Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-21 13:07 UTC · Community Announcements · 9fingergames
Check out Moons Of Darsalon! Another game with a crazy passionate developer, 8 years in the making. Visually it's a beautiful 2d platformer with a blend of 2d and 3d yet somehow maintaining a really cool retro aesthetic. {STEAM_CLAN_IMAGE}/39257891/53b7764871dcdc067cf3dacd6d3ed3a3bc4ed523.jpg The gameplay is what makes it really interesting, it's a "save-them-all" platformer where you complete rescue missions on alien planets. (I wonder if they ever ran into Zapling?) It has really fun physics and shooting too as well as the ability to manipulate terrain. There is so much more to it that I can
2022-08-11 14:14 UTC · Community Announcements · Stevie
Swing now uses the correct keybind set in options. Comic achievement now triggers correctly. Underbelly boss has proper telegraphing on attacks. Fixed a typo in the backer credits list Added a method to enter Tomb Of The Rat Queen earlier. Enjoy!
2022-08-07 11:54 UTC · Community Announcements · Stevie
These are pushed to the unstable branch for testing. Will be added to the default branch in a few hours. Fixed: Directional Dash should work with DPAD. Updated a music track. Fixed a typo in the Greed mutation. Stopped the grimtown bosses intro track from looping endlessly. Reverted a previous fix that was unnecessary. (Thanks Night!) Stopped the Daddy Long Legs charm from creating endlessly long legs. Fixed a boss sounds from looping after death and being too loud. Fixed a crash that occurs when completing the game with Orbs mutation equipped. Fixed a crash that occurs when getting killed whi
2022-08-06 11:16 UTC · Community Announcements · Stevie
These are pushed to the unstable branch for testing. Will be added to the default branch in a few hours. Fixed: Fixed text in the Damned Shame description. The Protectors chase theme no longer loops forever. Gates in the key challenge room no longer soft locks the character in place if they squish you. Stopped the player from being able to go the wrong way during infection chase. Renamed Moutain Path to Mountain Path. (Totally not a typo I swear.) Fixed a weird pathing issue when entering Ratqueen Gardens from below. Game completion percentage can now reach 100%. Player can no longer move duri
2022-07-31 16:53 UTC · Community Announcements · Stevie
You can start killing bosses and collecting skulls 2 weeks earlier than planned. Zapling Bygone is releasing on Steam on the 5th of August! Get your slappy tentacles ready!
2022-07-30 21:44 UTC · Community Announcements · Stevie
Bunch of bug fixes Fixed: Nerfed Sewer Shooters Fixed some respawn issues in Ancient Sewers Removed "localisation disabled" Removed references to beta Changed the > in the meus to - Text in comic panels has a new effect Removed skull toss from controler image 3 new Steam Achievements Fixed a room transition issue Fixed basketball achievement New Statue Updated backer credit list Doesn't look like anything to me LeggyBlonde is no longer invisible Removed randomiser mode from credits Fixed respawn issues in a madcity room Maybe fixed a crash when restarting game after credits Enjoy!
