Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2024-07-12 23:07 UTC · Community Announcements · Juggernaut Games
Small patch to address a few bugs and add the first Artifact weapon. NEW STUFF Added the first Artifact weapon: Rock's Pike. Thanks Quiggsy! Rock's Pike is a Heavy Melee Weapon that deals Piercing, Slashing, and Crushing damage and features a unique ability to be thrown, dealing damage enroute and when returning from the target. Artifact weapons have a global (and extremely rare) drop chance. Happy hunting! Fixes Fixed an issue with Fusion Forge being used on Shields removing vital Shield stats. Fixed Boltron's Eye Beams doing insane amounts of damage (and potentially damaging friendly charact
2024-06-11 23:31 UTC · Community Announcements · Thunderflux
ChimeraLinq is back online! With a saucy new user interface and controller support, you can finally indulge yourself with some pointless social media drama (to get free stuff)! Changes: The ChimeraLinq tutorial will only show the first time you encounter ChimeraLinq, not for each new character. Some items modified by Rogue Modders were being banned from the stash, some were not. To fix this inconsistency, all items modified by Rogue Modders are now banned from the stash. Cue rageposts in 3… 2… 1… Manually saving your game now resets the Autosave timer, if it is enabled. When using a controller
2024-05-31 17:24 UTC · Community Announcements · Juggernaut Games
{STEAM_CLAN_IMAGE}/39353272/96beffb6021fdbd27542b3b67cc2b5fb6397936f.pngWith today's patch, the Controller Update is officially live with full support for a variety of PC controllers and special optimizations for Steamdeck. Here's what's inside: Changes: Players can now manually override the base quality of the game in the Options Menu. If you are having performance issues, consider lowering the quality setting. Controller users, please note you can choose to ignore using a controller when prompted on the title screen or revert to mouse and keyboard at any time using Options Menu > Controller
2024-05-25 22:13 UTC · Community Announcements · Juggernaut Games
Mini patch to address some bugs and make some changes. Fixes: Beat Rush, Reckless Charge, and other ability that combine attack and movement have additional checks in to prevent softlocks if the target is dead / moved unexpectedly / teleported / fall through a wormhole in spacetime. Running on SteamDeck is now officially recognized by the game and makes several under-the-hood changes to optimize for SteamDeck. This feature will have additional changes before Controller Update 1.2. Changes: Players will now be prompted to use / not use a controller when a connection is detected. If you decline
2024-05-24 17:43 UTC · Community Announcements · Thunderflux
{STEAM_CLAN_IMAGE}/39353272/96beffb6021fdbd27542b3b67cc2b5fb6397936f.png A pre patch that takes the game to v1.1.4 is now live. For controller users, you'll notice a few major differences, for keyboard and mouse users, you shouldn't notice much! Fixes: Fixed quest items sometimes spawning inside of blocked spaces. Loading a save with an item on a blocked node will safely move it to an open space nearby. Fixed a temporary issue with being unable to use movement keys while the character and inventory menus are open. Fixed a temporary issue with certain events that have a built-in escape function
2024-05-23 01:15 UTC · Community Announcements · Juggernaut Games
Fixed an issue with final floor generation causing Giant Floating Words. Fixed creating a character preset failing to allow hitting Accept button.
2024-05-21 00:20 UTC · Community Announcements · Juggernaut Games
Small update to do some fixes, make some changes, and up some loot drop chances. Fixes: Fixed a returning issue with text input on the Feedback form when playing with permanent freelook enabled. Changes: Drop chances on contract rewards for psykers & smarties have been increased. Major Breach rooms in the Bio Labs are now marked on the map. Corpses have been added to the end game in areas where you’re going to want corpses. Dark Portals now summon a different type of enemy that lonely Thought Leaders will like. Everyone else will hate it.
