Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2022-06-29 08:46 UTC · Community Announcements · PHAZE
Alpha 0.2.0 Patch note coming in July 2022 1. Multiplayer implementation At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes : 1vs1 and 2vs2 with normal sized unit 1vs1 with x2 soldiers per unit and per player. 2. UI improvement You can activate several option allowing you to get a better understanding of the gameplay : Marker under your units feet Over effect on your opponent troops Pop-up of damage inflicted / taken as the player Your name and name of the opponents player Variety of bugfixes around UI 3. Gameplay improvement Imple
2022-06-27 17:26 UTC · Community Announcements · DarrickS
Hello ! Sorry for the lack of news since the release of the game, but lets face it we didnt even met our most basic objective so it will be hard for us to keep going (except a big miracle). We tried, we failed, "c'est la vie". But we wont let our only production in the stat it was during its release so except a few patch before we give you our final "au revoir". Alpha 0.2.0 Patch note coming in July 2022 1. Multiplayer implementation At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes : 1vs1 and 2vs2 with normal sized unit 1vs1 with
2021-11-25 11:32 UTC · Community Announcements · DarrickS
Hello all ! Little hotfix to renforce the taunt appearance in melee, some adjustement to lance length and a some balance change to the map "defend the deer mount" which has been proven to be quiet hard during a stream you can find here : https://www.twitch.tv/videos/1214590393 Have a good day !
2021-11-19 09:57 UTC · Community Announcements · DarrickS
Hello everyone, We are happy to announce our first patch for "La Porte des fauconniers". It contains the following changes : - First iteration of the taunt system for inactive melee units. As always, it is in WIP and it will be improved gradually - Improved descriptions of sergeants, horn players and banner holders - Fixed an issue with updating the units UI - Fixed an issue with Agents regaining too much health, which improperly increased their ability to take hits - Adjusted the stats of the hero's equipment - Slight softening of melee mechanics to favor 3rd party units 2 We are waiting for
2021-11-15 07:33 UTC · Community Announcements · DarrickS
Hello everybody, Thank you for supporting us in this adventure ! We are currently working on improving the melees in "La Porte des fauconniers". For now, AIs behave fairly basic, but very soon we will be implementing changes that will make the melee more airy. We are also going to implement the first iteration of the variation of the animations of the waiting postures in combat. With this patch, the agents of a unit which are on the back line, instead of pushing their comrades at all costs to try to reach the adversaries, will play various animations to increase the immersion. It should also s
2021-11-02 15:32 UTC · Community Announcements · DarrickS
Hello Falconers ! As we approach the implementation of our alpha 0.1.0 (solo) we wanted to take the opportunity to tell you about the development path that we are going to put in place for the end of the year 2021 and the year to come ! https://media.giphy.com/media/DbGxmK8RM2qpQ5q9Kx/giphy.gif In our ALPHA 0.1.0 you will be able to begin to discover the mechanics that we wish to set up in "La porte des Fauconniers". Keep in mind that this is only the beginning of the adventure and that the game will evolve quickly over time, so don't panic if things don't appeal to you ! GOAL FOR END OF 2021
Full appinfo as delivered by Steam PICS, changenumber 38064245. Also at /api/app/1493240/raw.
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