Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2025-02-20 18:11 UTC · Community Announcements · Lord Akronus
HEY EVERYONE, {STEAM_CLAN_IMAGE}/39076503/1c9736f9010d0b4870e692d7dc8d1b4a31b322d8.png Taking a break from working on the Whisper Update to present an announcement. To celebrate FADE's last 10 days of it's Kickstarter we released a brand new Early Access Demo that includes a series of quality of life improvements, better performance, and shorter loading screens. New Features are as follows: Bloom Slider Game Music Slider Changes to Blunt moveset to remove double swing attack Changes to Twinsword moveset to remove wide swing attack Changes to map loading: Now the main menu is apart of the world
2025-01-23 20:21 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/1e8c326c51e95d3f898cad4690fba3911b19d758.jpg This funding will go towards designing our unique bosses that challenge the players skill and prowess throughout their journey. It goes towards supporting our voice actors in voicing the full script. Lastly, it goes towards building FADE's next areas, whisper, Celeste, Alvash, and Solemn. Follow us on twitter to help support us reaching even greater heights! KICKSTARTER TWITTER With that in mind, we still have even further to go. Stretch goals wait on the horizon. {STEAM_CLAN_IMAGE}/39076503/92d03f1cd724602c26b3cba1f822c9
2024-09-25 00:47 UTC · Community Announcements · Lord Akronus
Hey Outlanders! {STEAM_CLAN_IMAGE}/39076503/143cfa505816bdff7eaeb40dfa14336d7f67f622.png Had to delay the update a little to do some performance improvements to prepare for new content. Additionally a classic case of life trying to get in the way. Went through a substantial change at my day job which has resulted in me being on a new job hunt. Shouldn't be too hard to find something just as stable. It's just gonna take a while so I'll have to put up with some big changes at my current job in the meantime. Enough about me though, lets talk about the good stuff. BUG AND GAMEPLAY IMPROVEMENTS Her
2024-08-28 03:47 UTC · Community Announcements · Lord Akronus
JOIN US ON DISCORD: https://discord.gg/saWwum9B Twitter: https://x.com/KnightbyNight2 Youtube: https://www.youtube.com/@fade198 PATREON: https://www.patreon.com/FADESoloDev Kickstarter: https://www.kickstarter.com/projects/itsknightbynight/fade-rpg-the-sacrifice {STEAM_CLAN_IMAGE}/39076503/2d835f8e5c412f98d3c29022b3e9f6bb966ec220.gif WHATS UP OUTLANDERS First some general updates. We haven't had any luck finding a publisher and we had some minor setbacks by the kickstarter not being funded. We plan to try again in the coming weeks with a new easier to reach goal. For any that missed out, our c
2024-03-16 05:57 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/2d835f8e5c412f98d3c29022b3e9f6bb966ec220.gif Hi, everyone. Don't wanna spoil too much In this update , but you can expect a series of quality of life fixes and improvements. If you wanna avoid the spoilers in the patch notes feel free to just dive in. Various bug fixes as well as some repairs on map fallout areas. Additionally a secret boss has been added and the option to explore Baltane further in. That being said, these areas are fairly new, so feel free to break them as much as possible. I wanna see if there's any bugs or holes in the map, so make sure to be det
2024-02-15 18:42 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/8bede00f2fbe80d4bb6cbe899cd23456b1de64ee.png Hi, everyone quick patch update. Got some limited time due to some time constraints to my schedule, so just gonna put some quick notes as to what is to be expected in this patch. Cutscenes added to different bosses and preparations for next update already at hand. New Video to provide context as well: Fixed issue where bosses wouldn't drop items on death some times (Make sure to comment in discussion if this is still taking place Fixed issue where FPS would stutter when rolling or during combat Fixed issue where story npc
2024-01-20 23:38 UTC · Community Announcements · Lord Akronus
Hi, everyone quick patch update. Got some limited time due to some time constrants to my schedule, so just gonna put some quick notes as to what is to be expected in this patch. Fixed issue where bosses wouldn't drop items on death some times (Make sure to comment in discussion if this is still taking place Increased controller dead zones to prevent light stick drift impact on certain controllers and input types Fixed issue where story npc would sometimes aggro and move from initial position. Increased player step height by 5, to see if it remedies issues getting caught on stairs. Fixed issue