2024-05-17 17:03 UTC · Community Announcements · Juggernaut Games
Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look: Fixes: UPDATED Fixed vendorbots rebelling and provoking you to attack them. Fixed an issue preventing Gadgeteer’s Upcycle from triggering when disarming a trap. Thanks Oskar! Fixed an issue with Big Guns Old Faithful displaying incorrect tooltip information. Fixed Heavy Weapons’s Expert (Rifle) Rake ability being on continuous cooldown and clarified tooltip to show the cooldown is based on the number of targets attacked. Thanks Oskar! Fixed a
2024-05-16 11:54 UTC · Community Announcements · Thunderflux
Controller support integration is going well! Already the basics of the interface and gameplay are functional, but I want support for specific devices while still allowing players to customize their set ups. You can help with this : Tell me which controllers you use! Have a device that isn't listed on the survey or want to discuss further? Simple reply here or join us on Discord!
2024-05-13 23:04 UTC · Community Announcements · Thunderflux
What’s new in v1.0? Quite a few things. Primarily: The final floors of the Chimera building are unlocked. You can now level to 30+ to fully unlock all trees in most build combinations. New enemies, weapons, gear, quest rewards, and boss loot across all floors. New sassy UI polish and improved menu functionality. Achievements are live. Dr. Cerberus is waiting for you. Good luck. Where’s my controller support? It’s on the way! As noted in the Steam forums, it’s an involved process to add controller support to a complex interface that was primarily built around mouse and keyboard input. Adding pr
2024-05-10 22:56 UTC · Community Announcements · Thunderflux
It's happening! StarCrawlers Chimera v1.0 will launch on 13 May 2024 at 10am PST / 1pm EST / 5pm GMT. We've been toiling away in secret the last few months and we're ready to unleash v1.0 on the world. Prep your build, grab your gear, and dive in on Monday, 13 May, to discover what lies beneath the Chimera building! For those playing during Early Access, a massive heart-felt THANK YOU from us for all the incredible feedback, bug reports, and encouragement: we couldn't have done it without you. If you've enjoyed the experience, please consider leaving a review to let others know what's in store
2024-04-10 10:22 UTC · Community Announcements · Juggernaut Games
Hotfix to Beta 2.0.1 Fixes: Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma! Fixed a needle in a haystack trap misplacement - thanks Chroma! Fixed an issue with Vendorbots not scaling their current health to a new maximum on deeper floors - thanks Chroma! Fixed a typo in the Pulsing Podling description - thanks Chroma! Fixed an issue with perked Void Psyker Shell making you immune at 0 Void Energy - thanks Chroma! Fixed issues with the outro dialogue of the Production floor boss fight - thanks Chroma! Fixed an issue with thr
2024-04-08 14:31 UTC · Community Announcements · Juggernaut Games
Happy Eclipse Day for those who celebrate! Small update to Beta 2.0: Changes: Added support for Steam stats and achievements - these will go live with launch! Added support for Lore drops - these will go live with launch! Added secret stuff - this will go live with launch! Some doors are now unbreakable. Bashing will still unlock them, but they will continue to function afterwards. Fixes: Fixed an issue with enemies making attacks on the player when the player is in the process of breaking Line of Sight - no more enemies shooting as you dodge behind a wall! Fixed Mindflayer becoming invisible
2024-02-20 22:17 UTC · Community Announcements · Juggernaut Games
Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that created custom items! Current skill trees with specific rewards : Barbarian Big Guns Blademaster Chemistry Cyberninja Dual Wield Engineer Force Psyker Gunslinger Hacker Loot Hunter Pistolier Prototype Smashmaster Smuggler Soldier Space Pirate Void Psyker Mystery Chems Chems now start the game as Mystery Chems until the p
2024-01-23 22:45 UTC · Community Announcements · Juggernaut Games
New year, new patch: Dev Update & Stealth System! Dev Update Progress has been steady through the holidays and is accelerating once again. The final floors after Special Projects have been completed and will be revealed when StarCrawlers Chimera launches this year. When this year? Announcement coming soon! Currently, the dev focus is shifting away from content development into refinement. Subsequent patches will focus on iterating on damage numbers, mob health, gear / weapon stats, and moving away from placeholder test values towards “real” numbers. The last few content patches (most of which
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1487560/raw.
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