Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-20 02:58 UTC · Community Announcements · Space Coconut
Changes Added corpses with medical items, and sage in the ghost realm. Beartraps now only deal 60 damage instead of an insta-kill. Regular Soul Seekers now deal 40 damage, was 80. Soul Seekers now move around smoother and can overshoot targets. Barricades now also spawn at the entrance of the temptation room (The one with the expensive vase) after triggering the greed sequence. Lobby ready up button is now much easier to spot. The victim's corpse will now always show in the death room, instead of after grabbing the death item. Death item now auto equips when picking it up. Fixes Fixed ghost re
2024-03-18 03:30 UTC · Community Announcements · Space Coconut
New Features Flashbacks Coming across tasks has become more interesting with the introduction of a new guide. When entering an area that contains an important object, an ethereal spirit will lead you to it. {STEAM_CLAN_IMAGE}/40126642/93c10e4454acd80ca59591e854ed76e42d7bd78c.gif When completing major tasks or coming across important objects, a flashback sequence will now playout in the area to visually tell the story of the event. This has been a feature we've wanted to implement for a while and we're excited to finally do a first pass on it! {STEAM_CLAN_IMAGE}/40126642/5c74d2867db5559efa3b2d2
2024-02-01 05:18 UTC · Community Announcements · Space Coconut
New Features Ghost Matter Ghost Matter now spreads throughout the house in A and S tier cases. Added 5 new types: Volcano Spore, Projectile Spore, Gas Spore, Ghost Matter Pool, and Exotic Pool. Slows the player down when stepping on it, which can be dangerous when paired with some of the spores. Spores have different abilities such as shooting projectiles and locking down areas with toxic gas. {STEAM_CLAN_IMAGE}/40126642/02201f2ba760b459b88d061724a1f1728f96313f.gif Introducing the newest equipment item: The Vacuum Gun. Break down pools and spores to receive Gmatter which can be sold at the sho
2023-12-14 04:10 UTC · Community Announcements · Space Coconut
New Features Gameplay {STEAM_CLAN_IMAGE}/40126642/27180405a4e0e1e33464deafc2804a326ce70399.jpg {STEAM_CLAN_IMAGE}/40126642/fe8a4c662bb282b78dce8806a648f7d07d388f12.png Added Christmas themed lobby decorations and a new Christmas themed song! Added snow weather. Can randomly appear at the start of any case like any other weather event. Added doors to the tent. Added stamina bar. Generally we don't want to clutter the player's screen with UI, so the stamina bar will only appear when the player doesn't have full stamina. Added Buffs for some consumable items such as coffee and smudge sticks. Disp
2023-12-04 17:20 UTC · Community Announcements · Space Coconut
New Features Inspection System Some objects such as boxes, books, and picture frames can now be inspected in the world to find hidden keys, codes, or even loot items. Inspecting an object moves it in front of the player's view, and allows the player to orbit around it. {STEAM_CLAN_IMAGE}/40126642/d81c11e9a1de1f6aac03313b63803e2f91b14a11.gif {STEAM_CLAN_IMAGE}/40126642/213fee6a856664aacd19cc2451bac29fcaa8f338.gif Use the keys and codes found while inspecting to unlock tasks objects such as the safe, lockbox, and puzzle box. Task objects now use the inspection system. Using the correct key on th
2023-10-27 01:53 UTC · Community Announcements · Space Coconut
New Features Voice Recognition When asking a question in VOIP while holding a ghost box you may get a response from the ghost! Certain phases or commands will give different results. Such as saying the victim's name may cause a hunt! There's a lot that can be done with this system so expect additional updates to this system in the future. Ghost Appearance Animations Added ghost transition animation when beginning hunt or any form of attack. These include climbing out of mirrors and TVs, crab walking and scratching walls. This also acts as a grace period, so if you see it get ready for an attac
2023-10-13 00:49 UTC · Community Announcements · Space Coconut
Added back one of the old boom box songs which is now a full song instead of a loop. (The remaining ones will return soon too!) Added VOIP icon back when speaking. Increased overall audio volume across the board. Improved tent narrator voice, lowering pitch and slower read speed. Improved boom box, will now shuffle to a new song when one has finished. Fixed missing toilet lid sounds. Fixed some UI fonts not being set properly. Fixed death screen flicker when getting neck snapped. Fixed scenarios where the ghost may be jittery during attack animations. Fixed camera jerk during neck snap. Fixed
2023-10-08 20:48 UTC · Community Announcements · Space Coconut
- Added Lake Martin back to map selection. (was disabled due to last minute issues) - Fixed breathing and heart beat playing on dead players. - Fixed generic death animation not playing.
