Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:34 UTC.
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2025-03-15 17:48 UTC · Community Announcements · Verde
Version 1.4.1 - 15/03/2024 Verde's Notes Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun! Big Changes Experience System reworked Level is no longer capped at ~1600 due to floating point arithmetic Experience multipliers now apply to everything, including now passive experience and experience from suppl
2024-03-08 18:56 UTC · Community Announcements · Verde
Version 1.4.0 - 08/03/2024 - Lightning Round Additions Time Controls Allows speeding up the game by 2x, 3x or 4x. Disabled when too many structures are damaged or when a lag report is generated Challenges 7 Challenges under the new Simulations Mission tab. Each challenge unlocks an upgrade with their theme once they are completed. Build Saving You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number Upgrades Purple Upgrades: Static: Projectiles create lightning on impact. 7 Challenge-related upgrades Specializations 2 new specs, one for minefield dep
2024-01-05 00:00 UTC · Community Announcements · Verde
Hey people, now that the winter sale has cooled down a bit and I got I break to work on late-game stuff again, here is a balance patch specifically focused on the late game (>50% equipment completion) There is a big focus here on allowing the player to make multiple value drifts, as well as making it possible to transition to a more defensive-oriented strategy as enemies become stronger in later drifts The next big update will probably be focused on general content like new upgrades, new equipment, and more enemies. With few changes to the gameplay loop itself other than allowing several diffe
2023-12-19 17:47 UTC · Community Announcements · Verde
Hello everyone, Verde here. First of all, I would like to thank you for the massive wave of feedback I'm getting from the last update. I'm here to make myself a little bit more transparent about what issues I'm working on right now, what is being fixed, and what has been fixed. My current focus for the next hotfixes is the following: Fixing the overwhelming strength(not number) of enemies that come around 5-minute marks: 5:00; 10:00; and 15:00.. there currently is a cascading effect when you cannot kill the first ones as soon as possible, making the next ones even stronger. Making time spent o
2023-12-16 19:28 UTC · Community Announcements · Verde
Role of Hex Version 1.3 Additions Tech Tree A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops Most equipment are now more limited in terms of where you can find them Increased max levels of every equipment from 5/10/15 to 6/12/18 Boss System Overhaul Bosses no longer spawn naturally Instead, they now live in their lair, it is your task to find them
2023-10-14 14:34 UTC · Community Announcements · Verde
We're excited to announce the release of our new game, Cluck-a-thon, a merging game where you build a coop to unlock dozens of different chickens, you can check it out . We hope you enjoy Cluck-a-thon! As for Role of Hex updates, something big is coming in a few months' time, keep an eye on our Discord so that you won't miss anything.
2023-06-06 16:12 UTC · Community Announcements · Verde
Shaders should no longer crash the game if they aren't able to load.
2023-06-03 17:43 UTC · Community Announcements · Verde
Fixed game crashing when hovering the knockback upgrade
2023-06-03 02:11 UTC · Community Announcements · Verde
This one is rather small but hopefully should help with paving the road towards bigger ones with some QoL and code refactoring Changes with ⬡ icon were suggested by the community Additions Added a title to the main menu screen ⬡ Added a version number to the main menu screen ⬡ When acquiring upgrades, the tooltip now tells you what will change in the values affected by the upgrade. Added text shadows to the menu.
2023-05-08 03:19 UTC · Community Announcements · Verde
This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks. Changes Colonise Objective Colony tiles can now override empty tiles it they are protected You now lose the game if every colony tile is destroyed Colony detection range increased to 25, this means that you can make big pens now Multitile buildings changes They now have only 1 health and shield pool Health multiplied by the number of tiles they occupy Balance Changes Increased minimum distance between sulfuric geysers Bosses no long
2023-04-29 00:08 UTC · Community Announcements · Verde
This time I tried to focus a bit more on balance and content rather than optimizations. Of course, I've optimized the two greater issues that I've found within the game during that time, but most of my time these last two weeks was spent on new stuff. Changes with ⬡ icon were suggested by the community. Additions New Planet: Kokatune A fiery planet with nasty foes Difficulty level from 65-128 New Biome: Ash Basin Full of dunes, the most peaceful biome of Kokatune New Biome: Basalt Delta Has several magma lakes which can come to life to hurt your base. New Biome: Sulfuric Wasteland Hosts severa
2023-04-16 21:01 UTC · Community Announcements · Verde
If things keep going this way, we will reach 1.1.2t by the time 1.2 is here Optimizations Optimized Growth Optimized Autoshields Fixes Solo leveling no longer triggers if you had more than 1 building The tooltip on the end screen should show up correctly
2023-04-16 14:10 UTC · Community Announcements · Verde
Changes Lag reports are now shorter, only showing worst and average frames from the last 10 seconds Lag reports now contain tags to encapsulate them in both discord and steam community posts Fixes Fixed timeout victories happening when the game is paused
2023-04-14 22:26 UTC · Community Announcements · Verde
It didn't take long, did it? Fixes Fixed being able to survive after selling your first building Fixed a crash that happened when alt-tabbing sometimes Fixed time menu frame being bigger than the menu itself
2023-04-14 20:52 UTC · Community Announcements · Verde
With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go. As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th. Changes with ⬡ icon were suggested by the community. Additions Top Left UI Features a pause button and toggles for auto-upgrade and auto-level Auto Upgrade Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove up
Full appinfo as delivered by Steam PICS, changenumber 37266753. Also at /api/app/1479880/raw.
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