Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
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2026-08-24 19:26 UTC · Community Announcements · Bright at Midnight
•Demo Added a demo to the Steam Store Page. The demo includes the tutorial and 6 different preset clients for a curated look at what The Chaser's Voyage has to offer. The Chaser, Proto-Chaser, and Neo-Chaser insignias are all unlocked in the demo, but the other Insignias are locked. The Flight Simulator and Records are unavailable in the demo. Some Crew Journal entries are unlocked in the demo, but the other entries are locked. • Pirates: Pirate's special cargo dialogue now also plays when the player is carrying a Imperial or UGS Smuggler, same as when they have a Supply Officer or Merchant. •
2026-04-22 00:36 UTC · Community Announcements · Bright at Midnight
In this update we add automatic bookmark saves and a few other quality of life updates in addition to a bunch of bug fixes. • Bookmark Saves: Bookmark saves are now made automatically at every client planet and mid-jump. Bookmark saves are no longer deleted when resuming a voyage, but do get deleted when starting a new voyage, quitting a Captain or Ace mode voyage, getting a game over, or completing a voyage. • Flight Simulator Changed the Encounter preview for Battleship Pursuits from "Imperial Pursuit" and "UGS Pursuit" to just "Battleship Pursuit". • Tutorial: The Quit Game button in the Tu
2026-02-24 02:13 UTC · Community Announcements · Bright at Midnight
We've got a bigger small update for everyone today! We adjusted a handful of insignias (as well as added engine color effects to each insignia), adjusted some balance, and fixed some bugs. Enjoy! • Asteroid Field: In Medium Density Asteroid Fields, small asteroids are more likely to appear and large asteroids are less likely to appear. In High Density Asteroid Fields, small asteroids are even more likely to appear and large asteroids are even less likely to appear. • Bounty Hunters: When hit by ion weapons, there is a chance one of the hunter's systems will be depleted for a short while. • Fig
2026-01-24 00:34 UTC · Community Announcements · Bright at Midnight
• Bounty Hunters: Bounty Hunters can now recover up to their max hull before encountering the player again, instead of being capped at 75% or 50%. • Bug Fixes: Radiation Storms will now only disable Pirate and Bounty Hunter systems once combat has started. Fixed an issue when, after restarting an encounter, certain music would not play if it transitioned from music that has an intro and not just a full loop. Voice lines that are stopped by death and are the next line to play after death will no longer not have subtitles. When leaving a fleet or space port, the background music will no longer r
2025-10-13 20:46 UTC · Community Announcements · Bright at Midnight
• Clients: Added some more names to the client name possibilities. • Crew Journal: Added a Mark All Read button to the Crew Journal. • Difficulty Tiers: Removed the 9 guaranteed encounters from the beginning of Voyager and Captain Modes. Clients in Tier 1 no longer offer less money. Encounter combination possibilities in Tier 1 now match Tier 2. • Insignia Info: Made it clearer that this screen displays the currently equipped insignia's effects. • Options: Keyboard Settings are now locked when Gamepad is the current control scheme and vice-versa. • Tutorial: Decreased the time it takes to clos
2025-10-02 23:12 UTC · Community Announcements · Bright at Midnight
• Bug Fixes: The game will no longer start in the tutorial if the player has already completed it. • Typos: Fixed the typo in "It was to be used for emergency medical treatment, but the device never made it past the prototype phase." in Nila's comment on the Nygothan Crew Journal Entry.
