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2026-09-11 22:19 UTC
$19.99
$19.99
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public
7672091
2021-11-07 19:17 UTC
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1480741
windows
465.50 MB
66.92 MB
1302141767532830380
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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7672091
public
2021-11-07 19:17 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-04-18 18:37 UTC · Community Announcements · ianicmathieu
Hi Everyone! To celebrate Doomsday Room being part of the Game Development World Championship event we decided to have our first Steam sale! Grab a copy before the sale ends and immerse yourself in a geopolitical simulation set during a fictional Cold War today! Ianic
2021-04-12 15:08 UTC · Community Announcements · ianicmathieu
Hi everyone! I am proud to announce Doomsday Room has been selected by the Game Development World Championship! This week, fans of the game can go vote for the game on their official website, which in turn will give Doomsday Room a chance to win the Fan Favorite category. If you are a fan of the game, please take a moment to cast your vote here: http://thegdwc.com/vote Ian
2021-03-04 23:32 UTC · Community Announcements · ianicmathieu
The French version introduced a few visual issues. (cut off text, a few typos, etc) Today, I decided to push all the small fix I've been doing in the past weeks to the official build. I'd like to thank all the French players who took the time to write and help polish the localization. Doomsday Roomis a pretty big / text heavy project using Unity Localization and Fungus Localization which itself is cut into different pieces.... It can become quite a task to cover everything...so your help is truly appreciated! Have a great week end!
2021-02-17 15:31 UTC · Community Announcements · ianicmathieu
French Localization For the last two weeks I’ve been focused on the French localization which was a major task. Not only the translation itself but also learning the new Unity Localization system and setting up the fungus localization. I had a few bumps along the way...but, great news...all the work paid off and we now have Doomsday Room in French. ( Pour tous ces joueurs français! ) Fixes. “Using nuclear threat as a deterrent” needed a code revision as it was failing in some cases. This is now fixed. (Some nations could still launch a nuclear strike even when the player matched the Nuclear Th
2021-01-27 18:07 UTC · Community Announcements · Doubleton
Greeting all! For the last few days I’ve been busy preparing the next update and today, well, it’s ready! Some players mentioned the need for additional visual feedback to better keep track of their progress. This was definitely a must and with this update, you can now better track the Space Race, your Covert Operations and finally Treaties between nations. Additionally, you now have the power to enact ( whenever you need it) the Borealia Plan. (More on that below.) New Visual Feedback Added Factbook checkmarks informing you which Treaty/Mutal-Act are active. Added Factbook checkmarks informin
2021-01-18 21:00 UTC · Community Announcements · Doubleton
Hi everyone, Based on the feedback I received so far and other items I had on my to-do list, I’ve prepared the first update for Doomsday Room. Here is the list of fixes and enhancements it includes: • Covert operations completed on the 48 months didn’t register as completed. Fixed! • Issues with the Narrative Log which broke some UI text. Fixed! • Fix additional nuclear test display after “Nuclear Leaking” scene. • Fix Outer Space testing flag vs Rocket Scientist additional star. • Fix Covert Operation factbook star slow update. ( it had a weird delay...now it’s in realtime! ) • General UI enh
2021-01-17 20:37 UTC · Community Announcements · Doubleton
Hi everyone, it’s been a busy month...My mind was so focused on delivering the game...I forgot to update the game screenshots on Steam! Now if you would like a better overview of the game head over to the store page! I will follow this by adding a Game Play video this week. Thanks for all those who have bought the game or added it to their wishlist! Have an amazing week!
2021-01-15 13:19 UTC · Community Announcements · Doubleton
Launch day is finally here! The Release It’s been an incredibly busy two weeks leading up to launch day, but we finally made it. (When I say we...I really just mean, me and my cat). Seriously, it’s been an amazing experience putting Doomsday Room together. This is my first truly complex solo project. Thankfully, I was surrounded by talented programmers who could help me along the way. In those two weeks, steam achievements were added, volumes sliders, additional music, UI animations, more dialog…the works! Let’s go! Now the game is truly ready for your enjoyment so pull up a chair and take you
2020-12-31 16:37 UTC · Community Announcements · Doubleton
Before we all walk into the new year, I’d like (again) thank everyone who added Doomsday Room to their wishlist, those who reached out with feedback and those talented coders who have been helping with the last efforts to deliver a solid game early 2021. Thank you. So...about those Characters? Beside all the coding and intricate logic behind the game, there are also a handful of characters which were not revealed in the current trailer or in any screenshots. (That’s because I was still working on them a month ago...) But today, as I am revising each line of dialog, I decided it would be a grea
2020-12-14 00:00 UTC · Community Announcements · Doubleton
Greetings (fictional) Cold War era geopolitical enthusiasts! First, I’d like to thank everyone who added Doomsday Room to their wishlist! It’s great to see interested for the project after all those months of developing the game (slaving away) behind my keyboard.. This weekend I’ve planned on finishing all the core mechanics to be ready for launch...and...it’s done! We now have a totally playable (but unbalanced) game in our hands! What’s next? Starting Monday, myself and a small group of testers and proofreaders will go through the game and try to break it, find all my typeos typos, debate th
Full appinfo as delivered by Steam PICS, changenumber 37629784. Also at /api/app/1480740/raw.