2026-05-25 15:35 UTC · Community Announcements · Shrike
Hey Everyone!Update 21 is here and has a strong focus on the much-requested mods in co-op and introduces custom asset importing as well as many other improvements!🔶 GameplaySystems:New: Single Shell reloading now has a maximum durationThis makes reload upgrades on single reload weapons much more desirableAmmo gain effects now work when the weapon is completely emptyBallistics Prediction Quest now only requires 5 cursed weapons foundDodge chance is now capped, so stacking dodge bonuses can no longer exceed the intended ceiling of 70%, leading to the game becoming unlosable.Balance Tweaks:RPG H
2026-03-20 16:32 UTC · Community Announcements · Shrike
Hey everyone! We whole-heartly welcome all new Players! Huge Shout-Out to the big Video Artist SsethTzeentach and all new Players from the Daily Deal!As you might have noticed, we were hard at work, pushing patches nearly every day. We will keep doing so and focus on Stability, UX and Qol for the moment, but as a small goodie, we added a nice quality pass on the Handguns for you to enjoy:🔶 Enhanced HandgunsUpdate 20.1 brings a quality pass on Handguns. While overall in a pretty balanced state, some had not the most interesting perks or were a bit more ambiguous in role than they should. Roles
2026-03-09 19:03 UTC · Community Announcements · Shrike
Hey everyone!We've got a long awaited update for you today with Update 20;🔶 New: Iron FortressIt's finally here! A new alternative environment for the Arctic Base.Iron Fortress, codename "D-Day" starts with a beach landing area, transistions to heavily fortified trenches and culminates in a heavily fortified fortress. From the rocky beach, to the heavy trenches, missile launch zones and concrete reinforcements, the Fortress offers a very brutalist and very Synthetik style, with heavy cover, large open areas and a lot of action. Some assets you might remember from the first game :)As the Iron
2026-02-10 16:21 UTC · Community Announcements · Shrike
Hey everyone! We are very glad about the positive reception of the Engineer Update!Update 19 is a big spring cleaning update, with a heavy focus on fixes and quality of life.🔶 Spring CleaningCore FixesFixes varied issues with chatFixed issues around turrets not shootingFixed exploits around recyclingFixed tutorial using difficulty modifiersFixed pickups not disapearing visuallyFixed negative health issue where players should have died but didn’tFixed issues around healingFixed issue with un-setting hotkeysFixed Power scaling not showing on buffs spawned by effects (scaling worked, but UI didn
2025-12-18 17:32 UTC · Community Announcements · Shrike
Hey everyone!Update 18 is now live just in time for the holiday season! We hope you had a great 2025 and a we're wishing you a wonderful start to 2026 : )🔶Highlights:New Engineer ClassSteam AchievementsClass PrestigeAttachment RefinementsLow End Performance & Loading speedQuality of life changes🔶 Weapon BalanceR2000H damage 7 > 8.2xPPQ perk shield cost 250 > 150, damage 50>75%Retuned Fusion pistol to have more burst damage upfrontKS23 now has a new PerkRayon new perk, Laser CalibrationOptimized mag for AM Tech now increases reload speed and ejection speed🔶 Attachment BalanceAttachments v3 s
2025-10-28 17:43 UTC · Community Announcements · Shrike
Hey everyone!We've got a bunch of fixes and some tweaks for you, before we work on U18. 🔶 General Fixes Eject/reload whitelisted for double keybinding. Better handling of corrupted (mod) depotfiles, ignores specific broken configs instead of aborting full import. Fixed reviving host player can lead to host being invulnerable until map change. Item swapping properly sets cooldown/charges etc on swap. Net-Shot flashing very brightly fixed. Cleaned up some outdated elements in armory.🔶 UI & Visuals Improved Extended FPS Counter. Fix for abilities having odd hover hitboxes Zir Shrine - Terror te
2025-10-25 19:46 UTC · Community Announcements · Shrike
Hey everyone!We were listening very close to your feedback and worked hard on a ton of fixes, QOL changes and improvements. U17 has a strong focus on Fixes, P2P and in-game progression. 🔶 Weapon Attachments V3Attachments V3 and Synergy items are a long way coming. While the previous attachments were well balanced and technically a good composition in a vacuum, attachments did overstep into items too much and strangely overlapped sometimes into item and ability effects, while often not having such direct effect on a weapon itself. So we wanted to make weapon upgrades more weapon based, and hav
2025-10-21 17:31 UTC · Community Announcements · Shrike
Great news, everyone! The Update 17 Test Branch is officially public and ready for testing! This is your critical opportunity to try out some major improvements—most notably the new Steam P2P Networking—before the full U17 launch in just a few days. 🚧How to Access Test Branch Right-click the game in your Steam Library.Select "Properties..."Navigate to the "Betas" tab.Select the "update17-test" (or similar option) from the dropdown menu. -------------------------------------------------------------------------------- Focus: Steam P2P Networking After many player requests, we are testing a new
