2026-09-11 14:34 UTC · Community Announcements · WinteR5
Dear Tankers!Welcome to our 95th Development Status. We have some news from development of Ponyri but not only. We hope you will enjoy reading this dev status :) Status reportWe have continued our work on the game, now spending a few weeks pushing bigger fixes (mostly - optimization of vehicle physics and infantry animators - less CPU usage) + progressing the development of the Ponyri DLC (more about it below).Ponyri - Sector 1 - TaginskiCPU Usage optimizationOur biggest CPU drain was and still is - vehicle physics. The more tanks are spawned on the scene and move, the more CPU they use + all
2026-09-04 15:49 UTC · Community Announcements · WinteR5
Dear Tankers and Mechanics!We're back from gamescom and immediately straight to action. This update brings in more optimization (this time the size of the meshes we use got decreased, so it should bring from 100-200 MB less on memory usage), issues with pathfinding through bridges, other sound modifications and so on.We investigated further why the game sometimes crashes when using a fire extinguisher in tanks, and added further safeguards. We’ve also fixed the selection of wrecks at the end of a mission; a silly bug meant you couldn’t select anythingWe are cooking ;) ːtms_hammerː Changelog 1.
2026-08-23 17:55 UTC · Community Announcements · WinteR5
Dear Tankers and Mechanics!In this patch we are addressing issues reported by players about crashesAs a quick reaction we decided temporarily to block all molotovs and other fire sources which are the main cause for the game to crash. Its a temp solution since we are heading to Gamescom and can't right now to do a normal procedure to bug hunt and test internally a good solution for it. Really sorry for inconvenience.Patch 1.3.5Please take a look if you haven't had chance to read about changes and new sounds that came with previous patch.Gamescom 2026 - meet us!Our team is going to Cologne to t
2026-08-21 17:06 UTC · Community Announcements · WinteR5
Dear Tankers and Mechanics!In this patch we are releasing new fixes, optimization and sound overhaul of the game. OptimizationAnother big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did).More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches the physics of static tanks totally off - which saves a lot of performance. (shout out to @Marco from EasyRed2 for this idea ;))In the next month or two we're going to include the same approach to moving tan
2026-08-14 14:15 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/e409692598d3dd9a8f3e8bb59e624acc6f189299.jpg Dear Tankers!Welcome to our 94th Development Status. welcome back, long time no see. We have some news from development and also regarding gamescom. We hope you will enjoy reading this dev status :) Ponyri 1943 - progress {STEAM_CLAN_IMAGE}/39404519/956a0ee94d113fe0402d45d63c87954e2389cd41.jpg We are reaching a state with the DLC where the sectors, one by one, are getting implemented and are connected to the operational system map. This is going to allow us to properly test the missions in context of what is going on in t
2026-08-04 10:12 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/4123552a5b5f43991824193e5aa51f600808df70.jpg Dear Tankers and Mechanics! We have received reports about players not being able to spawn at all. We have investigated it and made a fix for it. This hotfix should resolve problems If you conquered issues on your end for example: playing tutorial basic or multicrew and wasn’t able to spawn. Download this patch and try again. Basically, the whole spawning system didn’t work properly at all for the whole game including total control and multicrew. Apologies for problems Changelog Hotfix 1.3.4 Fixed: Aim Range will be reset
2026-07-31 14:10 UTC · Community Announcements · [DeGenerals]Trebor
Dear Tankers and Mechanics!In this patch we are releasing new fixes, optimization and sound overhaul of the game. OptimizationAnother big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did).More FPS in battles - around 5-10 more when there are many static tanks. This is because we've added a system that switches the physics of static tanks totally off - which saves a lot of performance. (shout out to @Marco from EasyRed2 for this idea ;))In the next month or two we're going to include the same approach to moving tan
2026-07-24 15:30 UTC · Community Announcements · [DeGenerals]Trebor
{STEAM_CLAN_IMAGE}/39404519/7359163028243437c73fc926e69a5c6c956f27c8.jpg Dear Tankers and Mechanics! Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc. We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff we're stumbling upon in the base game are too big and too serious to ignore - they need to be fixed right here and right now. {STEAM_CLAN_IMAGE}/39404519/90e419e97d70c8e894bae5114de6fabaa4f07c6f.jpg Author: Silere Changelog 1.3.3 Fixed: Parent with
