Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2024-01-03 20:18 UTC · Community Announcements · Starcrater21
Phoenix Squadron will be removed from Steam for now. as certain issues with UE5 among other things have made the possibility of any further updates impossible, so the game will be either switching to another engine or waiting for UE5 to become more stable (and for Vulkan support to not be so severely neglected). The game will return at some point but for now removing the game from Steam seems to be the best option to avoid confusion.
2023-02-05 23:25 UTC · Community Announcements · Starcrater21
This is just a build meant to make patching easier in the future, you can also run a basic hardware benchmark to see if you can run the game. Linux is now supported, and Japanese is now a UI language option. (MAKE SURE YOU COMPLETELY REMOVE OLD GAME FILES BEFORE DOWNLOADING THIS UPDATE) More updates and such in the future ~ Star
2022-07-22 14:39 UTC · Community Announcements · Starcrater21
Finally got UE5 to run at a somewhat stable rate, there are some performance issues but outside of that the game is finally running of UE5, Lumen and Nanite are kinda useless for how the game is either way handled, Lumen kills the performance pretty quickly especially for scenes in the ocean. Due to most of the code being written for UE4, a lot of stuff needs to be re-written to work properly with certain changes in UE5. TrueSky still does not run very well but its at least functional with some minor DX12 crashes, DX11 does not seem to work however.
2022-04-09 12:52 UTC · Community Announcements · Starcrater21
Phoenix Squadrons Development has been put on hold due to UE5 being too hardware intensive for my current hardware, The editor seems to require a lot more GPU power than my current GPU can output, So until I can get a decent GPU I'm going to have to put a hold on PHSQ for a while... Speaking of which, COOP Multiplayer is going to be the focus of the games online component rather than player v player, I'm still going to include those extra game modes but probably at a later point. Lumen does not seem to change much about the scenes as everything is too large of a scale for Lumen to really chang
2022-01-10 15:38 UTC · Community Announcements · Starcrater21
First off: Skins Due to skins not being able to replicate as everyone would need to have the skin mod, instead you can STILL import custom skins but they only show up to you, I plan on making community skins into in game custom skins for aircraft via a vote and at the end of a week I'll look at which skin has the highest votes and add it into a free DLC that can be uninstalled if needed, or you just don't want to see community skins than you can uninstall it, Also doing that in case the size of the files become really large. Ill also include paint kits via blender models to paint on, UV mappin
2021-10-31 23:19 UTC · Community Announcements · Starcrater21
So as I said in the last announcement, Phoenix Squadron VR is going to be an open world-esk game in which you can get into random encounters, take up Contracts, and progress the campaign via story missions! Now what I haven't gone over is some of what I plan on doing with this VR exclusive content. Aircraft? Due to tech limitations and the amount of work needed to get VR features to work in non VR, VR mode will have its own unique versions of the main games aircraft (Although they are mostly the same). I plan on having a tablet in the aircraft which you can pick up using controllers or just pr
2021-10-28 23:05 UTC · Community Announcements · Starcrater21
Before starting this off I need to get his off my back: I Have made a lot of mistakes when developing this game, The biggest has to be saying this game is like Ace Combat Infinity, I'm correcting that by saying Phoenix Squadron is NOT a spiritual remake or based of off Infinity, Phoenix Squadron is its own game, Second off I need to put out any high expectations for this game, Its really been stressful developing this game, Official development started in 2019, but unofficially the game was in development since 2017, And well a few games have released since than that are similar to PHSQ, Namel
2021-08-21 16:06 UTC · Community Announcements · Starcrater21
I'm re-doing the entire game again, there's some things that just wont work with UE5 and some of the assets in the project may be corrupted, so I'm re doing the entire game from scratch, This time I'm focusing more on the Multiplayer side of things so getting out a build may take thrice as long. However the new version is off to a good start so far... {STEAM_CLAN_IMAGE}/39313194/4e869b617730a314236e43a55e7998831710400c.png{STEAM_CLAN_IMAGE}/39313194/b383a0c93ac31ae67f02e9d02cabae3a0ae82772.png I'm also feeling kinda burnt out from developing the game, I may have to take a break for a while.
2021-04-20 15:36 UTC · Community Announcements · Starcrater21
So apparently I'm re doing everything again, a lot of the game is based off of old code and actors that I just ported from the original UE project, And given the amount if library updates to UE4 following UE4.26 I'm just going to have to phase out a lot of that old code, This includes the aircraft FM the UI and the gameplay system, The full Alpha is going to take a long time to finish so here are some features that are going to 100% be in the Alpha build: Campaign mission (No voice acting yet sadly) Two arcade modes: Endless Survival and Custom Survival, and if I fix up the MP system: COOP sup
2021-03-17 22:19 UTC · Community Announcements · Starcrater21
Added a few of the V5 Features, Such as effects (Or at least the fire effect) go to C:\Users\starc\AppData\Local\PhoenixSquadronNS\Saved\SaveGames and delete your save file, Then go to Hangar in game and select and confirm the F18, this will fix the instant fission mailure, Truesky has been updated to 4.3, And a lot of Improvements to the games backend, Multiplayer Replication works but still is a bit janky, Oh also the game crashes when you try going into the MP menu so its disabled, Missiles now show their direction, New FM has been added, However all the old aircraft had to be removed.
2021-03-13 02:57 UTC · Community Announcements · Starcrater21
Sorry for the lack of updates to the game, I have been working on a newer version for a while now, I don't know when I plan on releasing it, The update will include better effects, Newer Flight Model and a better UI, Along with a few other fix's, There's also a lot of back end Server related features that have been added, Controller support is fully working with the game, However you cant re-bind the controls yet... This new version will include 3 Missions, The first one will automatically start depending on whether you played the game already, Its better to just delete your save file, As ther
2021-02-10 13:34 UTC · Community Announcements · Starcrater21
* Upgraded RHI to DX12 * Fixed D3D Compiler issue * Options moved to Start menu * Buttons are not curved, Buttons may not be where the UI shows it to be * Added Cell Shader * Fixed Minor bugs * Added 2nd Campaign Mission - WIP * Fixed LPRG (Low Power Rail Gun)
2021-01-31 21:35 UTC · Community Announcements · Starcrater21
Im going to have to put Development on hold for now, For whatever reason my GPU Drivers D3D Compiler hangs whenever loading Phoenix Squadrons .uproject file and Unreal Engine has to crash the editor to prevent a deadlock, I cannot Develop the game due to this so until i can fix this im putting Development on hold.
2021-01-27 14:45 UTC · Community Announcements · Starcrater21
ALPHA V101 - Added first campaign mission, Alpha missions still playable, Fixed Startup Screen showing legacy screen. Minor Bug Fixs. Campaign PRogress: First "Pilot" Mission finished Seccond mission WIP MP: Working on Replication Everything else: Explosion Effect updated, Improved Dirt Mask
2021-01-23 20:39 UTC · Community Announcements · Starcrater21
Fixed some bugs, Start screen now shows the game version, New Aircraft Carrier Deck, Improved how lighting affects aircraft, Afterburner is less intensive on GPU, Aircraft Carrier now has deck lights, Aircraft Textures made to be a bit more easy to mod once templates become available, Fixed Dynamic Resolution not working, Missile Color is now a bit more darker, Mach Effect improved. Multiplayer progress: Still trying to make everything replicate correctly, MP will crash the game to start until MP is more stable and ready Singleplayer Progress: Finalized the new dialogue Widget Core Game Progre
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1490010/raw.
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