2022-07-28 16:40 UTC · Community Announcements · Stevie
Bunch of bug fixes Fixed: Worm sounds maintain through death Worm boss crash You can press select on exiting a save and it crashes the game Changed Derek hitboxes Improved hit detection when hitting multiple enemies at once Greed cost reduced Sped up madcity boss fight and reduced time between attacks Underbelly bosses now have hp bars Updated enemy hp bars to look weird AF Game cant be 100% complete Fixed fast travel Removed randomisation mode from the menu until it is implemented MF mode and Ex mode disabled by default Updated grimtown sky sprite Crash caused by gib surface not existing OOB
2022-07-27 19:55 UTC · Community Announcements · Stevie
It's nearly here! Zapling Bygone will be available on the 18th of August! It has been a long time coming, I have been working on this game solo for more than 2 years. I'm extremely excited and nervous to share it with you all. 📝 Press kit link: https://drive.google.com/drive/folders/1aAaY8rplWQeRvTLU5sFY_uSIMiEAHmJ_?usp=sharing 🎮 Content creator application form: https://forms.gle/ysM1bYoZh5hPrZtu8
2022-07-22 18:47 UTC · Community Announcements · Stevie
Bunch of bug fixes Fixed: Map scrolling sound not stopping Loads of missing wall collisions Loads of typo and spelling fixes Hindsight appearing twice Lantern obtainable F10 no longer locks camera Bunch of areas where walls being climbable when the shouldnt and vice verca Banked plasma going into negatives Map works in builder battery Fixed an out of bounds issue in mountain path Bilson respawning Fast traveling during chase sequence Fixed sewer chase sequence Trihead invisible Player shouldnt be able to move during cutscenes now Rats cant see through walls Can no longer stay wall climbing whe
2022-07-20 19:53 UTC · Community Announcements · Stevie
Added new NPCs, updated exiting ones, and added more skull dialog. New: Painter is not always at his studio. Added a "fun" little narrative to a character in madcity. More dialog prompts for Protector, Ratking and Teacher skulls. Added a digger NPC that likes to dig, they like to dig a little too much. Updated second raqueen garden room to fit the diggers narrative better. Fixed: Fixed a layering issue in Madcity Enjoy!
2022-07-19 14:44 UTC · Community Announcements · Stevie
General fixes. New: New "skull" as well as an area around it. Temporarily disabled the ability to restart the game via the pause menu top fix an crash related to Steam achievements. Fixed: An underbelly rooms door not working properly An underbelly rooms now being represented on the map Reenabled a shader Enjoy!
2022-07-16 19:30 UTC · Community Announcements · Stevie
Mostly bug fixes and general polish. New: New fast travel point Changed the way the infection path blockers work. They are solid walls and cant be dashed through. Reduced cost of paintings Builder key count is now displayed in the equipment menu Added a new charm in wormville, where the worms live. Sticky feet charm is now obtainable added a new mines room Every charm displayed in the equipment screen is now obtainable in-game. Fixed: Fixed a soft lock in madcity_02 Bench ending activating immediately Fixed some infection tiles appearing the wrong place. Fixed a respawning fragment Centered a
2022-07-11 20:12 UTC · Community Announcements · Stevie
Major sound rebalances, new mob, new room in Mountain Path and a new fast travel system. New: Added an indicator to show what hooks are swingable New mob in underbelly to provide more plasma Changed infection sequence track Bunch of ui particle effects Modified second underbelly room Updated gamemode menu and locked gamemodes (unlocked on game completion) Fast travel system ( more locations will be added in next update) New Mountain room Fixed: Can no longer move up and down while swinging Balanced loads of sounds Updated coward skull art Updated gamemode menu Updated outro anims for differein
2022-07-04 21:57 UTC · Community Announcements · Stevie
Bunch of changes, second phase bosses are harder. Skulls have more linear balancing. Also updated the bird boss fight. New: Builder Phantom Portrait Kickstarter Skull Completion percent shows in credits Added discord skull Replaced mean beam Balanced square charms Modified end gamebosses, increased difficulty Increased hp of "phase 2" bosses Balanced skulls Credits updated and expanded. Added new rooms to the map Added a map screen for when the player is in a room not represented on map Birdboss Teasers Birdboss soundtrack update Birdboss HP bar Updated Zapling Slap sounds Added a new attack t
2022-06-27 20:17 UTC · Community Announcements · Stevie
Added: Added a new Square charm to the game Added a new mini area Added a new painting to fix the duplicate Completion percentage should now be correct New Vendor New Fragment Changed: Moved the boom box Stopped the player using beam accidently when closing menus Stopped Heavy Hitter charm from appearing twice All protector pannels now available Only unlocked skulls now appear in the inventory menu Fixed a non-solid wall in sewer_25 Fixed Derek playing constant sounds when the player or derek dies Fixed an issue causing the square charm slots not appearing in the UI Fixed an issue that caused
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1489110/raw.
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