2026-09-10 19:37 UTC · Community Announcements · SkyTech6
Hey everyone! I know I didn't make an announcement for the first content pack drops last month since it overlapped with the Fishagon Showcase. But now we're in the Programming Fest 2026! Super excited for this festival as last year's Automation Festival after release was a massive growth in the user base that motivated me to really dedicate time to expanding and improving the simulation. I hope everyone who joins us from this festival enjoys the game, learns some new commands, and dedicates to never forgetting how useful git bisect is (it's my favorite command by the way)!As a quick tease here
2026-08-17 16:47 UTC · Community Announcements · SkyTech6
Fishagon Showcase 2026 Welcome back to the most vague game details for upcoming titles. Every studio runs a showcase now, so here we are again, showing you clips of games that might come out soon, or might not. Six games, one bundle, and a whole lot of half-finished promises. Let's get into it. Zyndeck VXComing 2027 — Developed by CaliCG, published by Fishagon! Our premiere announcement for this showcase. Zyndeck VX is a fast-paced Tactical RPG that fuses real-time grid combat with deck-building strategy. You are Eva, the only human among the angels of Heaven, training in the School of Babel,
2026-08-02 16:53 UTC · Community Announcements · SkyTech6
Hey! This is primarily a fix for Challenge 69 having some bad hints, but also came across some bugs and improvements to the simulation for edge case solutions. As since a few updates back, this is now part of the ever growing unit tests for what has become a massive simulation. Hopefully we won't see any regressions around this challenge now that the tests around it have grown by four times. It's been probably the highest reported issue challenge of them all since launch. Also I just want to flag that the Content Packs I teased in January are still coming and should be announced this month wit
2026-05-23 03:29 UTC · Community Announcements · SkyTech6
Hello!The update might not look huge by the changelog, but I can assure you this is a massive update. The Windows version of git gud was running on .Net 4.8, the Linux and Mac versions were running on .Net 6 and weirdly enough my test framework was running .Net 8 haha. Now all three versions have been updated to .Net 10. And the really big change. Most of the negative reviews about git gud revolve around issues with how the game works in different distros of Linux. Some of them my launch_gitgud.sh was able to open the game into a nice looking terminal and sometimes it couldn't. This is largely
2026-03-23 14:35 UTC · Community Announcements · SkyTech6
Hey all,Quick update to fix a bug that limited the possible solutions to challenge 88. Changelog v1.5.3Bug Fixes- Fixed some over-strict validators around submodules (thanks WerFEST)
2026-02-05 17:12 UTC · Community Announcements · SkyTech6
Hey,This is a translation update. rammba made a pull request to the git gud i18n repo to add Serbian in both cyrillic and latin characters! I've also made improvements to how i18n works on git gud. Previously all business logic was in the same files as the English base strings. That has now been entirely stripped into proper translation files. So the repo now contains the base English files to use as reference without owning the game or looking through its files. I'm excited to have another language added to the list and I hope it helps more people learn about Git! On another note, I have noti
2026-01-28 16:29 UTC · Community Announcements · SkyTech6
Hey,Very small little patch note to fix a reported issue with v1.5.0 challenge 45. As well the demos were behind on v1.4.2, so they've been updated to 1.5.1 as well. Changelog 1.5.1Fixed issue with CommitReorder validator blocking Challenge 45 (thanks Pomegranatik)
2026-01-06 16:43 UTC · Community Announcements · SkyTech6
Happy New Year!It has been 203 days since the release of git gud, and I’m incredibly grateful for how many people have played and enjoyed the game. Hopefully, everyone has picked up a new Git command or two along the way as well.This update is a big one, the largest so far. One of the most important additions is the new Content Pack system, which is the plan going forward for continued development. Content packs will introduce new sets of challenges built around themed, real-world–style scenarios. Each pack will be low cost (around a dollar or two) and will go on sale whenever the base game do
2026-01-03 00:50 UTC · Community Announcements · SkyTech6
Hey everyone,v1.5.0 will be releasing in a few days, and it’s a major update. This release includes a large number of improvements, fixes, and new functionality. One of the biggest highlights is initial macOS support.I don’t currently have reliable access to a macOS testing environment, so community testing would be incredibly helpful. If you’re on macOS and willing to test the update, your feedback would be greatly appreciated.The v1.5.0 branch is available now via Steam Beta. To access it, right-click the game in your library, select Properties, then Betas, and opt into the v1.5.0 branch. Th
2025-12-02 17:01 UTC · Community Announcements · SkyTech6
Changelog 1.4.2Fixed branch --move targeting (thanks Mellow Geek)
2025-11-17 23:39 UTC · Community Announcements · SkyTech6
Hey everyone,I was at a conference recently showcasing Fishagon's games including git gud (and the newly released DexSweeper) and some of the suggestions from players prompted a small quality of life update that I think bring a large impact with minimal changes. I'm not sure what the next major update for git gud will be, but I have some long term plans for updates in the next year. If anyone has thoughts of what they would like to see feel free to reach out on the Steam Discussions or on the Discord! Thanks again for playing everyone. Changelog 1.4.1Revised the hints for challenge 4Hint quant
2025-09-29 15:22 UTC · Community Announcements · SkyTech6
Hey everyone,I've been working on refactoring the game for awhile to support localization in the menus, intro to git, and challenges. It was a pretty significant refactor and I also had to coordinate with a localization team that I was able to source for the first 6 additional languages. Changelog 1.4.0Added LocalizationsGermanFrenchRussianUkrainianPolishBrazilian PortugueseAdded a new "Back" game command (thanks Ondi for requesting)Improved validation for challenge 56 (thanks ryoku)Improved validation for challenge 90 (thanks Max Hetfield)Fixed git log single parameter handling (thanks Smokey
2025-09-26 21:01 UTC · Community Announcements · SkyTech6
Hey everyone,I've been working on refactoring the game for awhile to support localization in the menus, intro to git, and challenges. It was a pretty significant refactor and I also had to coordinate with a localization team that I was able to source for the first four languages. As I do not speak any of the languages, I have not been able to verify significantly if they properly convey the purpose of the original meanings in the game. Hopefully some of you will be happy to help us test this content before it goes live on Monday. if you would like to join the beta and switch over to the dev-br
2025-07-13 22:48 UTC · Community Announcements · SkyTech6
A lot of feedback since release could be categorized under "Quality of Life" features that were missing at release. Most notably people have been bringing up the ability to tab complete things like file names and commands. Happy to announce git gud now supports that and much more!And now that we have a nice suite of quality of life features out of the way; we are on to the next major update: Sandbox & Steam Workshop Support. Soon the community will be able to make their own challenges and share them! Once again, I want to thank everyone who has played git gud!Changelog 1.3.0Word WrappingTab Au
2025-07-11 13:34 UTC · Community Announcements · SkyTech6
Hey everyone! The "Quality of Life" update was a rather large refactor of a lot of parts of git gud, however it adds a lot of features that were being requested such as tab completion, word wrapping, command chaining, and more. However, due to the nature of the update potentially causing issues I am currently putting it in the dev-branch that any of you can join now. Just right click on git gud in the library and click Properties. Then go to Betas and you'll see a dropdown with the dev-branch available. Changes in Beta: - Word Wrapping- Tab Auto-Complete- Massive Refactor to Command Flags- Cus
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