live very soon.The night is about to begin.Cheers!
2026-01-10 08:15 UTC · Community Announcements · CyperkSoftware
Hello! ːcrt_Luckːːcrt_BlackjackːWe’ve decided to release a small pack of fixes ahead of the final EOTC update and the start of the public test of the major update. So more details about the upcoming update -featuring parties and dancing under the night skyline- is on the way.ːcrt_Officialːːcrt_PositiveːChangelog: Fixed an issue where restaurant orders could become orphaned during employee shift changes.Fixed a rare case where employees would leave their cars abandoned.Fixed chefs incorrectly using main order ingredients when preparing side orders.Fixed humans being unselectable at the start of
2026-01-01 11:14 UTC · Community Announcements · CyperkSoftware
Happy New Year! ːcrt_Luckː ːcrt_BlackjackːWe were busy shipping the patch on new year’s eve, so this comes a bit late. ːcrt_LaughːHope you had a great start to the year with your loved ones, and got to enjoy a little break from everything. Thanks so much for all the support, feedback, and bug reports, they genuinely help shape the game and keep it moving forward. This year is shaping up to be the biggest one yet for CRT, with the road to 1.0 ahead and lots of updates planned along the way. Plenty of improvements, new systems, and long requested features are coming.See you in the next update! ː
2025-12-31 13:13 UTC · Community Announcements · CyperkSoftware
Hello everyone! ːcrt_BlackjackːAfter the last stability update, a few stubborn bugs decided to stick around, most notably the customer surge after loading when a taxi rank or bus station was present. That issue pushed me into a deeper rework of the spawning system. It took about a week of focused work, but it was absolutely worth it. There’s a lot coming on the roadmap, and these kinds of “small but structural” fixes tend to pay off later by making future updates faster and safer to build. This patch should clear those lingering issues, along with some additional balance changes and fixes pull
2025-12-18 17:54 UTC · Community Announcements · CyperkSoftware
Hey everyone, ːcrt_BlackjackːI’m here with an update that’s mostly focused on fixes, cleanup, and stability. The goal with this one is pretty simple: to finally call Echoes of the Community a stable version of the game.There’s one more planned update for this version (aside from hotfixes if something urgent comes up). That update will unlock the remaining graphs, improve tutorials a bit more, and include another big balance pass. It will also most likely be the start of public testing for the Nightlife Update, along with the trailer reveal.I’m not expecting a long, multi-month public test this
2025-12-08 18:10 UTC · Community Announcements · CyperkSoftware
Hey! I'm here with a CRT Community Gazette this time! ːcrt_Officialːːcrt_BlackjackːAfter the last update, we took a short breather, then had to jump into a little software gig on our side. I was actually planning to write a Community Gazette even before the major update, and now that we’re about to start a brand new sprint for CRT, this feels like the perfect time to properly bring it back.This also marks the return of what the Community Gazette was originally meant to be: a blog-style update where we share the current state of CRT, talk about short- and long-term plans, and most importantly,
2025-11-30 16:23 UTC · Community Announcements · CyperkSoftware
Hey again!After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.ChangelogFixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.Resolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.Fixed several null exceptions caused by room blueprints being cloned partially outside the map.Thank you for
Full appinfo as delivered by Steam PICS, changenumber 38542286. Also at /api/app/1457030/raw.
{
"appid": "1457030",
"common": {
"name": "Casino Resort Tower",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos",
"osarch": "64",
"osextended": "macos64,macosapplesilicon",
"logo": "c3d8cb0e51f7ea9d285090e0a44cbdc736cf86f3",
"logo_small": "c3d8cb0e51f7ea9d285090e0a44cbdc736cf86f3_thumb",
"icon": "70190c395c9ff2f7ddd189da57e4f56f2c0c80f3",
"clienttga": "4eaa96121378f3675b6cead9ecfea2470ac6ffe8",
"clienticon": "540bb9eb6893d3da06818bbe611e3f6167c1dc59",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1691798400",
"tested_build_id": "11832657",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "8f26f2b2acfef74cf2fb932830fa26eb1ffd98ed/capsule_231x87.jpg"
},
"header_image": {
"english": "b2e2968294785efa0acaa125763e0078efba7d3a/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "d728665e17f7c02269c948c1e85da0eab11c146f/library_capsule.jpg"
},
"image2x": {
"english": "d728665e17f7c02269c948c1e85da0eab11c146f/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "9c15d1ed2d4ddbe4ec9428264a6670e2f5744b81/library_hero.jpg"
},
"image2x": {
"english": "9c15d1ed2d4ddbe4ec9428264a6670e2f5744b81/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "9c15d1ed2d4ddbe4ec9428264a6670e2f5744b81/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_header": {
"image": {
"english": "b2e2968294785efa0acaa125763e0078efba7d3a/library_header.jpg"
},
"image2x": {
"english": "b2e2968294785efa0acaa125763e0078efba7d3a/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1761926231",
"associations": {
"0": {
"type": "developer",
"name": "Cyperk Software"
},
"1": {
"type": "publisher",
"name": "Cyperk Software"
}
},
"primary_genre": "2",
"genres": {
"0": "28",
"1": "2",
"2": "70"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_23": "1",
"category_29": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1687453682",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1457030",
"store_tags": {
"0": "599",
"1": "91114",
"2": "4695",
"3": "12472",
"4": "7332",
"5": "1643",
"6": "4845",
"7": "9",
"8": "220585",
"9": "16689",
"10": "8945",
"11": "9204",
"12": "10383",
"13": "4195",
"14": "3810",
"15": "3871",
"16": "255534",
"17": "4328",
"18": "4182",
"19": "493"
},
"review_score": "8",
"review_percentage": "94"
},
"extended": {
"developer": "Cyperk Software",
"publisher": "Cyperk Software",
"homepage": "https://www.cyperk.com/"
},
"config": {
"installdir": "Casino Resort Tower",
"launch": {
"0": {
"executable": "Casino Resort Tower.exe",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Casino Resort Tower.app",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "CRT Launcher.exe",
"config": {
"oslist": "windows",
"betakey": "test"
}
},
"3": {
"executable": "CRT Launcher.app",
"config": {
"oslist": "macos",
"betakey": "test"
}
}
}
},
"depots": {
"1457031": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "1179355814801395926",
"size": "2089411135",
"download": "405488064"
}
}
},
"1457032": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "3531858840105707174",
"size": "2229037316",
"download": "439353344"
}
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "23285227",
"timeupdated": "1779105199",
"timebuildupdated": "1779101009"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "10000",
"savefiles": {
"1": {
"root": "WinAppDataLocalLow",
"path": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}",
"pattern": "*.crtsav"
},
"2": {
"root": "WinAppDataLocalLow",
"path": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}",
"pattern": "*.crtsavc"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataLocalLow",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacAppSupport",
"pathtransforms": {
"0": {
"find": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}",
"replace": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}"
}
}
},
"1": {
"root": "WinAppDataLocalLow",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}",
"replace": "Cyperk Software/Casino Resort Tower/CloudSaveFiles/{64BitSteamID}"
}
}
}
}
}
}