Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
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2026-09-10 13:42 UTC · Community Announcements · BI_Dom
Hello everyone! A new update has landed, bringing one of the most requested additions to Silica: Cooperative Strategy game mode, alongside a major overhaul of the Commander AI and a whole set of new command options for RTS players. Fight Side by Side The new Cooperative Strategy game mode lets you team up and take on AI-controlled forces together, with selectable difficulty so you can find the challenge that suits your squad. This mode is still "work in progress", so expect it to keep evolving with your feedback. A Smarter Commander AI The Commander AI has received one of its biggest upgrades
2026-08-21 14:00 UTC · Community Announcements · BI_Dom
Commanders, Welcome back to another Silica Development Blog! We've been busy improving some of the systems that sit at the heart of Silica's large-scale battles. This update focuses on smarter AI commanders, better battlefield control, and improved late-game performance. Let's take a look! Smarter AI Commanders AI commanders are getting a major upgrade, with improvements across both offensive and defensive behavior. They can now better: Respond to incoming threats Defend resource points and Harvesters Repair damaged units and structures Retreat damaged repair units Stage larger attacks Expand
2026-08-05 12:54 UTC · Community Announcements · BI_Dom
Commanders, We've just launched a hotfix, focusing on the crash that appeared recently for some players. Until next time! Change Log: Removed framegen plugin that caused crashes on some machines Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/3e7338abbe360405c4da2c77580e89e996a7e4bd.gif Or join us on our other social media: {STEAM_CLAN_IMAGE}/43915158/40baf6b265f42961db224d15f076fd5dd67835f0.png {STEAM_CLAN_IMAGE}/43915158/cbeaed33bbd7dbc1558b3561bf2c5d0e7ab3d6e9.png {STEAM_CLAN_IMAGE}/43915158/ae9f1ede948788e97565d849771d1fd842353507.png {STEAM_CLAN_IMAGE}/43915158/e329
2026-07-30 15:29 UTC · Community Announcements · BI_Dom
Commanders, We've just launched a hotfix for the crash that was happening on startup with certain hardware configurations. Until next time! Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/3e7338abbe360405c4da2c77580e89e996a7e4bd.gif Or join us on our other social media: {STEAM_CLAN_IMAGE}/43915158/40baf6b265f42961db224d15f076fd5dd67835f0.png {STEAM_CLAN_IMAGE}/43915158/cbeaed33bbd7dbc1558b3561bf2c5d0e7ab3d6e9.png {STEAM_CLAN_IMAGE}/43915158/ae9f1ede948788e97565d849771d1fd842353507.png {STEAM_CLAN_IMAGE}/43915158/e3297c917a91038f059e5afbe751b164eedf9903.png {STEAM_CLAN_IM
2026-07-22 14:00 UTC · Community Announcements · BI_Dom
Commanders, Welcome back to another Silica Development Blog! Over the past few weeks, we've been focusing on something that influences every match you play: AI behavior, battlefield responsiveness, and overall game performance. While some of these changes happen behind the scenes, together they make battles feel more tactical, more reliable, and more immersive than ever before. Let's dive into what we've been working on! Smarter AI Takes the Wheel One of our biggest priorities has been making AI-controlled armies behave more intelligently in every situation. AI Can Now Use Transports Whether i
2026-07-14 13:54 UTC · Community Announcements · BI_Actinid
Hello everyone! A new update has landed, bringing two highly requested features that give Commanders even more control over the battlefield: Attack Commands and Troop Transports. Smarter Attack Commands Units can now be ordered to attack specific targets with much greater effectiveness. They'll engage enemies while trying to maintain their optimal combat range and will even pursue targets if they temporarily lose visual contact. This makes engagements feel more dynamic and gives you greater tactical control during intense battles. Defend What Matters We've also introduced a new Defend command.