2024-01-07 22:30 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/9ea346f6b1c9f70a860217ad1392b576504b39cb.png Hey Outlanders! PATCH NOTES Gonna hop in without delay. Todays patch includes fixes for the following issues: Fixed issue where some vines could be accessed to get outside of the map after the side boss. Fixed issue where the sword on back collision would clip through the shield slightly. Added in the settings menu to the main menu and to the pause menu in game. Settings allows player to activate new controller vibration feature when taking damage or blocking (Add feedback in regards to it, thinking about giving it a low/
2024-01-01 18:47 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/9ea346f6b1c9f70a860217ad1392b576504b39cb.png Hey Outlanders! PATCH NOTES Gonna hop in without delay. Todays patch includes fixes for the following issues: Fixed camera issues with clipping into enviroment by recentering the camera traces on the player. Fixed issue where the character select menu characters wouldn't display their example equipment properly Fixed issue where narrative NPC was wearing the default equipment instead of his assigned armor set. Fixed issue where the Tab key wouldn't work for locking onto enemies. Next up, what's to be expected in the next
2023-12-31 23:27 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/a257218a106df6189a9a40acc0c480bc40a92b64.jpg Welcome back Outlanders! Firstly, I would like to apologize for the great hiatus. The worlds been through alot in the past year or so and alongside it, a solo dev has to learn how to move, and move different we have. Maybe even be built different somewhat (As some say). To give those who are ready to just jump in a quick update, heres the quick notes on what's changed. QUICK NOTES FADE has undergone drastic changes and is pivoting away from Unreal Engine 5. Though the improvements were a great luxury, the system requireme
2023-04-05 10:54 UTC · Community Announcements · Lord Akronus
Hey Outlanders! Today I am releasing a patch to FADE to help with some of the smaller issues and gripes that have been expressed in regards to the games current build. Additionally I have made some quality of life changes that should make things easier to track and always increased the difficulty of enemies slightly. First I'll tackle the main gripes and bugs that have been taking place. Level Transitions and the Loading Screen After the Update to Unreal Engine 5.1 there's been a lot of small changes that have left a few small things in shambles. I was able to tackle most of these problems thr
2023-03-06 10:47 UTC · Community Announcements · Lord Akronus
{STEAM_CLAN_IMAGE}/39076503/8bede00f2fbe80d4bb6cbe899cd23456b1de64ee.png Hey, Outlanders. Thanks for the quick and detailed feedback on the bugs you have all been experiencing with the new update. This hotfix includes a fix for the following bugs and some additional changes. BUG FIXES Level Up System not incrementing level number or adding 2 skill points Opening sequence starting game in thunderstorm weather setting instead of foggy setting. Thunderstorm Weather setting is making dialogue hard to hear. Fixed issue where unutilized cutscene skip menu was showing up and not triggerable. Added ad
2023-03-05 02:26 UTC · Community Announcements · Lord Akronus
Long time no see Outlanders! Today I return to update you all on the various changes coming to FADE in this new update. WHY THE WAIT? After being a contestant in the Rogue Indie Game Jam, I took to time to hone FADE and fix problems it faced due to budget and time constraints. Being that there was much to do, I made sure to stay focused, keep the games current working build pristine, and to ensure players that already purchased FADE would be receiving a cohesive build of the new demo. WHATS IN THIS BUILD? This newly released version of FADE includes a new rendition of the games first chapter i
2022-01-06 12:35 UTC · Community Announcements · Lord Akronus
Made some modifications to weapon balancing and damage frames for certain attacks. Fixed issue where weapon trails would persist after using weapon abilities with multiple damage boxes. Lightning performance improvements. Lastly a new version of the demo will be released today which should resolve the not starting issue.
2021-12-04 00:31 UTC · Community Announcements · Lord Akronus
A condensed hotpatch including some improvements to some of the games new systems. The following fixes/changes have been implemented. Adjustments to weapon swap animations to make them faster for smoother combat transitions. Fixes to dialogue for temporary companions that arrive from random encounter events. Random events now spawn with a notification and the target of the event only spawn after speaking with the npc. Zoomed out the camera further to improve combat visibility and make things less claustrophobic. Increased the stats of some field bosses to make them more challenging at earlier
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