2025-09-25 14:06 UTC · Community Announcements · Shrike
Hey everyone, we've got another small patch with more fixes and refinements.Fixes, Fixes, Fixes!UIMoved up item and weapon loot popup, reduced opacities, reduced weapon sizeReworked Item and Weapon popup panel to a much more maintainable systemThe ability/item upgrade shop now shows extended stats of the upgraded item/ability(We'll do further cleanups on the extended info display for the next update)Fixed issue of popup reappearing when menu was closedFixed ready menu showing power slot textFixed healthbar damage text not fading outControllerController fixed some upgrade menus selecting incorr
2025-09-17 19:46 UTC · Community Announcements · Shrike
Hey everyone! Update 16 has a strong focus on fixes and improving on the menu user experience, but comes with a good amount of gameplay refinements as-well, such as new items, better and more loot and improved upgrade progression, which we personally feel are very noticeable. We have heard your feedback about the base of operations and have greatly streamlined the experience to be more smooth, easier to understand, faster and more convenient, while keeping all the new content that Grand Operations brought.Streamlined Menu 🞙 We simplified the Menu UI and changed it to use a simple unified Tab-
2025-07-22 14:41 UTC · Community Announcements · Flow Fire Games
TL;DR:This build addresses a major performance issue that's responsible for the performance degradation we can measure during longer gameplay sessions.--Unfortunately, the new/current version of Unity has a bug in the culling algorithm of its closed-source engine section. When used with the High Definition Render Pipeline, inactive lights are tracked by the rendering pipeline anyway. When these lights are later removed (typically during scene switches), it causes unhandled error spam in the rendering loop.The core issue is in the closed-source section, but we've implemented a workaround that c
2025-07-01 20:58 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/40305564/7c2d34b1bd8def9f4d5f7aaeb0c0853515c5f895.png ⚙️Update 15.1 We've deployed a new patch with significant performance improvements, bug fixes, balance adjustments, and quality of life updates. Thank you for your continued support and feedback! 💬Performance & Stability Improvements Identified and applied a workaround for a Unity light rendering issue, causing major performance degradation over time. Fixed an issue that was spamming error logs and significantly tanking CPU performance. Fixed varied issues around lobby menus, more fixes to come. Fixed the most commonly a
2025-06-26 19:52 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/40305564/a5bea278914d097e503bcc75bb9f03affb5f9efa.png Hey everyone! Sorry for the very long wait. This is the biggest update we have ever done by a mile and left no stone unturned. We really put blood and sweat into this and tried very hard to provide you a much higher production value iteration of the Synthetik franchise. We really hope you enjoy! As always, leave us your feedback in the Steam forums or Discord, have fun! - Team Flow Fire Games Info: If you have performance issues, please try update your drivers! As this is a DX12 version, you might encounter some first tim
2025-04-03 15:40 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/40305564/af888ddc8b42c7f7e1eb31157be2aa9c65a50e9f.png Hey everyone! We know it’s been a while since our last major announcement. While we've been sharing updates on Discord and the Steam forums, not everyone may have seen them, so here’s a larger write-up: 📅 U15 Grand Operations Status We’ve been rolling out new builds weekly, and we’re nearly ready to begin multiplayer testing. The latest builds are quite stable in singleplayer, though there are still a few issues to iron out. You can currently try out the beta of U15 – Grand Operations on the testing branch! See the botto
2024-08-02 14:27 UTC · Community Announcements · Shrike
Hey everyone! Today we want to give you a overview of what is to come. As you may have read, we are currently working on Grand Operation which is a really huge update and might need a bit more time, but it will be one of the biggest leaps we have taken as a studio. Keep in mind that all things are never set in stone and we always do what is best given the current situation / plans might change. {STEAM_CLAN_IMAGE}/40305564/482ca1b574e868c25c1d69a3885915bcd8ae3e88.png Keynotes: Focus on out-game elements New Base of Operations Construct varied Buildings Unlock perks and features Interact with NP
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