2023-03-03 23:53 UTC · Community Announcements · derakon
Hello! Another patch release! Gameplay: Hopefully, add support for PS5 controller icons. I don't own one of these gamepads, so please let me know! Torpedoes are substantially lighter; the first ship designer tutorial now only requires reducing the ship's armor to 4" thick. Add a new type of system, Torpedo Homing, which adds homing capability to all torpedo weapons. With Homing II (or Torpedo Homing III+), weapons no longer require target locks to fire. Add text to the pause screen to provide tech/treasure collection status. The "PT Boat (Gatling Torpedo)" enemy has a significantly reduced fir
2023-02-18 04:39 UTC · Community Announcements · derakon
This is another patch release. Please keep your feedback coming, and thanks for playing Waves of Steel! Gameplay: The Akizuki vent's capacity has been increased from 6 to 10 to reflect its large size. 8" guns have less expansive underdecks. Some larger guns have larger underdecks. Large guns have louder firing sounds. The 5" and 6" guns have had their firing sounds swapped. The "Unlock all techs" assist can be turned off without reloading your save. Added a note to the description of the Heat Ray weapon to indicate that it multihits. The Plasma Gatling weapon deals 5x its prior damage. Changed
2023-02-10 23:11 UTC · Community Announcements · derakon
This fixes a bug that prevents the player from being able to complete the "make a new ship" ship designer tutorial.
2023-02-10 21:19 UTC · Community Announcements · derakon
It's been a busy few days! Thank you everyone who has played the game, sent in feedback, and especially those of you that have written reviews! You're really helping out. This build fixes a bunch of minor but annoying issues that y'all revealed. I apologize if an issue affecting you has not been fixed in this build. I am only one person, and I am very tired. Changes in this build: Gameplay: All torpedo launchers reload twice as quickly. The "Time Bubble" special's cooldown has been halved. All hats have a wider range of motion, to fit on tall structures more easily. The engines tutorial has be
2023-02-06 14:00 UTC · Community Announcements · derakon
After nearly four long years, we're finally here! When I started working on Waves of Steel back in 2019, it was just meant to be a relaxing project for down-time between jobs. Needless to say, things got a little out of control! But the important thing is that the game is complete. {STEAM_CLAN_IMAGE}/39549394/284e5de886e769c18a31aca4035e150ce6bb5cff.gif Which isn't to say that I'm done working on it! I'd love to add more game modes, translate the game into Japanese, and add DLC. I know many of you would love to have playable aircraft carriers and submarines, with their own campaigns. Whether I
2023-01-30 19:37 UTC · Community Announcements · derakon
After nearly four years of development, we're almost there! Just seven more days and Waves of Steel will finally ship. Ahem. You can help! Small indies like us need all the help we can get from fans and followers. Here's some things you can do that will really make a difference: Tell your friends. Word of mouth is critical! We can't afford the kind of advertising budget that the big companies have, so this is the best way for new people to be informed that the game exists. Wishlist the game. Steam tracks every wishlist, and is more likely to show games to new people on its store pages if they'
2022-12-23 20:25 UTC · Community Announcements · derakon
This is a patch release to fix the broken select-mission menu. Sorry about that! Gameplay: Add two more achievements. Missions and mods load even if the game does not have focus. The combat HUD looks a bit nicer. The ship designer looks a bit nicer. Various minor tweaks to mission dialog throughout. The "half your ammo explodes" chaos effect does not hurt you. The orbital laser chaos effect cannot be combined with the broken-engine effect or the can't-go-forwards effect. New chaos effect: enemy ship is given superpowers. Bugfixes: Fix bug causing the select-mission menu to be broken if the pla
2022-12-22 23:45 UTC · Community Announcements · derakon
One last build for 2022! The big news in this one is the addition of Chaos Mode, which can be enabled via the "Custom" difficulty setting. Chaos Mode triggers various random events during combat, such as inverting your controls, changing the size of enemy ships, and much much more! Some folks may recognize it as a variant of the "crowd control" plugin for Twitch streamers...rest assured, proper Crowd Control support is coming! Gameplay: Add an extra-special treasure to the "Stress Test" mission. You'll have to be quick if you want to get it! New weapons: VLS anti-ship and anti-sub missiles Add
