Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2023-08-18 18:32 UTC · Community Announcements · Vitz
The remake is finally here! Vectorio has officially released into Early Access! After over a years worth of work, building the game from the ground up with many new features and improvements, the game is finally ready to start it's proper Early Access phase and continue being developed alongside all of you. https://store.steampowered.com/app/2082350/Vectorio/ Release Features & Roadmap Overview For a detailed breakdown of what is available in the early access release, and what is planned for future early access updates, take a look at the post below. This is meant as a way for you, the potenti
2023-05-06 01:32 UTC · Community Announcements · Vitz
Hello Everyone! For anyone who hasn't been keeping up to date with development on our Discord server or through the new store page for the remake, here's a post going over the state of development for the new game! https://store.steampowered.com/news/app/2082350/view/3680047495738123503 It's quite a length post with lots of information and a direct look at what's to come through lots of screenshots and videos. Definitely a recommended read for anyone patiently waiting for the new game to come out that wants more info on specific features and other new content. Just a reminder that if you'd lik
2023-01-19 19:56 UTC · Community Announcements · Vitz
Hello everyone, I am pleased to announce that the new Vectorio (also regarded as "The Remake") is now available to wishlist on Steam! The game has been in development now for nearly 6 months, and I'm so excited to start sharing what I've been working on with it. You can check it out below... https://store.steampowered.com/app/2082350/Vectorio/ Wait... What's going on?! For those that aren't aware about what's going on or why there's a "New Vectorio", please read the post linked below from last summer. It explains everything you'll need to know... https://store.steampowered.com/news/app/1462470
2022-09-14 18:43 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/021dc1864d9e627856e73f8791559e2ce9160622.png Hello Everyone! Progress on the Vectorio remake is coming along exceptionally well, with the new creator tool now finished and working. I should have more information to share on the remake soon, along with a playable demo of some sort. If you want to follow along with the remake progress, join our Discord below! Discord: https://discord.gg/auDgRJqtT9 In the meantime, I thought it would sort of be a cool idea to look back on the classic version of Vectorio before the remake takes the spotlight. So, I have gone back throug
2022-06-10 19:54 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/e95b439048e62704001a8af52d44b93a65caf57d.png Hello everyone, This is going to be a bit of a long post. There's lots of stuff to cover, and I'm not going to sugar coat or beat around the bush about anything. I want to be as straightforward as I can be with everyone on what's been going on the last couple months, and what's going to be happening to Vectorio this year. There's some disappointing stuff to cover, but there's also some equally, if not more exciting stuff. P.S. I've left a TL;DR at the end of the post, but I STRONGLY recommend you still give the whole post
2022-03-22 22:46 UTC · Community Announcements · Vitz
Hello all! Today is Vectorio's one-year anniversary since launch! A lot has changed in the last year, and I can't believe how far the game has come. Unfortunately, this post is probably going to disappoint some people as I don't have much to show in terms of progress since the last update, but I still wanted to go over where the game is at, and why things are taking so long. Where is Update 4!? I thought I'd get right to the point as this is probably what most people are wondering, and unfortunately once again I have greatly miss predicted when the update would be done. This is for many reason
2022-02-09 18:34 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/3123153339e42c71995831fa1ddcbb13063ff29a.png Hey everyone! Been almost a full month since the last update, so I thought I'd pop in and show everyone what I'm working on, along with a new game that'll be releasing in just over 2 weeks time! So, let's get to it! Update 4 - Progress Update Although I've been fairly busy with getting Neon Sundown thrown together, I have still be working on Update 4 quite a bit. It's over 50% complete now, including a complete redesign of the interface. For example, below is the new hotbar design in Update 4. New Hotbar Design: {STEAM_CL
2022-01-18 22:57 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/d18a3d19cf7d9575c1ec4076c255010e2d182303.png Leave the confine of your walls... And explore a new world! Coming in Update 4!
