Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
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2023-04-03 21:39 UTC · Community Announcements · Aesthetic
After years of service, Leafling has come to the end of it's lifetime. What started as just a side hobby project for me and some friends to have some fun in ended up exploding into a really fun niche project that entertained over 75,000 players! Sadly, however, due it not being designed for a truly long-term project from the onset, the game was plagued by it's fair share of issues and over the years player numbers slowly dwindled down and interest died down. Thank you to all of you who joined the world of Artemia and made memories we'll never forget! This isn't the end of games however as me a
2022-11-15 13:38 UTC · Community Announcements · Aesthetic
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/39098191/f8d0e61aa51c1a1729a2cff917a0780ae5c39a7d.png FRESH START IS HERE TODAY! Today at 5:00pm EST Leafling's Fresh Start Server will be going live to all players along with our hefty Patch 0.2. This post will cover some important information regarding the Fresh Server, a Roadmap for the rest of the year, and a little surprise! FRESH START DETAILS *Fresh Start Server will require the registration of a new Leafling Online account. Merges will become available in the future *No account transfers are enabled between the Legac
2022-11-14 06:25 UTC · Community Announcements · Aesthetic
These notes contain the full breadth of changes to Leafling for the Fresh Start 0.2 Patch. I'll keep this intro short as there is an abundance of information to dive into. All changes will be going live on November 15th at 5:00pm EST unless specifically mentioned otherwise in the notes. SYSTEM CHANGES New Fresh Start Server available to register on - Legacy Transfers disabled. New 1440p Resolution Support Level Cap raised from 50 > 60 In-Game Day format changed from 1-1 to 8 In-Game Days per Real World Day New Day/Night functionality added for quests/encounters/mechanics TUTORIAL CHANGES The T
2022-08-16 17:22 UTC · Community Announcements · Aesthetic
Leafling has been online for almost 2 entire years now! This is beyond anything I ever honestly imagine when I started working on it, it was supposed to just be a really fun hobby where maybe I could make a couple friends and play a fun game together. Now the project, community, and team size has expanded, we have reached over 1 million people on Steam, had 100,000 people register for Leafling, and even been invited to various Indie Game Events. This has all been because of you all, and your love for Leafling and the world we've created together. Today we would like to announce a Leafling "Fre
2022-08-15 01:54 UTC · Community Announcements · Aesthetic
Hello again everyone! It's weird to see you so soon again here on Steam! As I'm sure many of you have noticed we typically don't post updates on Steam as often as we should, as we normally use our Official Discord to post patch and update notes. However, not all of our players want to use Discord! So as a cleaner alternative we will now be posting major patch notes here on Steam, and then posting the link to our Discord to read through, so I look forward to hearing from you guys more on here! Patch 0.15 It's been a few weeks since our massive Pre-Release 0.1 patch and we haven't slowed down a
2022-07-25 14:09 UTC · Community Announcements · Aesthetic
Hello Explorers! It's been some time since we've spoken here on Steam. On December 15th 2020 I released Leafling into the world. Thinking no one would be interested anyway I didn't test very much. On release it was a disaster, server issues, balance issues, players were expecting me to have answers, and a lot of them, and fast. I, to put it plainly, was a complete novice in game development. Running an online game is hard work I've learned! Since then a lot of players have weened off the game, and I watched out surprising player counts dwindle and dwindle. In doing so I gathered as much feedba
2021-08-08 17:27 UTC · Community Announcements · OwO
Hi again everyone! It's been some time since our last update, and there is a big reason for that! Over the past few months in Early Access we've been given invaluable feedback about the game, where we can improve as developers, and what parts of the game could be improved for both new and veteran players. We started with our new players, as new players are the lifeblood of any MMO! If you just started out or you've been thinking about giving Leafling a shot, this is the time! We've reworked the entire early game experience to better explain systems to you and help better gear you towards max l
2021-06-27 21:18 UTC · Community Announcements · OwO
{STEAM_CLAN_IMAGE}/39098191/482834bbc98abfb1efdbee661fd4c880ee8d0136.png The Meteor has landed! And with it, a dangerous force named The Meteorl, a cosmic entity bent on siphoning the resources from all the worlds it may find. Team up with your allies, and the Star-Seeker to fight off this ancient threat and earn exclusive rewards. This Live Event will evolve and continue up until July 31st
2021-05-13 00:40 UTC · Community Announcements · OwO
It's time to heat things up! Crimson Meadow is here and ready to put your Nation to the test! After tons of internal and public testing, Crimson Meadow is ready for challengers! But before we get into our new PvP zone, let's go over the patch notes for this update: CONTENT: *Floors 11-15 of the Tower of Hazel have been added, do you have what it takes to clear the final Boss? *Over 40 new pieces of gear are available to earn in Crimson Meadow! *The second Grandmaster League Tournament has begun! *Class improvements *More server optimizations *Early game optimizations *Andariel Event Portal wit
2021-03-21 19:50 UTC · Community Announcements · OwO
https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39098191/9128c3e7717a415cf30206ee9372e31383a9a976.png Hello Steam! It's been quite a while since we've updated on here or on our website, I'm so sorry yet again about this and the fault is mine! We've had our heads down and working non-stop with little thought of anything else to get this patch finished and polished for you guys to enjoy. This patch is more than a simple patch, but our first go at a large "Expansion" styled update. Hopefully this update tackles at least a few parts of issues that players have been report
2021-02-17 19:33 UTC · Community Announcements · OwO
System Changes: * Rewrote parts of the codebase responsible for determining whether you can or can not cast a spell. * The Client will now display the amount of stacks of a DoT/HoT are active on a target. The time displayed is the time left for ALL stacks to wear off. * DoT and HoT effects can now be applied multiple times at all times. Bug Fixes: * Fixed an issue where targeting yourself would cause projectiles to fire out of your back. * Fixed an issue where hovering over an entity would cause projectiles to not fire at your target. * Fixed an issue causing friendly spells to be unable to be
2021-01-03 15:13 UTC · Community Announcements · OwO
Hello again everyone! What an insane two weeks it has been since release! I'd like to first apologize for the radio silence here on Steam and on the Official Website, Launch was wildly more successful than we were anticipating and our poor servers took the punishment for it. Since then we've been working rapidly, pushing out patch after patch on a daily basis to address player concerns, quality of life, bug fixes, content updates and more. To date in the last 19 days there have been 38 content updates and almost 100 new client and server builds containing new features, bug fixes, and more. As
2020-11-19 12:09 UTC · Community Announcements · OwO
(Developer Note) What a year it's been, for all of us I'd say. Between the disease that shall not be named, the political strife (for us from the States, anyway), the tension. Through it all Leafling has kept me and the team focused and optimistic, we've been through countless iterations and nearly 10 beta tests now. We've had bugs and crashes, wipes and shutdowns. But you all stuck with us and helped form our passion into a reality. Now I'm so proud to present this Development Log and the patch notes for update 1.3, the real beginning of Leafling as a game and as a journey for all of us. Now,
2020-11-15 10:49 UTC · Community Announcements · OwO
Hey again everyone! If you're an Alpha player or a member of our Discord, I'm sure you've noticed the new venue for our update posts (Here's a hint, it rhymes with beam). If you're a new player or a hopeful new Explorer, welcome! The team and I have so much we'd like to show off right now, but that will be reserved for a later post closer to the release. I personally can't wait to see what the future holds for Leafling and our community and I would like to thank each and every single player who tested tirelessly in our Alpha and early Beta tests, without you I wouldn't be here typing this righ
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