2026-06-25 17:01 UTC · Community Announcements · BI_Dom
The sale is dead, long live the sale! Bohemia Interactive's sale has just ended and Steam Summer Sale is ready to take its place already. Prepare your wallets, the sale starts on June 25, 19:00 CEST and ends on July 9 around the same time. For its entire duration, you can get your hands on Silica with a 20% discount! {STEAM_CLAN_IMAGE}/43915158/c86e257d880eab603c32cbc1f6fc0204b29c4274.png 🔥 Stay in the loop! Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/3e7338abbe360405c4da2c77580e89e996a7e4bd.gif Or join us on our other social media: {STEAM_CLAN_IMAGE}/43915158/40baf
2026-06-22 14:00 UTC · Community Announcements · BI_Actinid
It's been a while, but we're back with a new style of DevBlog. From now on, we'll be sharing regularly more work-in-progress content and giving you a closer look at what we're building behind the scenes. Let's dive into some of the latest developments. A New Ride for the Centauri One of the most anticipated vehicles in development is the Centauri Hoverbike, designed as the counterpart to the sleek Sol Hoverbike. While Sol technology emphasizes advanced engineering and smooth lines, the Centauri approach is far more rugged. Think of it as a massive jet engine with a seat attached; exposed pipes
2026-06-18 17:00 UTC · Community Announcements · BI_Dom
With summer in full swing, Bohemia Interactive's Publisher Sale starts today, meaning you can now get Silica with a 20% discount. The sale starts on June 18, 19:00 CEST and ends on June 22 around the same time. {STEAM_CLAN_IMAGE}/43915158/579c78677cbe3c5868d9dc60edce50f4946ce0dd.png We also have a pretty nice devblog on the way, you can expect it to arrive early next week and it will shed some light onto certain development processes. 🔥 Stay in the loop! Join our Discord to get the latest updates {STEAM_CLAN_IMAGE}/43915158/29ad759ca45448a2c98557c681097743362d3665.gif Or join us on our other
2026-05-21 15:20 UTC · Community Announcements · BI_Actinid
Hello Everyone, A new update is rolling out including many features improving your experience: From improved AI pathfinding and vehicle handling to new maps, major UI improvements, Sandbox upgrades, multiplayer additions, and dozens of long-standing fixes. Units now move smarter and more naturally, vehicles navigate terrain reliably, air units behave correctly, and alien pathfinding has been heavily optimized for more aggressive and responsive combat. On top of that, we’ve added two brand-new maps, victory screens, loading screens, RTS notifications, team-specific Sandbox objectives, and a wid
2025-12-18 16:03 UTC · Community Announcements · BI_Parim
Greetings Everyone! Firstly, we'd like to thank you for the overwhelmingly positive reaction on Steam, our Discord server, and our social media channels, as it truly means a great deal to us!As this also marks the last update of 2025, we would like to wish you great Christmas holidays and a happy new year - we'll see you with more updates in 2026! Now, let's jump into some hot fixes and changes coming with the 0.9.1 version of Silica.Fixed: Massive performance loss on minimap with many units and structures
2025-12-11 13:09 UTC · Community Announcements · BI_Actinid
Season's greetings everyone! In the spirit of Christmas, we want to share our thanks for your glorious support by releasing one massive update to close off the year. It is truly giant, featuring the long-awaited Unit Split, completely differentiating the two human factions, Centauri and Sol. This adds a total of 21 new units and 13 new structures, fully nailing down the distinction between the two. Performance is also greatly improved thanks to a plethora of optimizations leading to much smoother gameplay, even on older systems. But that is not all, and so to keep things simple and intuitive,
2025-08-08 13:28 UTC · Community Announcements · BI_Actinid
Get ready as update V0.8.144 just dropped, and it’s packing some handy new features and fixes. Sandbox players can now set rally points AI pathing got a brain boost The map just got way more interactive with fresh ping tools. Oh, and did someone say Sol Research Facility? (Cheaters only—for now.) Full patch note below: Silica V0.8.144: Gameplay: Added: Rally points for UnitGenerators in Sandbox AI: Improved: Smoother AI pathing UI: Added: Pinging on large map Added: Pinging units directly via map Added: Name of pinger and pinged target to ping icon display Added: Simple tooltips for map icons
2025-06-26 13:32 UTC · Community Announcements · BI_Actinid
The scorching rays of Dan’s Star seared my face as I watched the lumbering beast make its way across the chasm, a testament to human ingenuity. On Baltarus, even the evening sun is torture. My guard up I stood fast as the final Harvester screeched to a halt and lowered its bucket-wheel mining apparatus, preparing to excavate. The day was long and arduous, just like the one before it. The unforgiving sands swept across my visor, etching wide contours akin to the abundant dunes beyond. The Barracks provide a brief but welcome respite from this hell before once more heading into the fray. But I a
2025-03-18 14:53 UTC · Community Announcements · BI_Actinid
Hey everyone, A brand-new update has just landed in Baltarus, and it brings some exciting changes! Our main beat with this update is the brand-new UI changes! This update will make the interface visually appealing and more intuitive providing a better experience while fighting for resources on Baltarus or exploring a new map! Massive shoutout to Aleksander "Koji" Karlov for his incredible work! GG, Koji! ❤️ 🌍 Introducing Black Isle! One of the biggest highlights of this update is the addition of Black Isle, a brand-new battlefield on Centaurus. Prepare for intense combat as you explore its ru
Full appinfo as delivered by Steam PICS, changenumber 38787435. Also at /api/app/1494420/raw.
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