2022-12-14 19:58 UTC · Community Announcements · derakon
Waves of Steel 1.0 will launch on February 6th, 2023! Thank you, everyone, for sticking with us during Early Access! We're nearly there! Please help spread the word! Word of mouth is critical for small indies like us. And please remember to leave a review! It's been a long road, and a lot has changed. Check out these before-and-after screenshots of what the game looked like when it entered Early Access vs. what it looks like now: {STEAM_CLAN_IMAGE}/39549394/94e6c604bbb990ad199fbe97efb91c86fbe54009.png{STEAM_CLAN_IMAGE}/39549394/5bf017a1e534bdc15d1809e4abaebacb6a6e02d3.png I'm super proud of wh
2022-11-30 18:00 UTC · Community Announcements · derakon
Another release candidate for you all! This one includes some balance tweaks based on feedback I've received from playtesters. Please let me know if you feel anything is over- or under-powered! I want every weapon and ship to feel good to play. Gameplay: The tutorials can all be skipped. The OST has received several new short tracks, which are used in some of the game's cinematics. Added two new achievements. Torpedo launchers now take twice as long to reload, to compensate for the massive damage boost they received in a previous patch. AI ships use torpedoes a bit less frequently. Character p
2022-11-17 22:26 UTC · Community Announcements · derakon
Another day, another patch! Gameplay: Added music to one of the cinematics in "Hunter, Hunted" and "Storm Descendent" A couple of bonus missions have been flagged as beta-only (i.e. inaccessible in the public build). Sorry! Added a new tech to "Hammer and Anvil" Bugfixes: Fix ship designer tutorials being completely broken. Fix paint jobs being applied to flag strands in the ship designer. Fix a bug causing autofire weapons to shoot at an invalid target in "Hunter, Hunted" Fix a small hole in the front of the Sumner hull model. Modding: Added a "heightChangesScale" property. Set it to FALSE to
2022-11-14 22:10 UTC · Community Announcements · derakon
This is another patch release! Nothing but patch releases from here until launch, as things get steadily more and more polished. NOTE: this build includes a change to how the game handles parts built on top of superstructure. This should make the game better at detecting whether a piece of superstructure is actually supporting other parts. However, as a side-effect, all existing ships in your save files will not track that information any more. The only consequence of this is that you'll be able to pick up your superstructure and move it out from under the parts it supports. That's not a bug!
2022-11-09 00:56 UTC · Community Announcements · derakon
This is a patch release to fix the most important issues discovered in the previ ous build. Gameplay: Most guns now have 6 smaller increments of height, instead of 3 large increments. The ship selector's layout has been tweaked a bit. More tweaks are likely in future builds. Changed the default volume level for ambient SFX from 0.5 to 0.3 Rocket PT boats have worse aim Bugfixes: Fix being able to place guns entirely off of the ship's deck Fix being able to take illegally-placed parts into the testing range Fix the tier-5 battleship hull menu being broken Fix the to-do list being confused if yo
2022-11-04 19:41 UTC · Community Announcements · derakon
Today's a big day: we're releasing Release Candidate 1 of Waves of Steel! This marks the end of "normal" development. But it's not the final release before launch! I'm sure you all will find more things that need to be fixed or improved, and I'll have my hands full. But nonetheless, this is a huge milestone. After three and a half years of hard work, the end is in sight! Patch notes for Waves of Steel v0.54RC1: Gameplay: Improved the appearance of most objects in the game. Better shadows, lighting, and colors. Most weapons can now be placed on superstructure. Parts may now be placed in invalid
2022-09-27 18:36 UTC · Community Announcements · derakon
This is a patch release to fix critical bugs in the previous release. Here's hoping this one's more stable! Bugfixes: Fix some missions (e.g. "The Tendency of Power") not being able to progress past the introductory cutscene. Fix those same missions having a noticeable pause at the start of combat if the player skips the introductory cutscene. Fix a bug allowing the wrong ship to be deleted when deleting ships.
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