2022-01-10 09:24 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/0bd44a31eadec1e1518c6dae24bf114bec18e5b6.png Hello again! Just wanted to share a quick sneak peek at 3 of the 10 new enemies coming in Update 4! As mentioned in the previous "Let's Talk Update 4" post, there is a plethora of new enemies joining the game in Update 4, each with new unique abilities and mechanics. Please keep in mind that these models are not final and are definitely subject to change. I'm still tweaking the new enemy designs, but this is what you can expect from pretty much all enemies moving forward. {STEAM_CLAN_IMAGE}/39067427/e334a1f5af9c004f53d38b
2021-12-21 19:19 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/e369506c98c0bdfa16d85963fadd40b33f81dec8.png Hello all! With Update 3 now out, I wanted to start discussing a bit about what's coming in Update 4, as well as briefly touch up on some changes in Update 3 and where I'll be taking them in Update 4. I also want to preface this by saying I'm aware of pretty much all bugs present in Update 3, and will be releasing a patch for these in the new year when I'm back from Holidays. Most of the bugs are caused by networking, including the ones that occur in offline environments (as the server is the localhost) What is Update 4 a
2021-12-19 04:39 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/0107c162dabd015ecec6ecad85b508adc03834c7.png https://store.steampowered.com/app/1852930/Vectorio__Frosted_Defenses_Pack/?beta=0 Frosted Defenses Pack now available! Get in the winter spirit with the new Frosted Defenses pack, available now on Steam! There can be accessed in-game on the inventory menu by clicking on the "Cosmetics" button for each of buildings in this pack. Note that these are cosmetic changes only. This will not change the way the turret performs whatsoever. More cosmetic options will be available when the full armory releases! Hotfix #004 - Patch N
2021-12-18 02:52 UTC · Community Announcements · Vitz
Armory now available! The first part of the Armory is now available in-game! If you haven't already, check out the Holiday Bash challenge and beat it to unlock the Peppermint Turret (and use it in-game now!) The full Armory will be available in Update 4. Hotfix #003 - Patch Notes NEW ADDITIONS: - The armory is now available in-game! (full armory will be in Update 4) - Finally implemented the active build counter in the inventory menu BALANCE CHANGES: - Lowered dropship spawnrate by 20% - Changed Artillery unlock from 30k heat to 60k heat BUG FIXES: - Fixed Research labs taking resources while
2021-12-16 00:36 UTC · Community Announcements · Vitz
This ghost patch cleans up a few things left out of v0.3.2, as well as balances the new Holiday event! BALANCE CHANGES: - Lowered Revenant health from 20k to 17k in Holiday Bash event - Half the dropship spawning rate on all difficulties - Increased Purifier gold drop from 100 to 1000 - Increased Purifier essence drop from 25 to 250 - Increased Purifier iridium drop from 10 to 100 BUG FIXES: - Fixed restarting on Holidary Bash freezing the camera - Fixed Purifier range showing as halfed it's usual value - Fixed Purifiers not dropping proper resource values
2021-12-15 22:16 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/e40b78fa064085fd7fb401e9d2bbe6508394f703.png Holiday Bash Event Play the new Holiday Bash gamemode, now available for a limited time! Setup a small outpost using only Chillers and Radiators, and try to take down the Revenant along with 1000's of its little elves! Defeat the Revenant to unlock the new Peppermint Turret when the Armory is released. Also earn the first official Steam achievement, Minty Fresh! This challenge is not easy and will require a bit of planning. Good luck!
2021-12-15 20:54 UTC · Community Announcements · Vitz
{STEAM_CLAN_IMAGE}/39067427/e40b78fa064085fd7fb401e9d2bbe6508394f703.png Holiday Bash Event now live! Take down the Revenant in a LTM to unlock the Peppermint Turret when the armory comes online, as well as unlock the first Steam achievement, Minty Fresh! Patch notes This hotfix further addresses online desync and disconnect issues, as well as fixes (and slightly balances) the new research drain system. Do note that some QOL improvements to research drain are still a WIP, such as having research take from random storages to distribute consumption. NEW ADDITIONS: - New holiday event, Holiday Ba
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1462470/raw.
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