Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
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2024-01-10 00:17 UTC · Community Announcements · Cheropie
I had to delay the new update by a month. For the past 8 months I've been caught up in very intense activism work, dealing with anti-corruption efforts and trying to combat genocide in Gaza and the development of the game became a lower priority during these intense, stressful and traumatic times. I hope you can understand. My activism work has taken me very deep into invoking Responsibility to Protect at the UN and pitching the use of the UN convention against corruption dispute mechanism to combat complicity in the genocide. It has also resulted in a prolonged trauma that impacts my ability
2024-01-02 15:18 UTC · Community Announcements · Cheropie
Entities: New Entities - The Followers of Jerry and the Liquid Metal creature have been added to the game. Encounter Entities Anywhere - It is now possible to encounter entities on any level or district and not just specific areas. New Entity Spawn Manager - There is now a system in place that uses Fuzzy Logic to handle the spawning of entities, accounting for things like pacing and difficulty settings. Advanced Entity Settings - There are now detailed settings available before you start the game such as Entity Health and Entity Spawn Rate. Improved Entity AI - Improvement and adjustments to e
2023-02-03 12:24 UTC · Community Announcements · Cheropie
Quick patch coming soon to fix some bugs and add some new content. Additions: Jerry's Room Level 1.2 Slightly expanded Level 0.1 (Empty Home) Reworked Alex behavior in Level 0.1 (Empty Home)
2022-11-11 06:59 UTC · Community Announcements · Cheropie
Been having technical issues to deal with that have slowed me down. Sorry for the delays. It will be soon. UPDATE: Still dealing with technical issues but working through them. Focusing on VR now and fixing whatever strange glitches the new Unreal Engine has caused. Just got through with dealing with a bunch of lightmap and gpu lightmass glitches with Unreal Engine that took forever to solve but are over now. Future updates won't take this long and once this is out, I can resume the regular one a month schedule. Sorry for the delays. Maps: Upgrading from Unreal Engine 5.0 to Unreal Engine 5.1,
2022-10-30 12:00 UTC · Community Announcements · Cheropie
I wanted to do a little update by November 3rd at the latest. This update will include: A full version of Level -1 'Glitched Halls', including a level survival guide. A full version of Level -1.1 'Inverted', including a level survival guide. An additional room added to Kyoto Dreams and some new models for the level. New underwater areas in The Poolrooms. Added physics based swimming pool floats that are in some areas of the Poolrooms. Vending machines for Liquid Breath and Energy Bars. The new items from last update are now scattered around the levels. Fixes another inventory bug that I found
2022-09-30 18:45 UTC · Community Announcements · Cheropie
Sorry for the delays with this one. I got carried away adding new content and there was some stuff that came up in my personal life that I had to deal with for a bit. The update will now include: The inventory bug is fixed. Going to test VR to make sure there are no VR specific bugs. A preview for the level Kyoto Dreams (However it will not work in VR until Unreal Engine devs patch a bug with next update). A preview for Level Negative 1, Glitched Halls. There are now different types of vending machines for various items. The vending machines give you the items instead of just refilling your st
2022-09-22 03:56 UTC · Community Announcements · Cheropie
I'm planning on releasing a new update in about a week or so with some general fixes and improvements. These include: With all the new maps being made, the RAM requirement got larger and larger. Some of the Levels have been splintered off into separate maps, which should decrease load times and make the game use less RAM. There will now be elevators to take you between the three maps. A functioning Sanity mechanic with auditory hallucinations and visual effects. Improvements to the Smiler Entity including: It should now stay in the dark and new placeholder animations. Improvements to the Party
2022-09-14 22:47 UTC · Community Announcements · Cheropie
Juan de Dios Gomez Angeles is a Mexican amateur writer who is trying to claim ownership of the backrooms as a concept. He has threatened me with legal action and has said that he is compiling a list of basically every Backrooms game developer and creative to sue them. He claims to be the creator of the Backrooms and that my game was inspired by his book that I’ve never even heard of. Assuming this guy only has copyrighted two books, he has no legal basis for doing this, even if there are similarities, so it would be a frivolous lawsuit. You can’t copyright names, titles or ideas. Copyright wou
2022-09-02 13:09 UTC · Community Announcements · Cheropie
A quick little update which: Fixes the TVs which weren't playing the VHS correctly. Fixes the Smiler so it can walk. Adds a new entity: an ASync employee who was consumed by the sentient bacteria while still in their suits. It has taken over their body and reanimated their corpse. I'll see if there's anything else I have time for. This update should be out between September 3rd and September 5th.
2022-07-27 00:48 UTC · Community Announcements · Cheropie
Beta 1.0 will feature new mechanics such as: An item wheel for the player's equipment. Guns including a pistol, a submachine gun and an assault rifle. The ability to swim underwater. An inventory system as well as items to collect. Fall damage. Walking speed slows if you are injured. Torch now has batteries which can be refilled if you find more in the level. The ability to inspect items. VHS tapes which can be found and played. An improved main menu and options menu. The Partygoer entity. The smiler entity. The ability to play with or without entities. It will also include quality of life imp
2022-07-06 03:44 UTC · Community Announcements · Cheropie
Alpha 1.3.1 - Fixed a bug in VR where the vending machine and book would stick to the activate button after being used / deselected. - Fixed a bug that was preventing switching between regular and VR modes in game. - Fixed a bug where a trigger volume was misplaced and would load a level in the wrong place. - Added a new book in the Manila room and one of the ASync bases detailing more of the game's lore. Alpha 1.3.2 - Hopefully should fix the bug where some people spawn at floor height in VR. If it doesn't, let me know!
2022-07-01 08:24 UTC · Community Announcements · Cheropie
Alpha 1.3 Upgraded from Unreal Engine 4 to Unreal Engine 5, allowing for improved lighting, increased level size and various optimizations. Level 0 is expanded with a massive new multi-floor area. The pointer for VR is displaying correctly again and can be used to target things to grab. The title of the game has removed the wishlist on steam banner. My logo and the Unreal Engine logo are now present when opening the game. New survival mechanics including Hunger, Thirst and Health. Use vending machines to gather sustenance. SFX for reading books have been added. Footstep SFX have been added. Th
Full appinfo as delivered by Steam PICS, changenumber 36350535. Also at /api/app/1486280/raw.
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