Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
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2026-03-14 01:51 UTC · Community Announcements · Autarca
For this patch I have a few fixes and minor changes: Modified user interface layout so panels like the market can work and look better in extra wide resolutions (tested with 3440x1440). Added minor xp gains to some actions that do no damage like spells and buffs. Edited many dialogues with an extra quotes issue. Fixed issue where main star map controls are still visible while checking the Ship Upgrades screen. Fixed lateral thrusters in player ships so they match better with the ship's movement. Added background comms beacon if engaging in space combat near one. Regards, Jorge
2026-02-14 02:17 UTC · Community Announcements · Autarca
Hi,For this patch I wanted to give the players an option to improve their soldiers so they are stronger, especially in the late game. That's why now most of the space stations have an "Augments" service, just visit the medbay of Free Colonies, Alien Diaspora and Abandoned Systems (not Pirate Lairs) and you'll have the option to install augments which are basically new traits, some of them are Implants or Biomods to make them stronger, others are Neural Packages that can increase loyalty, XP or even "respec" a soldier.Here's a list of the current augments:Biomods:Adrenal Gland: unlocks action t
2025-12-02 02:19 UTC · Community Announcements · Autarca
Hi, For this week I have a few minor fixes and changes: - Changed the way the ships move in the Star Map so it's smoother. - Fixed some random cover and props appearing in wrong places in a few missions. - Increased player's starting money. - Fixed an issue where sometimes the boss "Grave" would still be visible after activating his cloaking skill. - Added loot to first main quest mission. - Added missing loot to Ka'Neroth's Trail mission. - Fixed an issue where enemy patrols in the star map can move through the star. - Fixed an issue where an invisible soldier wearing a loot backpack would re
2025-11-25 01:32 UTC · Community Announcements · Autarca
Hi, For today I have only a few fixes that couldn't wait to the end of the week: - Fixed a bug causing hybrid quests (space combat + boarding) to not be marked as complete (like the Rogue Scientist quest). - Fixed several spelling errors in several dialogues. Before this patch I also made another small patch but I didn't make a post with its details, the fixes in that patch were: - Added difficulty label to missions board panel. - Fixed a rare issue where a unit would stop one cell before its destination while moving. - Increased slightly chance of Cyber Warfare Module of appearing in civilian
2025-10-03 17:26 UTC · Community Announcements · Autarca
For this week's patch, a few fixes : Fixed bug where quest to fight an Alien Diaspora flotilla didn't start (also added more dialogue options). Fixed an issue where an empty hint appears during recruiting. Updated a few hints images. Fixed physics issue for web projectile (arachnoid enemy). Added slight delay to tooltips to avoid them staying visible when changing panels.Fixed a rare bug that stops the player from selecting a crew member for a ship subsystem even if they have soldiers with the required traits. Right now, I'm preparing the launch of the game but also trying to fix any last minu
2025-09-19 02:13 UTC · Community Announcements · Autarca
Hi,For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail:New Quests and Encounters:Armed Cultists in the Station: wipe out an armed Void Cult inside an abandoned section of a Pirate Lair.Scav Crisis: deal with scavengers inside the hab sector of a crowded civilian station.Rogue Scientist: eliminate a rogue scientist that's escaping with valuable research. Be wary of his buyers.I also added a new encounter: Maelstrom. A trap for many ships can be an opportunity for pirates. Be wary of hull d
2025-08-14 05:34 UTC · Community Announcements · Autarca
Hi,I have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. Let's go in detail:Changes to Space Combat:Munitions:At first I wanted to add new torpedo launchers with different effects and damage for this patch but forcing the player to change their torpedo launchers in an hangar wasn't the most efficient option so I added a new type of item: Munitions.By munitions, I mean special torpedoes that you can use with an installed torpedo launcher and select the one you want to use at any moment (a
2025-07-22 04:14 UTC · Community Announcements · Autarca
Hi, For this week I have a few fixes and improvements: - Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more cover and dialogue to Arena match, tweaked visual settings a bit. - Fixed an issue where the hull bars of enemy ships wouldn't show partial damage values. - Added minefield hazard to space combat encounters (activates when starting a space combat encounter while sharing cell with a minefield encounter in the Star Map).
