Minor Update v2.1.26
Zombie Mode Gameplay Added new weapons and areas to map Rebalanced costs of purchases Added more zombie spawns Minor bug fixes for AI navigation
This is a completely free, volunteer made, multiplayer, satirical parody of common thematic elements found in American broadcast television serieses (yes that's actually a word)
| App ID | 1460830 |
|---|---|
| App type | Game |
| Developer | The Human Beings |
| Publisher | Dog Water Studios |
| Homepage | https://communitythegame.com/ |
| Release date | 2021-01-09 20:10 UTC |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/1460830 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | LyraGame.exe | Dev Branch | ||
| 1 | LyraGame.sh | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:18 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20732616 | 2025-11-10 01:28 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1460831 | windows · english | 1.98 GB | 1.39 GB | 2574662785552578367 | ||
| 1460832 | linux · english | 3.06 GB | 1.27 GB | 4015107114252403979 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20732616 | public | 2025-11-10 01:28 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Zombie Mode Gameplay Added new weapons and areas to map Rebalanced costs of purchases Added more zombie spawns Minor bug fixes for AI navigation
Changed Zombie Walk Animations to match movement speed better (still marketplace free Zombie Pack) Changed Max Speed the Zombies are capable of moving (increases per level) Fixed Door Mesh replication issue. Added the ability to buy back downed players. Cleaned up tick for Wave Manager. Adjusted AI. Fixed replication of stats and wave count. Added knockback to melee but made it less effective. Reduced Heal from 100 to 50. Added binaural support for audio.
Gameplay - Fixed fatal error on load into GreendaleDay map. - Rebuilt lighting and corrected LODs. - Various map fixes and adjustments
Zombie Mode - We rewrote almost everything here. Zombies now actually find you, follow you, and don’t get lost in corners, usually. The AI is faster, cheaper to run, and gets better as waves go on. - Zombies now use new behavior trees from Lyra, which means they’re smarter about finding players. - Added a wave system. You’ll get breaks between waves now instead of instant respawns. If you die, you come back either 60 seconds later (if a teammate is still alive) or at the start of the next wave. Whichever comes first. - The game now checks if everyone’s dead. If so, the round ends. No more infi
Hey Human Beings! To say this is an update is a bit of an understatement, The entire project has been brought over from Unreal Engine 4, to the incredibly reliable and not at all buggy Unreal Engine 5! First of all, a huge shout out to the original community and the volunteers that collaborated to bring us the original. We are happy to report that numerous members of the original team are now making games professionally! We are pleased to offer you this extremely early build of the remastered 6 Seasons and a Game! So, what's new? ZOMBIE MODE! Really that's the new hotness. It's a playable proo
Patch Notes Since the release of our game we have gotten much more player feedback and bug reporting hence the following bug fixes and changes: Bug Fixes: - Paintballs are visible now. - Collision fixes. - Fixed dean end of match replication issue. - Fixed Map errors. - Controls page now auto updates and is scrollable. - Fixed discord button - Control menu reflects user’s custom key binds - Ammo crate material fix - Fixed an issue with sliding Changes: - Loose ammo color randomized. - Damage indicator color and overlay changed. - Double Splat and Triple Splat audio cue. - Big JUICY map changes
V.1.0.1 Patch Notes: Since the release of our game we have gotten much more player feedback and bug reporting hence the following bug fixes and changes: Bug Fixes: - Fixed some minor issues with asset placement. - Fixed collision issues on certain windows/walls. - Fixed ammo box audio cue bug. - Removed damage UI feedback from players of some team. - Small audio fixes. - Stylized tree fix - Collision stutter with magazine drop fix. - Player dies if they fall out of the map - Fixed Golf Cart Texture - Fixed collision on AC doors Changes: - Added more Assets (And easter eggs). - Made it a little
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1460830/raw.
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