2025-09-29 17:07 UTC · Community Announcements · Bright at Midnight
It's finally time. Thank you all so much for your support during our voyage through Early Access, but now a new one begins! The Chaser's Voyage has officially launched! It's been quite a long journey to get here, but it's been worth it. There were some small tweaks we made transitioning out of Early Access and into v1.0, so you can view the patch notes for this update below. (There are also a LOT of bug fixes in this update!) Patch Notes for Update 1.0.0.05: • Credits: Updated the credits to include Audio Editing, Additional Audio Editing, and Chibi Crew Art. Updated the Team Pets section. • F
2025-08-26 20:55 UTC · Community Announcements · Bright at Midnight
It's finally time, this is the final big update for The Chaser's Voyage before we leave Early Access and officially launch the game! We plan to launch around the end of September / the beginning of October, so get excited! This update is no slouch, with a big focus on redoing and finalizing the whole Options menu and making some final bigger balance changes centered around damage and clients. Also, with this update the entire game is now controllable with a Gamepad. See you soon for launch! Patch Notes for Update 0.10.0.09: • Clients: Changed the following clients' Jump Count ranges: Altruist:
2025-03-28 01:58 UTC · Community Announcements · Bright at Midnight
We've been cramming away at one hell of an update for The Chaser's Voyage. This update doesn't contain one single big change like the rest of our big updates, but instead is crammed full of a bunch of random changes we've wanted to make for while and even more bug fixes. This is our last big planned update before we tackle finalizing the options menu, so we wanted to go all out! Patch Notes for Update 0.9.0.14: • Battleships: The Battleship laser shots now cast more light on nearby objects. After communicating in a Space Battle, your allied Battleships will no longer fire when near the player.
2024-11-21 22:15 UTC · Community Announcements · Bright at Midnight
In this update we've added the Flight Simulator! This is the training / practice mode for The Chaser's Voyage that we've been using to test the game, but now made pretty and accessible to our players. In addition to the Flight Sim, we made a couple small changes to how mines work as well as fixed a lore inconsistency and sneaky bug. Patch Notes for Update 0.8.0.03: • Flight Simulator: Fully enabled the Flight Simulator. The Flight Simulator contains all hostile encounters, obstacles, and storms, allowing the player to practice any encounter they want. The player also can customize the damage t
2024-10-02 01:16 UTC · Community Announcements · Bright at Midnight
• Bug Fixes: Background Asteroids and Sentries now spawn correctly in the Tutorial. When using a PlayStation gamepad in the Tutorial, once the player has fully repaired their hull while docked, the Start/Stop Repairs notice should correctly be replaced by the Repairs Completed notice. • Typos: Changed the subtitles for Tutorial Line 4 in Scene 5 from "Of they they do" to "Of course they do"
2024-09-24 23:52 UTC · Community Announcements · Bright at Midnight
In this update we've added the feature for multiple obstacle types to be active at once, a few balance changes (to account for both the more dangerous Obstacle Combos and a serious bug fix affecting how in-game time progressed during Autopilot), and we fixed a ton of bugs! Patch Notes for Update 0.7.0.05: • Clients: Clients now offer 1.3 times more Units. This is to offset the longer in-game time it now takes to finish a jump due to fixing the Autopilot time bug. • Crew Journal: Edited "KTC CEO Defends Illegal Minefield After Fatal Disaster" to match up with the fact that Battleships can pursu
2024-08-12 22:33 UTC · Community Announcements · Bright at Midnight
• Bug Fixes: The Unlock Progress for each Alphabetical Planet Category will now update correctly. Rapidly pressing the Confirm button on a gamepad after opening the Crew Journal via the Select button will no longer cause button navigation issues.
2024-06-27 08:32 UTC · Community Announcements · Bright at Midnight
This giant update for The Chaser's Voyage contains the long awaited Crew Journal, a big Quality of Life change to voice line randomization, and a bunch of bug fixes! Patch Notes for Update 0.6.0.06: • Crew Journal: Added the Crew Journal, a collection of over 300 written lore entries that unlock as the game is played. Each entry in the Crew Journal also has written commentary from your crew. The Crew Journal is accessible from the main menu and the pause screen. On Mouse & Keyboard controls it is also accessible on the mid jump screen. During gameplay with a gamepad, the "Select" style button
2023-11-13 19:37 UTC · Community Announcements · Bright at Midnight
• Obstacles: Made it less likely that the big ship pieces in the background will be overlapping in Ship Graveyards. • Voyager Mode: The player can now change their system power and activate the Space Jump Drive while the Chaser is respawning. • Bug Fixes: The Docked Options and Save Data UIs in the Tutorial will now correctly be the default UI color, rather than the player's custom color. The Space Jump Drive's progress bar will no longer sometimes be empty when the Jump Drive is damaged while it is fully charged and flashing. Fixed a bug that prevented the Space Jump Drive from activating if
Full appinfo as delivered by Steam PICS, changenumber 38294294. Also at /api/app/1473130/raw.
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