2023-10-08 06:18 UTC · Community Announcements · Space Coconut
Maps General - Many rooms across all maps have been resized to be more realistic. - Some rooms have been tweaked to be more symmetrical and rectangular. (no more "L" shaped rooms) - Most textures have been replaced or tweaked to improve graphics overall. - All furniture, decorations, and spawn points have been completely rebuilt. - Global illumination and reflections are now using Lumen. Increasing quality across the board. - More unique doors. Litchfield - Reduced the distance between the tent and front entrance. - Front entrance now leads into a foyer that branches into two separate hallways
2023-04-28 00:13 UTC · Community Announcements · Space Coconut
Hey everyone! Over the past month, we've been putting in lots of effort to transition Friki from Unreal Engine 4 to Unreal Engine 5. Upgrading to the new engine isn't a simple task, as many parts of the game need to be rebuilt or tweaked to make sure everything's perfect. This includes maps that might get complete makeovers or major improvements in areas like lighting, textures, and overall layout. Unfortunately, some systems from Unreal Engine 4 don't work seamlessly in Unreal Engine 5, so we've got to rewrite or heavily modify them to fit the new engine. Once the migration is done, you can l
2023-03-13 19:53 UTC · Community Announcements · Space Coconut
Similar to last update, we've created 4 new characters this time with a focus on ghost variety! In addition, a much requested quality of life feature for player's vaults and inventory is making its way in this update as well as some fixes! Characters {STEAM_CLAN_IMAGE}/40126642/1f1a9a7d4b557b74074fdbe99ab298a166e37414.png {STEAM_CLAN_IMAGE}/40126642/c8b400fc3fe35afb2baaf303ddd715afc841aca8.png Inventory & Vault When travelling to the lobby or a map, the inventory and vault will now save the exact position and rotation it was in. Have fun organizing! {STEAM_CLAN_IMAGE}/40126642/f3e745b7fb325c2b
2023-02-27 20:13 UTC · Community Announcements · Space Coconut
Hello everyone! This update we've overhauled player characters models and animations! {STEAM_CLAN_IMAGE}/40126642/b3629c2e9c1e90cbef2f51da52eb1864265b6ee3.png{STEAM_CLAN_IMAGE}/40126642/96b3b405b7860fa774408ac148d00d1b2e3f17a9.png Update Notes: Added and replaced all 6 player characters Added 1 new super natural character Added new idle, walk, and strafe animations Fixed misaligned feet in third person animations Fixed Lower body animation not blending correctly when holding an item Fixed multiple holdable poses Fixed missing crucifix equip animation Fixed some sounds not playing for clients i
2023-02-23 02:38 UTC · Community Announcements · Space Coconut
Year One It’s hard to believe that an entire year has passed since we launched Friki. As a team of two, working on our first game, we’ve poured our time into creating a horror game that would challenge and terrify players. We’re thrilled to see that our community has embraced the game, and we’re grateful for the invaluable feedback that has helped shape Friki into the game it is today. Over the past year, we’ve introduced significant content updates, including the XP system, the Ghost Realm, the Ritual, Objectives, and improvements to the investigation system. With around 40 updates released,
2023-02-13 06:21 UTC · Community Announcements · Space Coconut
This update introduces new story content, complete with different handwriting styles as well as a first-person cutscene when entering a case with an auto-skip option. Along with these new features, we've also made improvements to events, lootable notes, task clues, and more. Update Notes: New story content and handwriting styles for TV, notes, and clues First-person intro cutscene with auto-skip option Leaving icon and fade when leaving a map New death sound cue Ghosts can now move doors near player Case summary XP animation Improved floating objects and environment reactions Improved lootable
2023-01-29 20:50 UTC · Community Announcements · Space Coconut
Patch Notes: Added highlight to more interactables Added first person hands tablet open/close animation Added new first person arms Adjusted ghost kill animation Adjusted events to trigger near player instead of around the house Adjusted interactable highlight thickness Adjusted crouch cooldown Adjusted plane volume in Litchfield Improved footstep and sprint sounds Improved ghost realm decoration and structure Fixed exposed tokens in puzzle task clue Fixed out of bounds object in pleasant blocking a section of the ghost realm Fixed some scenarios where the player is not killed by the timeout i
Full appinfo as delivered by Steam PICS, changenumber 38692520. Also at /api/app/1502010/raw.
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