Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-18 03:08 UTC · Community Announcements · mightycow88
MILESTONE ACHIEVED I can no longer find any game breaking bugs! It's been a huge pain and I didn't think it would get this far, but now, I can't find more bugs! (there are visual things that need fixing, but that's mostly just tweaking and editing existing models and assets)
2023-02-08 05:17 UTC · Community Announcements · mightycow88
Many new updates and bug fixes! 1) Monster hair now has rudimentary physics 2) Players that are attacked from the front by a monster will now have a chance to fight off the monster by rapidly pressing the spacebar key 3) Map physics is improved for player and vehicle physics 4) Hiding in objects like trunks and cabinets will successfully distract and repels monsters. A warning though, if you remain hiding for too long, monsters will become suspicious of your hiding spot. 5) Shotguns now have multiple projectile "scatter" shots 6) Melee weapons now work more responsively. 7) Garlic successfully
2022-12-28 15:13 UTC · Community Announcements · mightycow88
MAJOR UPDATE 1) Many performance and AI improvements. 2) Now when the monster attacks you from the front, you have a chance to aim and attack with your currently equipped weapon. This gives players a final chance to fight off, delay or vanquish a monster. 3) Now if players drive 3 miles east, they will arrive at a convenience store! 4) Vehicle physics improved 5) Players can now jump in and out of windows 6) Over time, use of weapons will become less and less effective against a monster (for example the pistol will only delay the monster, and eventually become useless) 7) Monster Behavior star
2022-09-24 12:09 UTC · Community Announcements · mightycow88
More stability updates and audio fixes! 1) Bullets ricochet with environment. 2) The monsters are more capable at hunting you down 3) Loading improved 4) Holy water bottles have water in them that "wobbles" with movement 5) Werewolf eyes now glow in the dark 6) More game environment 7) Roads are now included in the game 8) Menu improvements a) settings can now be saved for game volume and fullsreen mode
2022-08-20 02:34 UTC · Community Announcements · mightycow88
Major Updates to Game, including the "Lukanthropos" better known as the Werewolf. Other various animation, inventory, enemy behavior changes have been made including: 1) Different animation and cooldown times for different weapons and equipped items 2) Players can deter both monsters with the holy water bottle. Simply throw them at a monster, and it will flee in terror. 3) Discarded items and items that you can interact with will now highlight red. 4) Player head animations have been included (when the player runs too far, they get tired and this is to show fatigue) 5) Procedural clouds have b
2022-08-20 02:32 UTC · Community Announcements · mightycow88
Major Updates to Game, including the "Lukanthropos" better known as the Werewolf. Other various animation, inventory, enemy behavior changes have been made including: 1) Different animation and cooldown times for different weapons and equipped items 2) Players can deter both monsters with the holy water bottle. Simply throw them at a monster, and it will flee in terror. 3) Discarded items and items that you can interact with will now highlight red. 4) Player head animations have been included (when the player runs too far, they get tired and this is to show fatigue) 5) Procedural clouds have b
2022-07-01 17:01 UTC · Community Announcements · mightycow88
Greetings denizens of the Darkness! As I am essentially a one man team working on an open world game, the updates and progress are slower. However I am please to announce that this is a major update to the game. Most notable updates & changes include: 1) Weapons can be reloaded 2) Monster can now hunt players throught the entire environment 3) Main menu now included a "quick selection" section so players can jump right into a new game 4) The werewolf is new moster that players can now face *Many of players will notice that the Werewolf will be missing many different animations 5) The vehicle h
2021-12-27 14:34 UTC · Community Announcements · mightycow88
Monster can now hunt you down and she gets stuck on the environment far less.
2021-11-21 02:17 UTC · Community Announcements · mightycow88
Just a few tweaks to the real-time reflection so it works a bit more consistently.
2021-11-16 00:40 UTC · Community Announcements · mightycow88
bug fix #111 Reduced multiple materials into a Marco material, reducing crashes. bug fix #112 Heartbeat audio now works more predictably . bug fix #112 Pause menu now works with the ability to exit the game and return to the main menu. bug fix #113 Ground tesselation/parallax visual issue is now solved. A tweet detailing this fix for the ground geometry can be read here: https://twitter.com/i/status/1458548274038722560 bug fix # 114 All terrain now returns the correct sound effects. There are a total of 60 unique footfall sounds. bug fix # 115 Crashing has been greatly reduced with improved re
2021-11-07 01:10 UTC · Community Announcements · mightycow88
bug fix #111 Reduced multiple materials into a Marco material, reducing crashes bug fix #112 Heartbeat audio now works more predictably bug fix #112 Pause menu now works with the ability to exit the game and return to the main menu
2021-11-03 16:13 UTC · Community Announcements · mightycow88
bug fix #107 = Monster would cease to chase the player if the player was in the vehicle. Problem fixed. bug fix #108 = Game Begins in fullscreen. bug fix #109 = Monster Kill Audio Repaired.
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1499310/raw.
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