Small fix
- Fixed achievements ...so they are achievable! (˵ ͡° ͜ʖ ͡°˵)
Fight off thousands of enemies with a variety of powerful weapons in this surreal co-op shooter. Enter a simulation controlled by a corrupted AI to disrupt and destroy it. Explore procedural worlds, eliminate enemies, break logic, and watch it all collapse.
| App ID | 1461370 |
|---|---|
| App type | Game |
| Developer | Knackelibang Productions |
| Publisher | Knackelibang Productions |
| Homepage | https://www.knackelibang.com/ |
| Release date | 2024-04-16 21:35 UTC · Early Access |
| Release state | released |
| Controller support | partial |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1461370 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Just Read The Instructions.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:43 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19201771 | 2025-07-12 14:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1461371 | windows · 64 · english | 3.93 GB | 2.21 GB | 4219665189564245675 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19201771 | public | 2025-07-12 14:26 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed achievements ...so they are achievable! (˵ ͡° ͜ʖ ͡°˵)
New content update! New instruction available! Help grandma cross the road Fixed so Go Fishing can be completed Fixed a soft-lock Help grandma cross the road In this instruction you'll need to help grandma cross the road. But as you progress, you'll need to do stranger and stranger things, instead of helping her cross the road. All while thousands of enemies are trying to kill you! It plays out in the last spot a grandma wants to be crossing the road; in the big city with only skyscrapers. Can you make it happen? And can you escape before the map gets overrun by enemies? {STEAM_CLAN_IMAGE}/390
Fixed several softlocks in the game modes Fixed softlock when all players in multiplayer has died Fixed one achievement not achievable Fixed connection issue seconds time starting game on steam lobby
* Fixed crash bug in one of the side quests.
To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel: https://www.youtube.com/@ImJustJun
To celebrate the demo release of Just Read The Instructions on the Steam Next Fest, ImJustJun and friends are playing through the first map on stream! Join in and see what the game is all about! ImJustJun's YouTube channel: https://www.youtube.com/@ImJustJun
Hello, dear gamers and fans of Just Read The Instructions, I'm thrilled to share some exciting news with you today. The game will be a part of the upcoming Steam Next Fest, and a playable multiplayer demo will be available for everyone to enjoy! What's in the Demo? Tutorial: Dive into the basics of Just Read The Instructions and get a feel for the game mechanics. Whether you're a seasoned player or brand new to my game, this tutorial will get you up to speed. 4-Player Multiplayer: The first map will have full 4 player support, so make sure to bring a friend to get the best experience with the
Gameplay trailer done! I've worked on this trailer for quite a while and it's finally done! I really hope you like it! Make sure to watch it on YouTube and leave a like! It's also hinting to the new updated narrative in the game. You will still be doing strange instructions while trying to fight off horde of enemies! But now you have a clear purpose. Your purpose You are sent into this simulated reality that is taken over by a corrupt AI, and your mission is to destroy this AI before it destroys you. This is done by confusing and undermining the AI systems and killing all of the enemies it sen
It is being streamed on twitch: https://www.twitch.tv/millsylive Come and hang out and ask questions!
There are three new enemies in the game! Let's talk about the first one. It's called the "jumper," and it jumps around on walls, following the player. The jumper is designed to solve a few gameplay issues. First of all, it's nice to have as much variety in enemy design as possible. But the jumper is specifically designed to encourage teamwork while also working in a single-player setting, here's how it looks: {STEAM_CLAN_IMAGE}/39093820/591440899916810fe62d8faf105b2bce18373af3.png How do you encourage two players to tackle an enemy together? One way is to create a classic aggro mechanic so tha
So it's been a while. It's been a while since we last posted anything, but we're back and it's time to start sharing our progress on the game! Lots of things have happened, and we are going to go through all of them over the coming months and show off all the shiny new things added and improvements in the game. First of all, the core game idea has not changed. It's still set in a simulated reality, and you are tasked with just reading the instructions and trying to figure out what exactly you are supposed to do. Every time you start a level, it's procedurally generated with a unique layout, ma
Into the Matrix While we don’t want to spoil much of the story or lore about the world, it is quite easy to see where the inspiration comes from regarding how the players start and end a level in Just Read The Instructions. This white room where everyone gets ready for the fight is a small hint to what is actually going on for the characters in the game. It’s obviously a reference and homage to The Matrix, although the cinematic version might have a leg up on visual quality... In any case, the players start off in this seemingly infinite and empty room. They grab the weapons they want to use a
Is originality always good? When designing a game there are always choices to make between following the beaten path or trying to explore new ideas and mechanics. It can range from new takes on core mechanics that permeate the whole game, to singular “simple” innovations. The bad ones are sometimes called gimmicks. Balancing between being original enough to stand out and still doing what players expect from your game and genre, that is a tricky thing. In Just Read The Instructions we are taking a big step into mechanics that is completely new, at least for us. Some might say too big of a step,
We need more power! In the previous blog post we talked about the amount of enemies that can be present at the same time in the game. As we explained, it came from the fact that the new Unity DOTS framework enables new levels of performance and thus we could have this amount of enemies. But every action has an equal and opposite reaction, how is the player supposed to handle all these enemies? The weapons are by necessity very powerful and effective. The technical aspect Powerful weapons have their own performance implications, it’s not trivial to handle a shotgun discharge with 80 individual
A big focus for this game is crawlers, and we are proud of the technical solutions we have developed to enable the sheer quantity of crawlers we can have on screen at the same time. And the reason for this focus is two fold, technical and honestly the “rule of cool”. One crawler in action The technical part is tied to some recent development in the Unity engine, the Data Oriented Tech Stack, or DOTS for short. It’s a new framework that enables a whole different level of performance in the Unity game engine. It’s still in a very early stage and not a complete or polished system and thus not rec
Full appinfo as delivered by Steam PICS, changenumber 37625337. Also at /api/app/1461370/raw.
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