Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
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2023-08-25 10:45 UTC · Community Announcements · BlueFire
Patch 6.1.8 QoL: Build Menu is now bindable Copy Build is now bindable Building/Copying/Destroying with the controller should feel more natural Bugfixes: Fixed an issue where pressing escape too quickly could cause the player be unable to put in any more input Fixed an issue where destroying a building could cause the player to be unable to pu Fixed an issue where copying a building with the controller would leave a permanent build reticle on the screen Fixed an issue where non-hosts could get stuck with reticle until rejoining the game Fixed an issue where copying and building at the same tim
2023-08-17 22:11 UTC · Community Announcements · BlueFire
Hey all, BlueFire here. Its launch time! I wanted to take the time to thank the over 1000 players who played during Early Access and provided feedback, bug reports, reviews, and their time. As a small team it means the world to us that you took a chance on us when we only had a single planet and a grappling hook "finished" and the game was in such a rough state. We're proud of what we've accomplished in the last 3 years as we've finished 6 planets and revised them hundreds of times. We went from three puzzles to around a hundred puzzles in the game. Salli has evolved from just saying a couple
2023-08-10 02:10 UTC · Community Announcements · BlueFire
Patch 6.1.2 This patch is the candidate for leaving early access and completing our goals with the game. It brings us to the final boss planet and the inclusion of a lot more lore as well as the ending of the game. We expect to only add full controller support and hopefully simplified chinese language support. After launching we'll try to address all of the bugs and most of the feedback, so now is the chance to leave any feedback on discord or in reviews for us to work on! We plan to fully release the game on August 17th. Hotfixes: 6.1.0 - Full controller Support Added 6.1.1 - Fixed an issue w
2023-07-01 01:16 UTC · Community Announcements · BlueFire
Gameplay: - Mining Vessel now has v7 of controls. Would love to get feedback. - Turtle has been reworked to be more clear and challenging - Tons of new puzzles on every planet with a new mechanic of regrowable walls (note: some re-use upgrades previously findable just on the ground) - You can now middle-click while pointing at a building to build another copy (you'll see a blue crosshair) Planets: - Planet 5 visuals have been significantly changed - Planet 5 boss is now vulnerable for longer to give players time to find him in the maze - Planet 3 now has floating pollen and a different atmosph
2023-04-09 01:07 UTC · Community Announcements · BlueFire
We'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes. Gameplay: - After unlocking the teleporter near the first boss (or in saves that have already done this) you will get access to teleporters on the ship. We'd love to have feedback on if this makes the game better or worse in your opinion on discord or the steam forums. - Two new upgrades dropped without puzzle
2023-03-16 08:45 UTC · Community Announcements · blackstar58
{STEAM_CLAN_IMAGE}/39660716/d4fb190975ffe21fd7f06115192cd1b38245ae11.jpg Explore and discover the secrets of the Lost Planet of Z with new puzzles, resources, monsters, and upgrades for you to discover. We're continuing to fulfill our early access promise of 6 planets with the addition of our 5th planet. We've take you to exploration, wonder, despair, and danger. The Lost Planet of Z will now take you to terror. Part of that is the unknown so we will avoid spoiling too much. Good luck out there captain! Sight Beyond Sight Unveil the hidden secrets and areas utilizing a new ability that will ch
2022-11-30 00:27 UTC · Community Announcements · BlueFire
Major Features: - Planet 4 Reworked with all new puzzles and lava - Environment shield will now autoactivate - A ton of new dialogue has been added to the game to assist the player - Beginning of game reworked to reduce walking back and forth to the spaceship. Guns are now picked up at the beginning of planets. - New Puzzle on Planet 3 - Crab AI reworked to be more interesting to fight - Spanish and Portuguese translations have been completed. Minor Feature: - New motion sickness settings! Check out its own tab. - Mushrooms more jiggly and look better - Brightened the ship up slightly to accou
2022-10-25 10:39 UTC · Community Announcements · BlueFire
Major Features: - Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Please let us know if you see anything untranslated. - New Puzzles on Planet 2 - Significant performance improvements for those with CPU limitations - Reworked aiming so you'll no longer accidentally shoot
2022-10-02 09:53 UTC · Community Announcements · BlueFire
We've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy! Major Features: - New Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (greenhouse,cockpit,hangar,space) - Planet music blending should be more natural - About half a dozen new puzzles between planet 1 and 2 - Planet 1 now feels even more like an alien desert in visuals! - Planet
2022-09-01 22:05 UTC · Community Announcements · BlueFire
Hey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it. Features: - Planet 2: Rework continued -New and reworked puzzles. -Movement in general is faster and feels more like water -Should no longer be able to get out of the map - Landscapes now blend significantly better with the environment making the world feel more integrated. - Can now boost by za
2022-08-09 10:06 UTC · Community Announcements · BlueFire
We've been hard at work leveling up the planet visuals to match the increased cohesion we added to the ship. Additionally we've made Planet 1 and 2 clearer in both navigation and boss fights. Please give us feedback on the new features so we can continue to improve. Features - All planets have been udpated to new visual style! (landscapes/fog/lighting/etc) - Boss 1 Revamped significantly to make it more clear how to beat it. - Asteroid Mining Ship has been reworked again in both controls and camera. Inside of asteroids should be more clear! - Planet 2 should be significantly easier to navigate
2022-07-29 01:20 UTC · Community Announcements · BlueFire
Hi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord. This patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player requested features/changes. We've fixed a lot of the pain points players have addressed in just two weeks. We'll continue listening to this feedback but you should also expect more content in terms of puzz
2022-07-08 07:11 UTC · Community Announcements · BlueFire
Welcome everyone to the Early Access launch of Lodestar! There are too many additions and changes to cover in a single patch note so we'll cover what's there now and what's coming. There Now! 4 Planets to visit with 4 Bosses Mining Asteroid Harvesting Crafting and Production 160+ Upgrades 8 Pieces of Equipment Dozens of unlocks and puzzles to solve New character colors to unlock Coming Soon Additional planets. At least 2 "planets", could be a few more if you get your friends to buy the game. Localization. If you want to help let us know on discord. Features You Ask For On Discord. For real, we
2022-07-01 11:24 UTC · Community Announcements · BlueFire
Launch Information We're happy to announce that we'll be launching to Early Access on July 8th immediately after the Steam Sale ends! Some notes about Early Access The demo will no longer be available and saves will be incompatible with the new version as much balancing has taken place. The game will be initially priced at around 30 USD with a 10% launch discount. A ton of new features and upgrades to existing features will be launched. Check out the new trailer to see a lot of the improvements to the game. Planets 3 and 4 will be added to the game along with their respective resources, upgrad
2022-05-16 20:02 UTC · Community Announcements · BlueFire
Overall we have been working on performance and polish of the game as we approach Early Access (tentatively Late June / Early July). Most features have been implemented, now we just need to beef up the amount of content for you all. Please let us know what you think! Gameplay - New Unlocks added to Planet 2 - Planet 2 now has a lot more sharks - Planet 2 now has crabs - Revamp of all gun particles - Scorpions can now be interrupted if shot mid attack - Scorpion attacks can now be dodged - New small scorpions introduced - Scorpions will now hear people running. Use shift to walk and sneak past.
Full appinfo as delivered by Steam PICS, changenumber 34860014. Also at /api/app/1460650/raw.
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