Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2025-06-12 14:54 UTC · Community Announcements · Alex Birdman
The demo version is available on Steam right now. Yes, there are still two or three years until the game's release, and the game will be improved and improved. But our team of enthusiasts hopes for your support, understanding and positive feedback today.You can spend about 4 hours in the demo (that's how long the average playthrough takes), get 28 achievements, complete both side quests and story quests, loot cool gear, uncover the secrets of locals and much more.DEMO HERE
2025-02-19 21:27 UTC · Community Announcements · Alex Birdman
Hello everyone! Today we present you the gameplay trailer of Eclipse 2: Invasion of Darkness. Add the game to your wishlist, because very soon we are preparing a large demo version for release, with gameplay for 3-4 hours. See you soon! Add to Wishlist - Eclipse 2: Invasion of Darkness
2023-05-07 12:17 UTC · Community Announcements · MadRock_Games
Fix: - Changed minimap style - Fixed a bug where character names were displayed incorrectly in the dialog box - Fixed a bug where the health of the bosses did not disappear from the player's screen - A few other small changes
2022-06-16 18:08 UTC · Community Announcements · MadRock_Games
Fix: - Fixed a bug when the mini-map did not appear on the location "Bunker" - Fixed a bug when the key to the village head's house did not disappear - Fixed a bug when after completing the quest "Ancient Treasures" the quest icon did not disappear from the NPC - Fixed a bug where the keycard did not disappear after completing the quest "Somnus V2" - Fixed a bug where the merchant Miya did not change the dialogue about apples after completing the quest. - Fixed some icons above quest items. - Added sounds to some weapons that didn't have them by mistake. - Added sound for the sword of the futu
2022-06-04 13:45 UTC · Community Announcements · MadRock_Games
{STEAM_CLAN_IMAGE}/39255012/b15554c5a5606aa43da704b409e8d26a8705465d.jpg Content update: - Added new location - Metro/Bunker - Added 5 types of new enemies - Added a new type of notes - audio diary - Added new quest - Added 3 new achievements Added new weapons and items: - Handmade hammer - Electric guitar - Ring of Irvine (The transition to a new location is located at the top of the church, activated after completing the quest "Long Way"). {STEAM_CLAN_IMAGE}/39255012/9e5db019183cf230dfdccfc8ca4be420671d6c8d.jpg Fix: - For improvement, the dynamic shadow from objects has been removed: torch,
2022-03-17 22:11 UTC · Community Announcements · MadRock_Games
{STEAM_CLAN_IMAGE}/39255012/ec1b74f50fe620d019562d16bffd531003e9970f.jpg - Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the War
2022-03-17 21:47 UTC · Community Announcements · MadRock_Games
{STEAM_CLAN_IMAGE}/39255012/ec1b74f50fe620d019562d16bffd531003e9970f.jpg - Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the War
2022-01-08 20:38 UTC · Community Announcements · MadRock_Games
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added anima
2022-01-08 20:24 UTC · Community Announcements · MadRock_Games
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added anima
2021-10-28 07:04 UTC · Community Announcements · MadRock_Games
{STEAM_CLAN_IMAGE}/39255012/77bec77ef3a10010a95f5696cbe3e174f6895d64.jpg - Rework the settings menu and pause menu - Added control settings - Added sound settings - Now all settings can be done in the main menu and during the game - In the inventory, the numbers of weapon sets have been changed to left-right arrows - Some fixes in the village - The quest tracking widget is no longer overlaid on inventory
2021-10-20 09:19 UTC · Community Announcements · MadRock_Games
Friends. Hey! I am actively working on bug fixes and game bugs. Today I will share with you a new patch, it includes: - Rework inventory. Design change - Increased the number of player inventory slots (ATTENTION! New slots will become active only when creating a new hero) - Increased the number of slots for merchants - Now, if a weapon occupies both slots, then the second slot is marked as inoperative - Some players in the game had problems with money, they came up with a solution. Now with a very small chance, but it is possible to knock out jewels from enemies and barrels. Merchants will gla
2021-10-15 12:27 UTC · Community Announcements · MadRock_Games
Hello everyone, friends! Over the past week, a lot of work has been done on the bugs. Thanks to all those who support me and report problems with the game. I try to respond quickly to your comments. Today I would like to summarize the first set of updates and show the list for the next patches! {STEAM_CLAN_IMAGE}/39255012/7b7e68399671d8889b2fa49b60cea01cf668b7d0.jpg List of patches and changes that have already been released: Patch 0.1.5: - Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, secondary quests, exit to the villa
2021-10-15 12:04 UTC · Community Announcements · MadRock_Games
1. Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, side quests, exit to the village, chests and some items. 2. Fixed a bug when the character stopped attacking. 3. Changed interface of resistance to damage, now icons are displayed instead of text. 4. Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. 5. Fixed a bug with the display of the skill description window, before the game displayed a small white wind
2021-10-11 14:00 UTC · Community Announcements · MadRock_Games
1. Fixed crash of the game when firing from ranged weapons. 2. Now arrows and bullets do not fly to the floor or ceiling
2021-10-10 19:09 UTC · Community Announcements · MadRock_Games
1. Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. 2. The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more, even with a lower FPS. 3. Changed the color of damage units from enemies from yellow to white. 4. Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
Full appinfo as delivered by Steam PICS, changenumber 34860154. Also at /api/app/1464380/raw.
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