2026-09-07 16:50 UTC · Community Announcements · scharlach
Dear tinkerers,summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning.Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas.Two new mechanics headline this one:NEW: RESONANCEResonance is a new module upgrade that plays directly into your Boost builds: Whenever a module with Resonance receives Boost for the first time each turn, it receives an additional Boost.Resonance is applied by the new module Upgrader: Re
2026-08-03 18:56 UTC · Community Announcements · scharlach
Major BugfixesFixed a bug with the Reactor Boss' shield getting reapplied on turn rewind / run loadFixed retroactive handout of camp structure achievementsFixed a bug where jack colors would not stay the same when moving from tutorial to real runMinor BugfixesFixed buggy interaction with the Plasma Discharger when having a full rack (thanks for the user reports!)Fixed buggy interaction between Storage Cells and Storage MagnetFixed buggy interaction between Time Bomb and Turbine: PacifistFixed buggy interaction with a Toggled BoosterFixed a bug where modules could have both Crust and Ice CrustU
2026-07-17 15:01 UTC · Community Announcements · scharlach
Dear tinkerers,hope you're all having a great summer.Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community!This update brings quite the number of changes that I am excited to share with you.NEW: TURN REWINDThanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews. I take everybody's ideas very seriously, so here goes:After the first voltage sequence you can now rewind the turn back to before you clicked the button.This was a lot of work related to serializing the active battle.Beginne
2026-06-25 20:06 UTC · Community Announcements · scharlach
Fixed critical crash when using the new oil can module
2026-06-13 08:34 UTC · Community Announcements · scharlach
Dear tinkerers,I am back after a small break after the 1.0 launch and have a lot of new content to show you.ALL NEW MODULE TYPE: SPARK PLUGYou might recognize their effects from their former identity as passive nitro bottles that would hand out boost. Nobody loved them, so I made them stronger. They give Turbo now and have their own visual and mechanical identity.New Module: Spark Plug: DebuffThis is an all-new design and it can get pretty wild, for example with a crust buildMODULE REWORKSYou've been loving the new passive modules of Exhaust Pipe or Coffee Pot, so I am taking this as a cue to
2026-05-23 08:14 UTC · Community Announcements · scharlach
Dear tinkerers,Rogue Voltage is out for one month now. Heartfelt thanks to everybody who picked it up for the 1.0 release and joined the wiring obsession! There are so many games coming out every week in the roguelike genre alone, and they're all splashy and fun and competing for your love and attention, so it means a lot that you picked up my special snowflake! Thank you so very much. As for the release: Did the game smash any records of a roguelike 1.0 release? No. Not at all.I understand I am making a weird game and the market is getting extremely crowded, so this time it has proven to be m
2026-05-01 08:45 UTC · Community Announcements · scharlach
Dear tinkerers,In 2019, 7 years ago, I had the idea to make a JRPG which you control like a modular synthesizer. Here is one of the first prototype screenshots from that year.7 years and an insane amount of work later, including 2 years of Early Access with a lot of help from you the community of players,Rogue Voltage is finally out in Version 1.0.1.0 ContentWhat is in the game:We arrived at a total count of 170 modules. This is much more than I originally envisioned and it really shows that the game design space is far from being fully mapped. There is still a lot of stuff we could do and we
2026-04-28 15:46 UTC · Community Announcements · scharlach
Some good news before launch on Friday: The 1.0 build of Rogue Voltage is Steam Deck Verified.Thanks again to Steam's QA team for working with me through this, it was not trivial for reasons of UX and font sizes.Rogue Voltage is launching into version 1.0 after 2 years of Early Access on May 1st 2026.Thank you for your involvement. See you on Friday! All the best from springtime Berlin,Luca
2026-04-28 08:43 UTC · GamingOnLinux
One of the most unique and unusual roguelike deck-builders around, Rogue Voltage is set to leave Early Access on May 1st. Read the full article here: https://www.gamingonlinux.com/2026/04/clever-engineering-roguelike-rogue-voltage-1-0-arrives-may-1st/
2026-04-27 16:52 UTC · Community Announcements · Horizont Computergrafik
Dear tinkerers,after 2 years of Early Access almost to the day and 6 years of development in total: Rogue Voltage is finally launching into version 1.0 on May 1st 2026. Here's what you can do to support the launch: Share the Social Media Postshttps://bsky.app/profile/roguevoltage.bsky.social/post/3mkijq6sjvc2v https://x.com/_RogueVoltage/status/2048807233006293426 Follow the Steam Developer PageIf you want to stay in touch about future releases from my studio (good stuff being announced later this year) make sure to follow the developer page on Steam: https://store.steampowered.com/developer/h
2026-04-10 20:29 UTC · Community Announcements · Horizont Computergrafik
Dear tinkerers,thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support.Only 23 Steam reviews left (!!!!) until we cross the magic 500 and can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines! Full Release Beta BranchI am opening a beta branch to test the content of the full version, which will ship soon. I am looking forward to your help in finding bugs or quirks
2026-03-09 17:06 UTC · Community Announcements · Horizont Computergrafik
Dear tinkerers,thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support.Only 41 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines! NEW MODULE METALots of new content this update as I'm continuing to analyze the pick statistics and see what designs are fun, powerful and easy to understand. New module type: TurbineTurbines are an
2026-01-17 11:01 UTC · Community Announcements · Horizont Computergrafik
Some players experience a hard lock when trying to enter the camp. I am working to get that fixed ASAP If you are one of those players that has the hard lock when playing on Desktop and you want to help out in the bug hunt, it'd be super helpful if you joined the Discord so you can send me logs: discord.gg/bGpnfJFUPj Thank you for your patience and sorry this is happening. Luca
2025-12-17 16:00 UTC · Community Announcements · scharlach
Still trying to fix the hard lock that some players experience when trying to enter camp during a run.More Controller QA and detail workMore debugging when it comes to module status effects and locksModule type icons get muted when the module is mutedHave a nice weekend and thank you for your patienceLuca
2025-12-05 18:09 UTC · Community Announcements · scharlach
Dear tinkerers,as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot.Only 56 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines!This last month I've been mostly concerned with overhauling UX and controller support, trying to push for a smooth experience on controller and Steam Deck.UX:Player character selection
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