Requiem of Reuinis is released!
Our latest game, Requiem of Reuinis, is released on Steam just now!Check this link for details:
"Soulestination" is a magic tower (fixed-value strategy RPG) game that incorporates meta elements. Players need to control Rovia as the savior, fight the enemy in the process of exploring the world, and gradually see the essence of the world.
| App ID | 1477330 |
|---|---|
| App type | Game |
| Developer | Zaxiquej |
| Publisher | Zaxiquej |
| Homepage | https://zaxiquej.net/gamedisplay.html |
| Release date | 2021-01-06 01:30 UTC |
| Release state | released |
| Localized names | english Soulestination schinese 魂之归宿 tchinese 魂之歸宿 |
| Store page | store.steampowered.com/app/1477330 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Game.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:08 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24205034 | 2026-07-14 16:40 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228985 | windows | from app 228980 · shared install | ||||
| 1477331 | windows · schinese | 328.74 MB | 296.06 MB | 1893875578085549521 | ||
| 1477332 | windows · english | 316.54 MB | 291.61 MB | 6755349483487169805 | ||
| 1477333 | windows · tchinese | 350.59 MB | 305.18 MB | 5389152429647488405 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24205034 | public | 2026-07-14 16:40 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Our latest game, Requiem of Reuinis, is released on Steam just now!Check this link for details:
Modifications: · Fixed several passing issues on some maps. · Fixed a bug that some auras may not trigger in several circumstances. · Minor adjustment Thanks to everyone who found bugs and made comments! Happy new year and here's first update in 2025!
Modifications: · Modify the golden crystal in Walheim. Now touching it without holding a golden key will not make it unbreakable. · Fixed a typo in the equip menu. · Fixed a really rare bug in the boss fight with Ja'rez the Interrogator (for the special date). · Fixed a bug in the boss battle of Flower of Eternity, where if you press the Z key really fast, the player might turn before the enemy's skill was triggered. · Minor adjustment Thanks to all friends who found bugs and made comments! It is a bit surprise that it's more than 1.5 years from the last update. The new game is in develop and
Modifications: · Adjusted the mechanism of "Spear of Purify", now it will not deduct physical attack multiplier due to any other equipment with negative health regeneration. · Fixed the bug that the battle process might not match the battle result in some cases · Fixed several incorrect tile passages Thanks to all friends who found bugs and made comments, and happy 2023 & the second anniversary (though a little bit late)!
* It's not the announcement for an update. The collectible trading card and point store for Soulestination have now been implemented. Happy Children's Day! Enjoy. (If you are not a child, please pretend you are and enjoy.)
· Fix the bug that some events might be incorrectly triggered. · Fix the bug that occurs when the players tries to undo directly after a throw was triggered. Thanks to all friends who found bugs and made comments!
· Fix the bug that the event may be skipped when the player clicks the mouse too fast · Fix the bug that sometimes undoing a throw will result in a loop, preventing the player to load previous undos. · Move some important content from the wooden sign also to the hint. · Some players complain that they might miss useful information if they did not turn on hints (such as the ctrl key to skip the article, the Setting, etc.). Those parts are emphasized in the text. Thanks to all friends who found bugs and made comments!
· Fixed a bug that the game might crash when pressing Alt without saving any equipment combination · Fixed bugs in boss and plot performances · Added warning at the end of the first chapter so that there is less possibility that the player overwrites the protection file by ignoring the plot. (Which might further result in that the player delete all his/her save file) ` Fix the bug that event might be interrupted when hotkeys are pressed in high frequency. Thanks to all friends who found bugs and made comments!
· As some players reported that in the Novice mode, they will still run out of key and get softlocked, now when you trigger the crystal without corresponding key in Novice mode, additional 3 copper keys and 3 silver keys will be added. · Minor compatibility adjustments · Bug fix Thanks to all friends who found bugs and made comments!
Update features: · New feature: hold Alt to automatically set to the Outfit that minimizes the battle damage (P.S.: Only damage will be considered (not Soul or Crystal), and only Outfits saved by W with being checked.) · Improve Undo with Crystal-breaking (with throw, it is under examination now) · Minor rebalance · Added a few extra tips · Bug fix Thanks to all friends who found bugs and made comments!
Update features: · Allow the player to full screen (see the previous one for details) · Adjusted the battle process, it will now start slower, and accelerate as the battle progresses. This adjustment ensures that the player can see the text at the beginning clear and also shorten the battle time for longer turns. · The two gold crystals at the entrance of the Walheim have been modified that when you break one of them, you cannot break the other. This prevents the player from breaking both of them, resulting in insufficient gold keys to proceed. · Fix incorrect descriptions in a few achievement
Updated feature: · Remove the prohibition of fullscreen, now you can enter/exit fullscreen mode by hotkey Alt+Enter · Bug fix This update did not reach the amount of normal version iterations, but this feature needs some explanation so an announcement was made. Some mechanism in some areas of the game conflicts with the full screen with non-technical issues that are impossible to solve, so the full screen was disabled at the beginning; But when Enterbrain designs the engine, they made all games using the same engine share full-screen parameters and that is encapsulated in the engine. So unless
Updated feature: · Optimized the mouse pathfinding AI in maps with altitude difference · Added WASD movement which can be enabled in Setting. (Recommend to be used with Mouse) (Some default hotkeys takes these keys, so if you want to use it, remember to set those hotkeys into other keys) · Improve number input, now you can directly input numbers there instead of using arrow keys (You still can use arrow keys if you wan to) · Now you can choose the number you want to use when using Soul Crystals in menu to restore Soul. · Added a few extra tips · Bug fix Thanks to all friends who found bugs and
Updated feature: · Optimized the mouse pathfinding AI (the pathfinding is now more correct, and will not be stuck on bigger maps) · Added Novice difficulty that is easier than the original Simple difficulty, which can be entered by adjusting the difficulty coefficient; It is suitable for players who only want to experience the plot, players who cannot tolerate being stuck and need to load back, or players who want to experience killing without making any strategy · 1 additional gold key added in normal mode 3 additional gold keys added in simple mode or below so that the players have much less
Updated features: preliminarily add minimap to the game (press and hold key R to open in default) add some additional hints Bug fix Thanks to everyone who reported bugs or places that need improvement!
Full appinfo as delivered by Steam PICS, changenumber 38255326. Also at /api/app/1477330/raw.
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