No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:16 UTC
$6.99
$6.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
16353849
2024-11-17 16:26 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1464851
2.69 GB
634.60 MB
8025944432741951851
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
16353849
public
2024-11-17 16:26 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-17 16:27 UTC · Community Announcements · Reactive Entertainment
{STEAM_CLAN_IMAGE}/39066811/4097ba199c7b16fb1313eeb605f3f1311148ba3a.png Hi, We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste. We have a lot more to come. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist See below patch notes: --v0.49.88b Notes: Summary: Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle par
2024-08-08 23:43 UTC · Community Announcements · Reactive Entertainment
Hi, We added more visual settings to help players tune their graphics and FPS. We will continue to add minor performance optimizations here and there with future updates. No guarantees yet. A majority of our optimization work will happen when the game is near a release version. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist See below patch notes: --v0.49.87b Notes: Summary: Extra visual settings for tuning FPS and graphics. Interface/Controls: -Fix: Various Bug Fixes with Settin
2024-06-04 01:00 UTC · Community Announcements · Reactive Entertainment
Hi, To allow for future performance testing and optimization, we have implemented more visual settings to tweak your visuals and fps. We will begin to optimize FPS as we near closer to release version. --v0.49.87b Notes: Summary: Extra visual settings for tuning FPS and graphics. Interface/Controls: -Fix: Various Bug Fixes with Settings. -Modification: VISUALSETTINGS.cfg generated in \\AppData\LocalLow\Reactive Entertainment\CloseCall\ now includes build version number. All options have now been changed to strings and can be modified outside of the game. Invalid values will reset to default. -
2024-04-27 17:02 UTC · Community Announcements · Reactive Entertainment
{STEAM_CLAN_IMAGE}/39066811/c12eb80e44ca77bce4b57a1913623e726a3edf17.png Hi, As mentioned previously, our main goal for the next few updates is to improve the environments and deliver new tracks. On our way, we want to show you some progress in this area. {STEAM_CLAN_IMAGE}/39066811/1d303f5ca235a71b9e3ef58571909d8e90e16fd3.png Coming Soon: An update to Steelbrook's New Downtown and Old Downtown, including buildings and roads. Future updates will include tracks in these areas. {STEAM_CLAN_IMAGE}/39066811/f0d6eabc91bef437ec444111f783df5343506efb.png Thanks for all your support, Reactive Entertai
2023-12-07 23:11 UTC · Community Announcements · Reactive Entertainment
Hi! Build v0.49.86a is now released! This is a hotfix for the Screen HUD not disappearing for Photo Mode and an Issue with the tutorial pop-ups not showing up as intended. --v0.49.86a Notes: Summary: Fixes for Screen UI and Tutorial Interface/Controls: -Fix: An issue where photo mode does not remove On Screen UI. -Fix: An issue where Tutorial Pop Ups can not advance forward. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gamepl
2023-11-18 19:40 UTC · Community Announcements · Reactive Entertainment
Hi! Build v0.49.86 is now released! As mentioned in our previous community post, we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary. We have also disabled shortcuts and route changes as we are looking for alternative ways to provide a dynamic racing experience. --v0.49.86 Notes: Summary: New UI and FieldBreaker Changes Interface/Controls: -Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event. -Modification: New In Event UI. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect th
2023-10-01 20:06 UTC · Community Announcements · Reactive Entertainment
Hi, Due to some potential legal issues, there will be change in the scope of our game mechanics. Track FieldBreakers will no longer feature obstacles that change AI drive paths. For Example, In Docks, the Crane Collapse, the Container Shortcut, and the Container Explosion Track Switch will no longer be available. We are still designing unique Track FieldBreakers that will be included in the future, despite the mentioned limitation. There will also be a change to the UI. Most vehicle UI will now be an On-Screen HUD. While we are saddened by these changes, we will move forward and not let it hin
2023-07-04 15:01 UTC · Community Announcements · Reactive Entertainment
Hi! Build v0.49.85a is now released! A new livery for Durant Courser to celebrate 4th of July! {STEAM_CLAN_IMAGE}/39066811/b24fc72e5d13a34370a0034f73ca77050cd7a038.png Wide body parts available for the Ryu Ultra: {STEAM_CLAN_IMAGE}/39066811/9517b825df84cde28e4cebc86490183ee1c86f52.png We changed our body part system to automatically move wheels based on fender parts. This allows for easier changing of wheel thickness without messing up wheel fitment AND also allow for widebody parts without adjusting offset. --v0.49.85a Notes: Summary: New Vehicle Physics and Collisions for a smoother in-air e
2023-05-18 13:27 UTC · Community Announcements · Reactive Entertainment
{STEAM_CLAN_IMAGE}/39066811/dec05087c1059e8eb7c43763f775706c11a44f0d.png Hi! Build v0.49.80b is now released! Summary: Expanded Vehicle Damage System, Body Part System Overhaul, New Vehicle: Clinton Evader GT Interface/Controls: -Fixed: Issue where Tutorial Pop-Up may interfere with Photo-Mode, causing a softlock. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -Modified: Damage System. Vehicles no longer uses a thresh
2023-04-29 14:43 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. hood, doors, and trunks can be damaged open while racing. See our progress so far in this youtube link: Stay tuned for more! Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
2023-03-18 15:44 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. hood, doors, and trunks can be damaged open while racing. See our progress so far in this youtube link: https://youtu.be/Pl5j1WqYk4U Stay tuned for more! Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
2023-03-11 19:57 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. This is part 3 of the Terrain Time Lapse. I am smoothing the coastlines, increasing the height of the land underneath the water, and adding little islands for the coast highway. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
2023-03-04 19:10 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. This is part 2 of the Terrain Time Lapse. I am flattening the top right section of the map where the amusement park and rural area of Steelbrook will be. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
2023-02-25 19:51 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
2023-02-05 16:35 UTC · Community Announcements · Reactive Entertainment
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. Hood, doors, and trunks can be damaged open while racing. {STEAM_CLAN_IMAGE}/39066811/eb16a9de7878978d30f2e96014e2832fb467c1e7.png Cars can have their entire body sections detached based on the severity of a crash, {STEAM_CLAN_IMAGE}/39066811/5c687f0316f37e2d115d73edee05073f3efbf57a.png We are also experimenting o
Full appinfo as delivered by Steam PICS, changenumber 35609671. Also at /api/app/1464850/raw.