2026-08-16 18:06 UTC · Community Announcements · ArcaneDev
Dear Players, We have been busy working on implementing our in-game help system, which should help newer players get a smoother start to their Arcane Wilds experience. Because this has taken longer than we expected, we decided to release an update in the meantime. This one is all about co-op, player interaction, and experiencing Arcane Wilds as a team. First of all, a radial ping menu has been added to the game to make communication between allies easier. You can use pings both in missions and in skirmish team battles — or even enjoy the pings by yourself. Holding down 'Alt' and left-clicking
2026-04-19 15:59 UTC · Community Announcements · ArcaneDev
Dear Players, It's been a while since our last update but that just means that this one is even bigger. As we've hinted in our last update we're introducing a new Spellcaster for the Colony faction. The Beerwagon {STEAM_CLAN_IMAGE}/43209055/697ce4ef5f04169df6977c2e116beb930182ba44.png It's a totally new, unique unit that we're excited to finally introduce to all of you. This vehicle unit is a spellcaster that is supposed to act as a supportive factor on the battlefield. The Molotov Cocktail ability throws a projectile to a target location, lighting the ground on fire and dealing moderate damag
2026-02-12 21:47 UTC · Community Announcements · ArcaneDev
Dear Players, We're happy to welcome all of you this year with a new update featuring the fully completed visual upgrade of the Colony Faction. {STEAM_CLAN_IMAGE}/43209055/dbba90f3b5686e14dd66b9c87ad20eb96efb7996.png As the bandit is somewhat of the face of the colony faction, we'd be happy to hear what your thoughts on his new looks. Feel free leave your opinion as a comment or reach out to us. Hopefully, you're already as excited as we are about playing the game in its new and fresh visuals. {STEAM_CLAN_IMAGE}/43209055/4674494ec207ff3b4bf078e3501e67e2c0265ddb.png You might notice that the cl
2025-12-17 23:06 UTC · Community Announcements · ArcaneDev
Dear Players, We wish everyone a happy holiday season! To make your holidays as relaxing as possible, we have added a feature to both single- and multiplayer that helps to simplify a tedious aspect of the game quite a bit. This feature revolves around logistic management for storage structures (Storage Tepee, Storage and Depot). If your storage structure is filled with more than 250 supplies, a carriage will be automatically ordered from your harbor with an already queued pickup and drop loop. This means these loops no longer need to be manually created through command recording. Storage struc
2025-11-25 21:02 UTC · Community Announcements · ArcaneDev
Dear Players, This update consists of a massive performance improvement as well as the start of the visual Colony faction overhaul to bring the Colony faction up to par with the Tribe and the Army in terms of visual quality. We're adding our new, high quality models of (almost) all Colony structures to the game. Here's a sneak peek of the Blacksmith, Saloon, Market and Port. {STEAM_CLAN_IMAGE}/43209055/c8a53d5b338935806520156ab82c8d1c20c8de54.png{STEAM_CLAN_IMAGE}/43209055/8dab285c2e6dd0b99d3c4d805e22cf9e66b44f9f.png You'll be able to look at all other new and improved structure models in game
2025-10-21 21:27 UTC · Community Announcements · ArcaneDev
Dear Players, Unfortunately, a bug managed to sneak into yesterdays update: If the prologue is replayed through the old wise man dialogue, it can fully reset the save. We had tested for this specific case in anticipation, but unluckily, something slipped through. This hotfix resolves this issue and you can replay the prologue now without risking your save. If you have been affected, please do reach out (info@arcanewilds.com / https://discord.gg/5XSda7K3Kz) , so we can attempt to help you recovering a save. We are sorry for any inconveniences caused. Let us know if you encounter any other issue
2025-10-20 22:32 UTC · Community Announcements · ArcaneDev
Dear Players, We are excited to bring you an update we have worked on for quite some time. We have focused on improving the experience for new players by adding an introductory prologue mission. The prologue is available for the Hawk Eye Regiment and plays automatically for new saves. Here is a sneak peek: {STEAM_CLAN_IMAGE}/43209055/903052971705c91b410aabf17bc11b4a88c29dc3.png If you already have save and wish to experience the prologue, you can talk to the old wise man on your home island to replay the prologue, see the second dialogue option below. Be sure to try it out for yourself! {STEAM