2026-07-08 14:17 UTC · Community Announcements · [DeGenerals]Trebor
{STEAM_CLAN_IMAGE}/39404519/d149e699bb89ebfb15ccc6acc5c2c644bc85eb98.jpg Dear Tankers and Mechanics! We have worked our backs for 2 weeks to bring back the visibility of decals, craters etc. which we finally did. While doing it we've also fixed a few issues. Sorry for this delay. Next we are onto finalization of the Ponyri DLC, but there might be a small patch before it comes out, we will inform you guys in dev status and on forums - happy hunting PS. Sorry for the quality of the thumbnail - Michał is on vacations and I had I've just used paint - in my opinion it's superb tool {STEAM_CLAN_IMAG
2026-06-25 20:35 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/fc02b675b6d531b51b6d449b8de70d38ab40b0a9.jpg Dear Tankers and Mechanics! What's new in Patch 1.3.1 First and foremost, there are plenty of fixes, as well as a few major changes and new features. A new scene for previewing armour and testing projectile penetration on vehicles available in the game – the Ballistics Lab. Please take a look at the descriptions in the development status updates #92 and #93, where we’ve covered this in detail. {STEAM_CLAN_IMAGE}/39404519/ef8cfaa340e8dfaf44fa0f8cdbb782d2377dca8e.jpg Extended orders from the commander {STEAM_CLAN_IMAGE}/394
2026-06-19 13:09 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/d4ebc0f4a4ca3b1fa2e48f563a4d81a14037e236.jpg Dear Tankers!Welcome to our 93th Development Status. Hello again, we’ve got some news about the new things we’re working on. We hope you enjoy reading this :) Ponyri 1943 - progress {STEAM_CLAN_IMAGE}/39404519/cdcec203f7085770d7c0432003ae96a2572c4e90.jpg We have finalised the division of the map into sectors – the smallest will measure 3 x 3 km, whilst the largest will cover an area of 6 x 6 km. As well as varying in size, the sectors will also differ significantly from one another – each will have randomly generated obje
2026-05-22 14:46 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/de37fd00dc46c3010f05ceb6e9fcc48a2f74df22.jpg Dear Tankers!Welcome to our 92th Development Status. First and foremost, we’d like to thank you for your support and kind words. We weren’t expecting such a response, so it’s given us a real boost of motivation and sparked a glimmer of hope. Ponyri 1943 - progress {STEAM_CLAN_IMAGE}/39404519/15eff147b33a5fc7969c0cba0b122cda9af7f5a4.jpg As we mentioned, following the release of patch 1.3.0, we’ve got back to work. We’ve got a few technical challenges to tackle, which we’re currently working on. First and foremost, how to t
2026-05-08 19:05 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/f50c7c31188c8e7939423764f4cbab7df999fbfc.jpg Dear Tankers and Mechanics! What's new in Patch 1.3.0 Today is a special day. Firstly, we’re releasing a major patch, version 1.3.0, featuring procedurally generated missions, and secondly, it’s the anniversary of the game’s launch. Procedural missions {STEAM_CLAN_IMAGE}/39404519/7cbedaf060a61e83fb368fcc45d6426168e7f3d5.jpg As for the procedural missions themselves, you can read about our concept and how they work in our development updates #90 and #91, where we’ve covered this in detail. This is just the beginning. 12 mi
2026-05-01 17:14 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/29faa629cdc33abb0439f22567516463e6de7c2a.jpg Dear Tankers!Welcome to our 91th Development Status. Sd.Kfz 251 Since the last development update, we have already implemented three versions in the game: the standard transport version with an MG-34, the mortar version, and the command version. Sd. Kfz. 251/1 Ausf. C (standard) Sd. Kfz. 251/2 Ausf. C (81 mm mortar) Sd. Kfz. 251/3 Ausf. C (command, antenna, etc.) {STEAM_CLAN_IMAGE}/39404519/a7f1139dc33139b0ff5e516e2f7e8a32cff0ffad.jpg I have started work on the fourth version, equipped with a 7.5 cm Kwk 37 L/24 short-barr
2026-04-17 14:44 UTC · Community Announcements · WinteR5
{STEAM_CLAN_IMAGE}/39404519/1522a200eb5fbad9722783e9efbba24bb5f3befe.jpg Dear Tankers!Welcome to our 90th Development Status. Procedural missions Basic concept We are developing a new procedurally generated mission mode, where the main and side objectives are randomly generated and will vary each time you play. This will also form the basis for a simple procedurally generated campaign mode and, in the near future, a straightforward career mode – something you’ve been asking us for (and which we’d like to add ourselves). AICommander We have added and are currently developing a new controller fo
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