2026-05-29 14:32 UTC · Community Announcements · jardar
Road to 1.0Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is mostly about adding more "juice" to existing systems, adding more quests, and improving what is already there. I want to polish the things that need polish, and continue to patch the game using all the helpful feedback I get from you. I also want to make items and food feel more valuable than they currently are. With the ne
2026-05-29 12:39 UTC · Community Announcements · jardar
Changelog / Bugfix 0.8.5_15 BUGFIX: Barrel crew boarding castles did not work!! New: Longdog quest is now protected by a easier castle! If you revive crew on menu (while home) they will be sent to home island if ship is full Buy crew on home island (from world map HUD) will send crew to island if ship is full Buy crew from other islands (world map HUD) will now send crew to empty bottles if you have full ship, but empty bottles Gamepad Steam Virtual Keyboard does not show on select, but on submit (click) when selecting inputfields Fix: Island hotbar selection now deselect if the virtual mouse
2026-05-27 10:39 UTC · Community Announcements · jardar
Changelog / Bugfix Fix: Could lose focus in Ship Salvage mode using R2 Fix: Flying fish and seal (world map) despawn bug Fix: Scrollbar update for Merchant items (works with Gamepad) Fix: Scrollbar update for Equipment (had minor bugs) Fix: could not trash castle equipment using the trash button. Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets soft locked in HUD) Fix: Castle Build mode exploit using num keys Fix: Gamepad focus stuck on Gamepad Sensitivity Dropdown button Fix: Item found pop up bug Improved Gamepad Input for battle: Change: Focus left Ship/Ca
2026-05-18 20:18 UTC · Community Announcements · jardar
Gamepad - Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship. - Mouse click no longer deselect focus. - Updated the Castle tutorial slightly to show how you currently switch selection from HUD to placement mode. - Gamepad have several known glitches, and might also have places where you get softlocked. Please let me know if you find anything. I will try patch it quick. - I would appreciate if you tell me how I can improve gamepad to feel more intuitive if you find places where you don't feel the controls is fluid. Bug fix - Previously found po
2026-05-15 14:33 UTC · Community Announcements · jardar
Hurray, a new major Seablip update is now live! This one has been real fun to work on, but also super tiresome. My head has been a thousand places at once, and it has been a very hectic balancing act with long work nights and family, but I made it.I really wanted to have this update out before the 2-year anniversary of Seablip on May 17th. I hope you like the new duel mechanic; this is a key element for how I imagined tying some of the story elements together in 1.0.There is some stuff I expected to have in this update that I had to skip just because time did not allow it. I felt the most impo
2026-03-19 14:37 UTC · Community Announcements · jardar
Hello everyone, I am still here and working on the next Major Seablip Update. I expect this to be ready in middle or end of May! I haven't been able to follow up on all your messages, but my work on Seablip continue! I am very excited to get it out! ːsteamhappyːCaptain BattleHere is a VERY early work in progress video of the new Captain Battle. As you can see, it offers a slightly different perspective. I hope this will give more variation and fun experiences while playing Seablip. Your crew is cheering for you and can throw you items to aid you in battle. These items are picked from your inve
2025-12-18 17:37 UTC · Community Announcements · jardar
Ahoy everyone! Thank you so much for all the incredible feedback on the new Castle Update - it makes my job 1000 times easier when you are so good at sharing bugs, explaining what you like and dislike about the game, and discussing what you wish I would add and change. I think it is time for me to make an update on Seablip’s Roadmap. Just a quick recap first on Seablip’s milestones: 17 May 2024 - Seablip released in Early Access October 2024 - Wizard & Flag UpdateDecember 2025 - Castle UpdateI know some of you didn’t like the long wait between the Wizard & Flag to this Update. I understand you
2025-12-15 13:22 UTC · Community Announcements · jardar
NEWGame Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty FeedbackChangesRepairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).Enemy skill point balance change: reduced skill pointsEnemy Crew Level reduced slightly for ship/castle battleCrew Attack Dama
2025-12-12 18:38 UTC · Community Announcements · jardar
2025-12-12 14:01 UTC · Community Announcements · jardar
Ahoy everyone! At last, the new Castle update is now out! Thank you for all the feedback from the Unstable version. I am excited to hear what you all think. This new update brings along a lot of new content, but also a massive change in balance, hopefully giving a better experience for everyone. I will follow up closely for any feedback on this new update and start working on the next major one. I will also give you an update on the roadmap soon with more info on how we are closing in on the 1.0 release.This new expansion brings more than 139 castle parts, companion crewmates, and reimagined e
2025-12-02 16:40 UTC · Community Announcements · jardar
Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview.LanguageSpanish and Russian versions can be tested (community translated, and still WIP) New:Castle chest update: Item quick stack both ways (not dragged)Hold shift to send 5 stackRight click to send 1Crew can go to level 20!Crew learn skills on level 4 and level 10 (previous level 2 and 5)Crew experience (XP) is raised per battle, and rebalanced (you can get more experience with higher intelligence)8 more enemy castles (inc
2025-11-25 12:47 UTC · Community Announcements · jardar
You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.Seablip Feedback, Seablip Bug ReportHow do I subscribe to the Unstable beta branch?Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for yo
2025-11-11 13:52 UTC · Community Announcements · jardar
Hey everyone! I know you’ve been waiting a long time! I’ve been working hard to make the next update exciting, challenging, and fresh while staying true to core Seablip gameplay. After a lot of trial and error, I finally found the secret sauce — and I can’t wait for you to try it!I'm really excited to share with you a teaser for the "Castle Update", which will be the next major update coming for Seablip! I can't wait to see what you think! CASTLE BONANZA!! ːsteamhappyːUnstable version dropping soon ːsteamthisːSincerely Capt Jardar
2025-10-04 08:54 UTC · Community Announcements · jardar
NewAutosave is added each time you enter the world map (sailing). This can be toggled on/off in settings. Note: For old seadogs, the autosave feature is turned off, so you would need to turn it on in settings! For new players, it will start on. I know several people have requested this feature, so I hope this can be of benefit for those who like the game to save more often. Autosave is an option, so for those who like to keep the old save system, just make sure to toggle off autosaves. This should also work when you are doing a world map challenge (it saves after each battle). So those who wan
2025-09-12 16:58 UTC · Community Announcements · jardar
Hi everyone, I know you are eagerly waiting for new updates! Due to my family situation and that I am the only developer of Seablip, the journey towards 1.0 release is taking a little longer than anticipated. However, my dedication remains as strong as it was in the beginning. As my children are getting older now, I'm able to focus more on creative development. I am trying to keep steady progress, without too much stress. This means it takes a little longer between updates, as I want to ensure I am making content with quality and soul. I am sorry to all those who are eagerly waiting for new up
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