key fix part 2
fix for levels 14 & 15
While chasing a stolen magic crystal, you discover an ancient underworld civilization. Explore this realm, fight its armies, and reveal its lore in this hand-painted, action-adventure platformer.
| App ID | 1479830 |
|---|---|
| App type | Game |
| Developer | Gemboi |
| Publisher | Gemboi |
| Homepage | https://gemdeeps.weebly.com/ |
| Release date | 2020-12-21 09:34 UTC |
| Release state | released |
| Controller support | partial |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/1479830 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Gem Deeps.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8783812 | 2022-05-21 07:17 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1479831 | windows | 900.83 MB | 111.24 MB | 4331196139017680748 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8783812 | public | 2022-05-21 07:17 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
fix for levels 14 & 15
This patch addresses missing keys at some mobs. Players with faster rigs used to experience this bug since the older iteration of the game based action on how fast your pc handled the physics. This is not the case anymore, but some bugs stayed hidden.
Full list of changes Gameplay Heavy and light attacks are getting separate buttons. This change will enable faster shooting and more fluid gameplay. Controls are getting rehashed, so now there are more convenient control setups for the keyboard and controller. Stamina balancing - some activities were draining too much stamina at the start level, so new changes address this problem. AI Plants sometimes pause mid-attack, breaking their attack loop. This patch fixes this problem. Level Design & Effects The bug where some of the traps were not colliding with the player - fixed. New sound effects f
{STEAM_CLAN_IMAGE}/39224674/8a293e9620ad91ec216aeef97f36944495196acd.png Hello friends! Update v1.35 is here, and it brings several changes and fixes. Most important is that heavy and light attacks are getting separate buttons. This change will enable faster reactions and more fluid gameplay. Check the list of v 1.35 changes here. With this update going live, there will be a 25% discount for a limited time. Grab the game while at a weeklong deal!
Hello friends! Gem Deeps is getting updated! Very soon, you can expect a new set of changes to go live. {STEAM_CLAN_IMAGE}/39224674/8a293e9620ad91ec216aeef97f36944495196acd.png Among other changes, the most prominent is going to be a change of controls and reaction time. The new setup will separate light and heavy fireballs. This change will allow for a faster reaction after button press and overall more fluid gameplay. Expect the update to go live on the 15th of November. In the meantime check out the combat guide.
{STEAM_CLAN_IMAGE}/39224674/e77833d8d34cd2488a1f096d02ad3cd5b53dcc3b.png Welcome to the Steam Summer Sale! Gem Deeps is now 30% off until 8 July! Visit Gem Deeps page and grab the game while the sale lasts!
Hello Friends, The update is here, the biggest yet! One with critical changes and gameplay tune-ups closest to my original vision. The game is harder, the camera is more precise, and enemies have more attack patterns and better reasoning than before. {STEAM_CLAN_IMAGE}/39224674/9acd55290bcd544ad4df0b44555a17a0b7d69915.png A newly released combat guide explains some of the changes. Check out the full list of changes here. Until 8 July a special summer price is in place! Thanks for your support! Visit the store page & Wishlist the game!
Hello friends, I have been busy since April preparing this major update. A lot of good things coming - bug fixes, AI polish, and gameplay tweaks. Changes range from Camera follow to more attack patterns. {STEAM_CLAN_IMAGE}/39224674/8a293e9620ad91ec216aeef97f36944495196acd.png Check out the full list of changes coming in the latest version. Camera Better camera placement Tighter camera follow AI refinement more attack patterns better perception telegraphed high risk/reward attacks Animations added precision on NPC animations timings tweaked animation based attacks Level Design platform optimiza
Hello Friends, Since the start of the year, I have been working hard on numerous changes and fixes, and now I am excited to release a new patch for Gem Deeps, full of improvements for you all! {STEAM_CLAN_IMAGE}/39224674/fbf634b3179485a75a15149050264fa0e42dac8d.png Changes Optimization Texture resolution lowered on some backgrounds Better particle implementation Light optimization {STEAM_CLAN_IMAGE}/39224674/61126acbc647728b6657ef748c5c8240e3b0fd8b.png Graphics Added new lights on crucial places Added lights fx on explosions New and fresh sprites New backgrounds and level design {STEAM_CLAN_IM
{STEAM_CLAN_IMAGE}/39224674/fbf634b3179485a75a15149050264fa0e42dac8d.png This is a big chunk of fixes and tune-ups worked on since January. I'm hoping the patch to go live in mid-April. A lot of areas are covered, but the main focus is a progression curve and enemies AI. Some old mechanics rehashed - enemy behavior randomizer. More complex combat tactics. wishlist
For a limited time, the game will be at a special discount of 33% off. The event will be live from February 11 to 15.
You can check out the game now by trying the free demo of the game. After new updates and changes that have addressed player controls and the number of changes to character gravity and collisions, it was only fair to allow you to try out the new gameplay. Accumulative changes in version 1.32 : -Camera fixes ( better following ) -Gravity tweaking ( the player has more time to maneuver while in the air) -Collision refinement ( some platforms and walls fixed ) -Ui changed regarding the new controls -Enemy balancing ( not so steep learning curve )
Number of changes regarding controls of the character and UI Changes in v1.32 build -Keyboard controls offer more freedom to the player -Multiple control schemes -UI now adjusted to the type of preferred control schemes -Bugs regarding some of the collisions fixed
Here is some gameplay after the newest patch. Changes for v 1.31 patch -fixes on some of the collisions -finer gravity tweaks -enemy balancing -minor bug fixes
There will be an update on 2 January to fix a few bugs and make some improvements. That will be the first post-release update. Here are the contents of this update: -Tweaked Physics. The player has more time to maneuver while in the air -Camera follows the character more tightly -Platforms are more reachable I wish you all the best in the New 2021 !!!
Full appinfo as delivered by Steam PICS, changenumber 34860719. Also at /api/app/1479830/raw.
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