Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 16:24 UTC · Community Announcements · Lions Shade
This update mainly focuses on internal system improvements and interface enhancements. The central part of the interface (health bar and special actions) has been redesigned. In some places, the text display format has been adjusted so that small numbers and icons are displayed more clearly. The quest modules interface and task list now disappear over time and refresh whenever you make a change or open the inventory, map, or main menu. Control prompts disappear over time (except in the starting headquarters). Minor fixes to enemy behavior. Additional system optimization of storyline scripts. T
2026-09-02 14:40 UTC · Community Announcements · Lions Shade
In the “Old City” level (bridge explosion), the player can now jump into the water. Added the possibility to quickly switch between special abilities while the inventory is open. The default key for Special Ability 2 is now Alt instead of Ctrl (this will only affect new players) System changes to enemy behavior. (Enemies can now roughly determine the player’s location based on the sound of a gunshot—even when the player is invisible; the invisibility algorithm has been improved; target tracking has been improved when the character is in a vehicle—previously, no one could see an invisible pilot
2026-08-28 16:28 UTC · Community Announcements · Lions Shade
Once again fixed an issue where the character would slide down significantly after stopping on stairs. Fixed a bug where activated slow motion would remain active if the player switched to another special action. If a character sits by a fire and the fire is moved away, the character will stand up automatically without blocking the controls. Minor fixes to navigation and keyboard/gamepad UI functionality. Hair physics have been adjusted so that hair does not get stuck in the neck during certain movements.
2026-08-27 12:05 UTC · Community Announcements · Lions Shade
Added some kind of step-by-step objectives and UI highlights on the Island to guide players in establishing a starter base. Added text signs hinting at the island’s availability from headquarters. Added special hit markers when shields are hit with inappropriate weapons. Fixed the behavior of the quantum shift over the network. Fixed physics behavior at high FPS.
2026-08-23 19:42 UTC · Community Announcements · Lions Shade
This update focuses on balance changes. Player survivability in combat has been slightly increased, and the simplest enemies (screamers and satyrs) have been slightly weakened. Changes to special abilities also make the game even more dynamic. The special ability “Static sectoral shield” has been replaced with “Quantum Shift.” The shield wasn’t very useful, since its main function was to protect against plasma. And the main plasma enemy (the worm) is usually too mobile and could fly right around this shield. Also, once the bubble shield turns white at a high level and also protects against pla
2026-08-20 16:26 UTC · Community Announcements · Lions Shade
Archery has been improved. Arrow speed has been increased (5x). The aim does not turn off after each shot. Shooting sounds have been improved, and a “satisfaction” sound has been added when a shot hits the enemy. The highlight for arrows indicating they can be picked up has been changed. It is now a subtle blue glow instead of a green marker (which slightly ruined the aesthetics). Small video clips have been added to the Olympic rifle upgrades window. The appearance of the smelter has been changed.
2026-08-17 16:33 UTC · Community Announcements · Lions Shade
More than a hundred changes to the English localization/voice, especially in the last sectors of the game. Changed Sofia's phrases in the "Great Gate" level. After the introduction of wing flight, the old phrases were no longer quite relevant. Reduced the crafting cost of RGB set elements. Changed the design of the Icarus chest.
2026-08-12 13:48 UTC · Community Announcements · Lions Shade
Trading Cards have been added! The character can now swim in water. The “South Station” level has been modified/expanded; the shoreline barriers have been removed, so you can now jump into the water. The Quantum Leap now stores 10 items per inventory slot. New building elements: special decorative tiles. More icons to choose from for the info screen with icons. Minor changes to the final level. Additional graphics optimization. Built on a newer version of Unity (which is why the update size is slightly larger than usual)
2026-08-05 20:00 UTC · Community Announcements · Lions Shade
Olympia: All of Icarus’s equipment items are now marked on the map. New building components: copper smelter, info-screens with icons, info-screens with enemies, and something like road arrow signs. The info screen can now also display the time until the next enemy wave arrives. New resource: copper ingots (prices for building components that temporarily used copper ore have also been adjusted) The slot capacity limit for all building materials and raw materials has been raised to 100. (Only silicon wafers remain capped at 200.) Glass was incorrectly set to 200; it is now also 100.
2026-08-03 20:17 UTC · Community Announcements · Lions Shade
Additional indicators in Olympia; minor changes to the location. Minor fixes to UI and graphics. Fixed stuttering in the Colossus animations.
2026-07-31 09:41 UTC · Community Announcements · Lions Shade
Olympia: an infinity icon has been added above respawning turrets. Turrets whose respawn depends on the nearest major enemy now have an additional beam indicating which specific enemy they are linked to. Olympia: peak patch has been adjusted; rocks were replaced with flatter ones for smoother traversal with less camera jitter caused by noisy surface. Worms' player detection radius has been reduced by half. The quest module for sniper shooting has been expanded. After 20 consecutive shots, the effect is no longer reset on a miss. The duration of wings from Power Platforms has been increased fro
2026-07-29 17:17 UTC · Community Announcements · Lions Shade
Olympia: A number of changes have been made to simplify the run and reduce its duration: the number of enemies has been reduced, the number of respawning turrets has been reduced, and the Morning Star has been modified—its quantity in the location has been halved. Added another chest and leg armor piece from the Icarus set for a better co-op experience; added a Zeus voice line about it. Added portal connections between the peak and all of Olympus after a certain stage of the playthrough for quick navigation. Added Sophia’s comments regarding the path up the peak through the aqueducts and the r
2026-07-17 16:27 UTC · Community Announcements · Lions Shade
The mysterious structures on the Island are now active! This update also makes the final level easier to complete and adds new building elements. I hope you’ll enjoy the automation features. There isn’t much resource management in the game, so I wanted to avoid making the automation mechanics too complicated. Thank you for playing AI Olympius and helping to make it better with your feedback and suggestions! With every update, the game gets closer to leaving Early Access, though there’s still a lot of work to be done. Island: A new storyline element has been added, related to the recently intro
2026-07-06 16:49 UTC · Community Announcements · Lions Shade
Most of the changes are focused on the final stages of the game, with the aim of improving the gameplay experience and reducing frustration. Crossroad level: movement during the final phase has been significantly simplified. Eye of the Storm: Minor changes have been made to make it smoother to play through. Desert Hunt: number of attacking strikers has been reduced, and the number of scout factories has been reduced by 1. Heart of Elysium: the stairs leading to the Great Portal no longer require the insertion of unstable Olympic shards to avoid having to exit the level to obtain particles else
2026-07-05 06:30 UTC · Community Announcements · Lions Shade
Fixed a critical bug related to scrap mining. When mining, the resource was counted in minimal amount, and sometimes was replaced by concrete instead. At the “Desert Hunt” level, captured factories near activated obelisks will not lose their charged Olympic particle to ensure the player remains constantly protected from enemies. The hoverbike’s acceleration speed has been increased; hoverbikes now do not take damage from collisions with the environment. The “Hunter” hoverbike’s missile launcher ammo capacity has been increased from 10 to 24. Missile damage has been increased from 40 to 50. Rel
Full appinfo as delivered by Steam PICS, changenumber 38799295. Also at /api/app/1478970/raw.
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