2025-07-12 02:59 UTC · Community Announcements · Autarca
Hi,For this patch I have some extra content and fixes, let's go in detail:New Content:New Player ship: Retrofitted Research Ship.This ship starts with low hull points and weak weapons but to compensate has a Shield Array and Advanced Scanner. It also has a Techno Sorcerer and a few mercenaries as its initial crew.New Quests and Encounters:I added 3 new quests to add a bit more variety:Infestation: deal with a Xenobeast infestation in a civilian station of the Abandoned Systems.Unruly Species: eliminate Krell'Sha rebels in an alien station of the Alien Diaspora.CDF Incursion: deal with an incur
2025-06-21 00:14 UTC · Community Announcements · Autarca
Hi, I have a few fixes for this small patch that couldn't wait until the next content patch: - Fix to issue in Main Quest that allowed the player to skip a combat mission in the late game. - Fix to issue that didn't allow proper file saving while on the Cluster Map. - Fixed an issue where larvas spawned by egg traps wouldn't be revealed on spawn and therefore cannot be targeted unless a soldier moves. - Fixed an issue where the mid-boss of the last mission wouldn't be visible while his dialogue plays. - Improved patrol routes for enemies in some of the missions of the Main Quest. - Minor edits
2025-06-17 23:35 UTC · Community Announcements · Autarca
HiSorry for the long delay. At the end of this article I'll explain why this took so long but if you only care about what comes in this patch here it is:The Cluster Map:This big feature changes the linear format of the game for an open galaxy map that represents the star sector (or cluster) where the story of the game happens.You'll be able to pick a starting system and decide where to move based on the difficulty and wealth of the system (or if you have a pending quest in a specific system).New Main Quest:Other big change is the new main quest that expands the story and worldbuilding of the g
2024-09-10 01:50 UTC · Community Announcements · Autarca
Hi I wanted to tell you about many big changes that are coming to the game in its last patches before launch and how this basically changes it into a new experience. Let's go in detail: Star Cluster Map: In order to ditch the current linear campaign, I'm making a sort of sandbox "galaxy" map where you can choose the star systems you want to visit. {STEAM_CLAN_IMAGE}/39249648/e092e2cd2e333d63eebf614e0a6d3749d3ffd84a.gif As you can see in the GIF, the interface will show you information of the neighbouring star systems like their wealth and danger, in this way you can choose the star you want to
2024-05-24 05:45 UTC · Community Announcements · Autarca
Hi In this patch I added achievements, a new map and some changes. Let's go in detail: New Map: Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements. {STEAM_CLAN_IMAGE}/39249648/d40a8394430c20cae8abb540edbe532dab48a390.png New Xenobeasts: I wanted to add more variety to the xenobeast enemies so I added new variants: - Armored Xenobeast: this one is slower than the warriors but stronger and with 1 extra armor point. - Ghost Xenobeast: this one is faster and weaker than warriors. It has no Regene
2024-03-19 04:36 UTC · Community Announcements · Autarca
In this patch I add 2 new maps and a few fixes and changes: New Maps: Added a new snow planet mission where you can raid a CDF outpost. Be wary that CDF soldiers are tougher than your regular security guards. https://i.imgur.com/7ozRvGR.png Added a new jungle planet mission where you can kill a Krell'Sha Warchief for a bounty. https://i.imgur.com/kM7kyPf.png Both new missions have reinforcements and tough enemies so be careful. Fixes and Changes: Changed the way objectives are shown during raid missions. Now it will show how many loot containers are needed to fulfill the mission and how many a
2024-02-20 23:30 UTC · Community Announcements · Autarca
For this week I have more fixes but also new skills for Human and Void Spawn Mercenaries: Added new skill to Void Spawn: Suppressive Fire. Replaces Covering Fire for a barrage with a medium sized area of effect and manual aiming. Any targets inside the area will receive guaranteed minimum weapon damage and the "Suppressed" status effect. It also can destroy weak cover. Added new skill to Human Mercenaries: Spray And Pray. Replaces covering Fire for a small area of effect with manual aiming. Any targets inside the area receive guaranteed minimum damage. Barrage can also destroy weak cover. Adde
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1482820/raw.
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