2025-07-21 20:56 UTC · Community Announcements · ArcaneDev
Dear Players, It's been quite a while since our last update. We've been working on something big, which isn't quite ready yet but it's just around the corner. With this update, however, we've focused a lot of our energy on performance and visual quality. First and foremost, this update introduces Level of Detail (LOD). This means that models are rendered with less detail when further away, so that details which are indistinguishable from a distance don't negatively affect performance with no visual benefit. Furthermore, we have revisited almost all particle effects and changed them so that the
2025-05-23 17:28 UTC · Community Announcements · ArcaneDev
Dear Players, Today we bring you a content-focused update featuring several visual upgrades, improved unit behavior, and important bug fixes. We’ve added three new high-quality models as part of our ongoing effort to enhance the game’s visual style. This includes the Puk-Wudgie and Deer Woman, as well as a new Relic Spawner model. {STEAM_CLAN_IMAGE}/43209055/1d1b98e8bec9180905ffaeb95bc50b5251aeee52.png On the gameplay side, ranged units now use their full attack range when targeting buildings during auto-attacks. Units that spawn from camps will now visibly jump out of rifts, giving their arri
2025-04-11 12:01 UTC · Community Announcements · ArcaneDev
Dear Players, We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements. We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility. Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gamep
2025-03-07 16:51 UTC · Community Announcements · ArcaneDev
Dear Players, Today's patch focuses on enhancing the game's performance and addressing important bugs. The most significant improvement comes from optimizing unit animations, which should now run more efficiently with little to no loss in visual quality. You'll find a list of additional performance upgrades below. While this patch boosts frames per second, even more improvements are planned for the future. One of the biggest upcoming enhancements will be to pathfinding performance - especially beneficial in Horde missions, where vast numbers of units can impact gameplay on higher difficulties.
2025-02-14 15:24 UTC · Community Announcements · ArcaneDev
Dear Players, With today's update we bring you a big chunk of visual improvements both in terms of quality and readability. We have finally included more realistic looking walls by adding additional models for in between segments: {STEAM_CLAN_IMAGE}/43209055/4d484e682e8cdde0af9104f1a34fa362da7c4dc8.png On the topic of walls, we are thinking about how we want the gates to behave in the future. We are considering the approach of simply having them open and close automatically for allies and not letting through enemies. Let us know your preference on this topic, we are curious to hear your though
2025-01-20 18:06 UTC · Community Announcements · ArcaneDev
Watch the developers take on missions in Arcane Wilds!
2025-01-17 17:21 UTC · Community Announcements · ArcaneDev
Dear Players, Today we are bringing you a patch focusing primarily on bug fixes and minor improvements across visuals, missions and UI. Nevertheless, we wanted also wanted to provide you with a much requested feature: Building destruction effects! See how this looks like in game: {STEAM_CLAN_IMAGE}/43209055/dfe9eaeb0d756b1c1422f2fae4e6c8a8ded3f1f1.png Full Patch Notes: Visuals: - Added building destruction effects - Summoning Tomb now shows stored resources Missions: - Tier 2 unlock perk no longer costs gold - Hostnames of multiplayer missions can now display all UTF-8 characters - Ability too
2025-01-03 16:29 UTC · Community Announcements · ArcaneDev
Dear Players, We are beyond excited to unveil a major update that brings a significant overhaul to the game! 🚀 Your feedback has been instrumental in shaping this patch, and we can't wait for you to experience it firsthand. Feel free to leave a comment or write us on our discord on what you think of these changes. Perk Tree Overhaul The highlight of this update is the completely revamped perk tree. We've transformed the perk system into a visually grouped, tree-shaped layout that offers a more intuitive and engaging way to enhance your units. Take a look at the new design: {STEAM_CLAN_IMAGE}/
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