Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2026-06-10 15:45 UTC · Community Announcements · Artimus
Hello dear community!Things are getting serious on the road to release. The first of two planned beta testing phases has begun. This update now contains all the essential features. Accordingly, this update really packs a punch, even though the last one was only four months ago. Now I can finally make full use of all the systems I’ve built, and you can see that right away in the huge list of new features.This is therefore not a regular update; instead, you can switch to the beta version yourself to see and test the new features in advance!Over the coming months I’ll be working on finishing the
2026-03-26 17:15 UTC · Community Announcements · Artimus
Hello community!Everything is getting more expensive, and life is getting tougher for everyone, but I believe that games should be affordable as a form of recreation. I’ve also received feedback from some of you that the price for Runika is a bit high.When I set the price for the game, the general expectation was that games would become more expensive. However, prices have actually been going down, and based on your feedback, I’ve decided to lower the price.To make sure no one felt disappointed about having bought the game at a higher price the day before, Runika was on sale at a significantly
2026-02-28 13:20 UTC · Community Announcements · Artimus
Hello community!It was about time for a proper intro for the game's story and now it's here! Along with the intro, this update also brings lots of visual improvements and a bit more game feel.Replacing the old intro was important to me, especially since this will likely be the last update before the full release.Have fun exploring! WARNING: Spoilers ahead!Story IntroThe new story intro finally introduces you to the game's story. Until now, a lot of the lore in the intro only existed in vague dialogue or in my notes. To wrap it all up nicely, the intro takes place in a separate map built specif
2026-01-24 15:11 UTC · Community Announcements · Artimus
Hello community!Don’t worry, Little Legends is still Little Legends, but it’s getting an additional name!Why Runika?I often noticed that "A World of Little Legends" is hard to remember for many people. The name originally came from the style of the characters, whose heads are almost as large as the rest of their bodies. However, a name that needs to be explained isn’t a very memorable one.During of the project, I realized that the game needed a story. With that came a name for the world in which you spend most of your time: RunikaThe two parts are now coming together. The more descriptive name
2026-01-20 16:42 UTC · Community Announcements · Artimus
Hello community!Thanks to your support, Little Legends evolveed and has taken a very different path than originally planned. Now the time has come to take the steps toward the full release!A "little" later than initially expected, but I think it was worth it. With your feedback, the original open-world sandbox concept was expanded with a storyline and a village full of people.Making these two “worlds” compatible with each other required a lot of additional technical work, but I think the result speaks for itself. Little Legends now combines a sandbox world with a playable story.Because of this
2025-12-10 17:51 UTC · Community Announcements · Artimus
Hello community!It took six months, but I finally managed to get the Dungeon Update ready just in time for Christmas! This update continues the story, brings lots of new items to discover, and Sao has some new festive Christmas outfits for you.The update has been tested over the past three weeks, allowing me to fixa bunch of bugs. As always, new features go deep under the hood, so if you run into any issues, please reach out to me on Discord. I can usually release a fix quickly.You’ll need to start a new map for this update because some changes have been made to generated locations.Have fun ex
2025-08-01 11:47 UTC · Community Announcements · Artimus
There are some new features, and I am constantly surprised by how many topics I am currently able to include in these updates. Due to the procedurally generated map, it is often not possible to integrate new objects into existing game saves. However, I always try to make it as backward compatible as possible with your game saves.QuicktravelThe Danu statues around the world are now finally available as fast travel points. However, to activate them, you must offer them a Danu sphere. In your existing saves, you can craft these directly, but in newer saves, you must first obtain a crafting recipe
2025-06-03 19:06 UTC · Community Announcements · Artimus
Fun with bombs! You'll have to collect a few different items, but then nothing stands in the way of bombing fun! :> {STEAM_CLAN_IMAGE}/40004523/fdafe018802af957fe3c153651518c13ea48d615.gif New objects You can now craft "Kindlegrit" in the Cauldron. You can now use kindlegrit to make bombs at the stone anvil. Pick up bombs with the interact button and throw them with the attack button. You can now craft repair kits. You can now repair non-magically repairable items at the repair table. You can now make threads at the tailor's table. These will replace ropes for many recipes. "Rift Spire" mushro
2025-04-23 14:55 UTC · Community Announcements · Artimus
It's time to swing the pickaxe and collect iron, because minecarts are on the loose! This is one of several preparation updates for the first dungeon, so full speed ahead and don't get derailed! New objects You can now craft wooden and iron minecarts, each with different speeds. New features Tools now have freeze frames when used. The sword animation now has 3 hit-stop frames when hitting "soft targets". Your character now "shakes" when you hit a "hard target". Graphics A new water shader is now active for all game characters. The desert sand tileset has been improved and now uses alternating
2025-02-25 17:56 UTC · Community Announcements · Artimus
Big updates always bring some bugs with them. I therefore want to say thank you to everyone who helps me with testing and enables me to find even the most unlikely special cases!
2025-02-13 15:04 UTC · Community Announcements · Artimus
Happy Valentine's Day to all of you! It's a bit close, but I managed to add a little Valentine's Day treat: Rain of Hearts! In addition to this nice little gimmick, this update brings a bunch of significant performance improvements and two new enemies. The technology behind the enemies in particular will allow for more individual enemies and animals in future. Specific modules such as a sleep module or improved awareness of the environment for social aggro are just two of them. Have fun and thank you for all the great support!
2024-12-14 14:34 UTC · Community Announcements · Artimus
This small update contains a few fixes, but also finally the ability to run! The implementation for this is not yet completely finished, as a performance update for map generation is still needed so that you can move faster without experiencing loading effects or stutters. New features You can now run with Shift or X . Your character will move 25% faster and consume stamina. Wealdheim houses are now locked at night. Adjustments Tari moves slightly further away from the player character so that she is less likely to get in the way and accidentally start a conversation. Technology Colliders for
2024-12-07 10:09 UTC · Community Announcements · Artimus
Dear Little Legends Community, The year is coming to an end and I have a big pre-Christmas present for you! With this update, the first three bosses in the game world have finally been completed. This is also accompanied by a considerable progress in the story. As always, many other things are also included in this update. Hence, you can now buy Christmas trees from Sao or fill bottles with milk for baking. Tari, the Spectaria, now also has one or two little surprises in store, so I hope you enjoy exploring this update. Of course, as always, some things in the world cannot be respawned. I ther
2024-09-27 20:19 UTC · Community Announcements · Artimus
A long year and a half have passed since Blargh found his way into Little Legends. With Aztetor, the second of the three Rift Guardians is finally entering the game. Of course, a lot has also happened in the background and, in addition to new items, there are also new Halloween and Christmas effects! I'm already working on the third Rift Guardian boss in the background. Unfortunately, you will have to start a new savegame to fight the new boss. Special places will not be re-spawned to prevent your builds from being destroyed. New mobs You will find the new boss “Storm Crystal Aztetor” east of
2024-08-17 10:48 UTC · Community Announcements · Artimus
The Wealdheim update has made it possible to leave the Runika map by entering buildings for the first time. Some objects were not yet designed for this and therefore always started growing from zero. This also happened if you moved too far away from your farm, for example. This update finally brings almost all remaining growth objects to the new system. As always, I have included many more things in this update package. Have fun exploring! New objects Rumor has it that Jabbar now has an oversized red witch hat on offer. You can now craft a stone stool at the crafting table. You can now create
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