Unity Security Update
This update applies the security patch recommended by Unity to address CVE-2025-59489. According to Unity there is no evidence of current impact to users, but this update proactively addresses the issue.
A Token War combines deckbuilding and turn-based strategy into a unique and challenging game. Acquire new tokens to use in battle, upgrade your stronghold, and cast spells to decimate your foes. With both designed and random battles, your tactics must change each time if you intend to win!
| App ID | 1496680 |
|---|---|
| App type | Game |
| Developer | UpRoom Games |
| Publisher | UpRoom Games |
| Homepage | https://www.uproomgames.com/atokenwar |
| Release date | 2021-04-28 12:43 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1496680 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | A Token War.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:43 UTC | $12.99 | $12.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20272346 | 2025-10-06 15:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1496681 | 730.90 MB | 271.57 MB | 7869027174974772591 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20272346 | public | 2025-10-06 15:16 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This update applies the security patch recommended by Unity to address CVE-2025-59489. According to Unity there is no evidence of current impact to users, but this update proactively addresses the issue.
We've made an update to the standard difficulty of A Token War in an effort to better embrace the more puzzle oriented nature of a lot of the battles. Previously: losing any battle would consume 1 White Flag. Once you run out of white flags, the next loss resets your progress to the last checkpoint. After this update: You can only lose a maximum of 1 White Flag per battle, meaning that the FIRST time you lose a particular battle you will use up a White Flag, but unsuccessful subsequent attempts will not. This change does not impact True Strategist difficulty. **This change will only take effec
Bug fixes for potential inconsistency in saving and loading, updating data scheme.
A small patch for versus mode focused on bug fixing. 1.) Players can no longer place more that one Stronghold when in a versus match. Previously this would result in an invalid setup state, however, passing the turn could lock the invalid state and cause a whole host of problems. 2.) Fixed a bug where spells in versus matches would sometimes think they belonged to the opposite player, either preventing them from being cast at all or only showing valid targets for the opponent.
With this update we're introducing a powerful new Structure and Stronghold upgrade to help with your conquest. New Structure Medical Tent - A powerful Structure which will help your Units outlast the opponent New Upgrade Slapdash - For those who may suffer more damage than they wish in battle, Slapdash can help by repairing your Stronghold for 2 health after every victory. {STEAM_CLAN_IMAGE}/39461079/adcdea4de37f8865b0c241efed7f74a3161e922e.png
Balance Update As part of our ongoing effort to address game balance, this update focuses on making the early game more approachable and forgiving. Changed Stronghold type from "Manor House" to "Homestead" on the "Funnel of Doom" level. Removed enemy Unit space from "The Hill Fort." Increased player power limit on "The Forest Gates." Added additional checkpoints to the middle of Zones 2, 3, and 4. Player now receives repairs after completing intermediate checkpoints.
Includes minor bug fixes and a larger change to utilize GPU based particle systems in some cases. This change should increase rendering performance significantly on some devices, as well as visual fidelity.
A new update for A token War is now live! This patch focuses on small balance changes as we continue to respond to player feedback about the difficulty of the game, as well as minor bug fixes. Balance Changes Added extra Iconic Battle to the end of Zone 1. This change will only take effect for new games, existing campaigns will not be reset to this Iconic Battle on a loss due to how the checkpointing system works. Players now earn a White Flag upon completion of a zone. This should give a little more room for mistakes White flag cost reduction from 300 to 250. Often choosing to buy an extra Wh
This patch includes a couple changes in response to community suggestions for feature enhancements, as well as an optimization pass to increase performance and framerate. New Features When hovering over rewards, keywords will now have explanations pop up after a few seconds, just like in battle. This change is a direct result of community suggestions on the Community Hub. The Settings menu now includes a toggle for displaying tips. When turned on, the game plays as before, when this toggle is unchecked there will be no how to play tips displayed in game except in the Training Grounds. This cha
This update contains small balance and quality of life changes for A Token War based on early player feedback. Notes: A Token War is designed to be challenging, however a number of players were finding the early levels more challenging than intended. The balance changes are designed to make the first two zones a bit less difficult while still maintaining a decent challenge level overall. Balance Slightly reduced enemy power level on Hill Fort (zone 1, battle 5) by replacing the Big Grunt in that battle with a Court Wizard. Reduced overall AI power level on several battles in zone 2. This shoul
We are extremely excited to announce that A Token War is now fully released and available on our Steam page! It’s been a long journey to get here and we couldn’t be more happy with the result. We wanted to again thank everyone who helped us get here and we hope you enjoy playing A Token War as much as we enjoyed making it! Here are a few things we wanted to address with the launch - Resources Check out our getting started video series for tips on strategy and building your collection. You can also read our getting started guide in the Community Hub! Why no early access? It’s a fairly common pr
We're excited to announce that A Token War will be launching on April 28th! We can't wait to share the game with you and we hope you love it. We also want to thank everyone who helped make this release possible, we couldn't have brought A Token War to life without the support of our Beta testers and early reviewers. Join Us on Discord We have set up a Discord server for A Token War where you can hang out and talk about the game, asks some questions or just lurk. We plan to run community events largely through the Discord server so please stop by and say hi! Share Your Content On April 28th, if
Features: -Added more Iconic Battles in the main Campaign -Added a new "True Strategist" game mode after completing the normal campaign for an added challenge -Bug fixes all around!
Patch Notes: - Fixed an issue where rewards and purchases could be duplicated under certain conditions which could lead to undefined behavior - Made Versus mode available once the first zone has been completed rather than once the campaign has been completed. - Miscellaneous graphical fixes for certain shader models.
Full appinfo as delivered by Steam PICS, changenumber 36722773. Also at /api/app/1496680/raw.
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