Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2021-10-30 15:56 UTC · Community Announcements · Apoc-
Hello there! After months of feedback collecting, ux improving and feature implementing we are finished with the comprehensive Malmyr - Runemagic 2.0 update. Thank you for sticking with us and welcome to the new players! Don't hesitate to contact us on Discord (https://discord.com/invite/7MYwmxp) or Steam's Malmyr discussion forums. Let's dive into the Changes: Runemagic Added 18 runewords. Runewords are combinations of three runes triggering a special powerful effect. Examples: Foundries produce 4 times the amount of resources, but have a 1% chance to explode. Houses have double the capacity
2021-10-24 12:20 UTC · Community Announcements · Apoc-
On Saturday, 30.10 the Malmyr - Runemagic 2.0 update is ready and will be published. Over the last year we have invested many hours in collecting feedback from the forums, the Discord and from content creators. All the improvements you see in Malmyr 2.0 have only been possible because of you: Thank you! Runemagic We wanted to make the update even more interesting and provide you with new content. Since the rune system was neglected by many, we decided to expand it and to increase the general power level of the runes. For this purpose, we have implemented 18 strong and unique rune words (combin
2021-10-20 20:09 UTC · Community Announcements · Apoc-
Hey there! Beta 5 is the latest (and most likely last) beta before the full release of the Runemagic 2.0 update. You can access it now on the experimental branch. We finally finished the localization for French and Russian. In addition to that we further improved the game in general. Beta Testers wanted! As we approach the release, we will need more testers. Please consider to switch your game over to the experimental branch (found in the game options of Malmyr) and give the beta a ride! We will have news on the release date and a new trailer ready very soon! Thank you for staying with us and
2021-08-30 15:52 UTC · Community Announcements · Apoc-
Hello, the newest beta for Malmyr can now be accessed via the experimental branch. With this beta we are mostly feature complete for the upcoming 2.0 patch. Before we get into the changes, we wanted to show our gratitude for the feedback given to us by some of the new players! Thank you so much for your valuable insights and the great discussions resulting from that. You make Malmyr a better game! Some of the new players also already reviewed Malmyr in the store: Thank you too! Every review counts and makes Malmyr more visible. Keep the reviews coming! Changelog - Router Road revamp - Building
2021-07-12 18:28 UTC · Community Announcements · Apoc-
Hey there, we just uploaded the second beta for the next Malmyr patch to the experimental beta branch. You can access it via Malmyr's properties in your library under "Betas". Changelog - New mechanic: Rune rolling - Three new runewords Rune rolling This Patch introduces a new mechanic that allows you to use your coin to convert it to random new runes. Rolling for a new rune will cost more everytime you do it, but will be reset after finishing the mission. New runewords We introduced three new runewords. The theme of their effects is improving the clicking aspect of Malmyr. There will be more
2021-07-06 20:57 UTC · Community Announcements · Apoc-
Hello there! Wow, already one month went by since I wrote one of these the last time. For today, I have two points I want to talk about. Let's dive right into it! Finally rated on Steam A couple of days ago we got our 10th (by now 11th) review on Steam by buying customers. That means that we now have a rating and are actually a bit more visible in searches, discovery queues and so forth. We really can see the difference in the number of impressions Malmyr is getting right now. This for sure is boosted by the summer sale, but we assume that there was a clear growth. For now that means: We need
2021-06-06 19:36 UTC · Community Announcements · Apoc-
Hey there! We hope that you are well and managed to stay sane facing the current challenges! After over two months we wanted to give you a sign of life and tell you about the things happening for Malmyr behind the scenes. As mentioned a couple of months ago, we both have a "normal" day job to be able to continue work on Malmyr and upcoming games. Even though we would love to put more time into gamedev, all in all, the plan is going fine. Localization In our last State of the Game post we detailed our plans on localization and that we wanted to provide machine learning based translations as a c
2021-04-07 18:42 UTC · Community Announcements · Apoc-
Hello there! As you can see in the subtitle of this post, we want to give you an overview regarding our Steam reviews, what the progress of Malmyr's localization is and that we will launch a Patreon page soon. Review situation One of the biggest aspects of being visible in Steam is having a review rating. This rating (sth. like "Very Good" or "Mixed") will be awarded by Steam, as soon as a certain amount of "organic" reviews have been given. Only reviews made by players who actually bought the game on Steam are taken into account. Currently we have less than 10 reviews, that means, if someone
2021-02-07 20:55 UTC · Community Announcements · Apoc-
Hello there! The Chinese New Year festivities are approaching and we would like to have a small celebration with you. There will be an event update next week on Thursday (11.02.2021) adding a new mission and three new achievements to the game. To make it available to even more people we also decided to have a small 15% sale (the same as on launch) for a couple of days. We hope that you will enjoy this little something. May you and your families stay healthy, safe and successful in your lifes! {STEAM_CLAN_IMAGE}/39099203/2c29c37de99fe19e64b13cadd544ad1924df7e2e.png
2021-02-06 12:04 UTC · Community Announcements · Apoc-
Hello there! We have great news: The second UX-Improvement-Patch already is available, eventhough it initially was planned for later this month. Since we will have a small Chinese New Year event in the game next week, we wanted potential new players to already have access to the new UX-Improvements and bugfixes. So let's get started: Changelog v1.3.3 (UX-Improvement-Patch 2) UX-Improvements Added new build "Workshop" (starting in mission 7) allowing automated clicking and improving the production of buildings next to it. Placing it next to a building that you normally would have to click manua
2021-01-17 19:27 UTC · Community Announcements · Apoc-
Hello there! Until UX-Improvement-Patch-2 is released, we are trying to give you regular updates on its development. Let's dive right into it. Reviews We are very happy that all reviews we got are positive, but sadly 2/3 of them are from press and beta testers. Since they did not buy the game on Steam these reviews are ommited. So the request from last weeks still stands: Review Malmyr, so that we get a rating and can be found better on the store
2021-01-10 19:48 UTC · Community Announcements · Apoc-
Hello there! I hope you all had a great start into 2021! First things first: We are on track with our plans detailed late last year (The future of Malmyr) and will continue following that path. UX-Improvement-Patch 2 The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop". It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a
2021-01-08 12:42 UTC · GamingOnLinux
Blending together city-building, resource gathering and logistics into a fine puzzle game Malmyr is worth taking a good look at with a wonderful relaxing atmosphere. Read the full article here: https://www.gamingonlinux.com/2021/01/malmyr-is-a-thoroughly-charming-city-building-logistics-puzzler-out-now
2020-12-31 18:18 UTC · Community Announcements · Apoc-
Hello there! We collected all that valuable feedback we received since we launched Malmyr and came up with this patch fancily called The "UX-Improvement-Patch-1". Read the changelog carefully. We tried to sort it well and put the most important stuff to the top. Tell us what you think! There are still two bigger bugs hitting Linux users in the game. We think it might be some issue related to our rune display at the right of the screen. The display will be revamped in Patch UX2 and hopefully this solves these bugs. Wave 2020 a goodbye and welcome the new year =). Stay healthy and take care of y
2020-12-27 20:31 UTC · Community Announcements · Apoc-
Hello there! I hope you all had lovely christmas
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1470320/raw.
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