2026-01-12 18:27 UTC · Community Announcements · CriticalLeap
Hey, Detectives.From January 12 to 19, Enigma of Fear takes part in the Steam Detective Fest — and this moment matters. During the event, the game is 30% OFF for a limited time. What's it like to be a detective in Enigma of Fear? Solve puzzles, examine documents and evidence searching for clues, use equipment like UV light and a paranormal flashlight, review your information on Mia's mind map (or challenge yourself without it!), and much more. All of this in an open, non-linear area where YOU decide where to go with each discovery. Enigma of Fear is built around investigation, atmosphere, and
2025-11-27 19:17 UTC · Community Announcements · dumatiav
When we started developing Enigma of Fear, we had no idea how it would be received. It took four years of pouring our hearts and souls into the game building every detail, every mystery, every character only to finally release what was once our story into the world and watch it become yours as well. It was intense. It was scary. It was everything.You showed up. You played. You investigated every corner of the Perimeter. You crafted theories we never imagined. You stayed up late trying to connect clues. And you shared all of it with us and with other detectives.Now, Enigma of Fear is competing
2025-10-29 17:30 UTC · Community Announcements · Dumativa
Hey, Detectives. While Enigma of Fear takes part in the ScreamFest, we want to share something special with you: the behind-the-scenes look at how we built the atmosphere that haunts your nightmares.Have you ever stopped to look at the refrigerator in any of the houses in the game? The rotting food inside isn’t there by accident. Every object, piece of furniture, and decorative detail was meticulously chosen to tell who lived there, their routines, their fears, their last meals before everything changed. It’s a way of delivering information that isn’t directly stated in the story but helps us
2025-09-23 20:34 UTC · Community Announcements · dumatiav
From the very beginning, we knew Enigma of Fear wasn’t just about combat. We aimed to build a deep investigative experience, one where players piece together clues, uncover secrets, and solve puzzles. The challenge? Investigative level design is invisible, it lives inside the player’s mind.That’s where evidence came in: interactive objects and documents that reveal fragments of the story and point to puzzle solutions. Each one had to carry narrative weight, emotional meaning, and gameplay logic. Designing them was like building a puzzle where nothing could be too obvious.Our first playtest? A
2025-04-24 21:14 UTC · Community Announcements · dumatiav
Hello, paranormal detectives! We’ve got some exciting updates about Enigma of Fear to share with you! {STEAM_CLAN_IMAGE}/42544928/d59548345edd414816b49c84f591edffc8a3a7bf.png Enigma is coming to consoles! Since the game’s release, we’ve been working hard on bringing Enigma of Fear to consoles! We’re currently in the testing and content adjustment phase for the new hardware. The development kits are in our hands, and things are moving full speed ahead. Soon, Mia will be able to visit The Place That Doesn’t Exist on major consoles too. {STEAM_CLAN_IMAGE}/42544928/2bb9f630590d77eaecedc02ea3ae4bb7
2024-12-15 20:14 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog Calisto discovery about the Enigma of Fear is now available in the Cathedral from Jaser perspective Now it is possible to choose text and audio language separately The Eye of the God of Fear now has more details about its function Improvements to the pistol aiming system Adds Lupi's rug in the Basement Adjustment of Mia's portraits in dialogue after Transcending Small adjustments to evidence Mia no longer exits stealth mode when switching items New art of Goliath and Abraham in the Strach Mansion Small adjustmen
2024-12-11 19:18 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog General game optimizations (loading times, textures and FPS) Fixed the infinite shooting bug Fixed bugs that could occur during the Castle boss fight Balanced the perception sensitivity of the Blood Zombie Fixed small bugs using the "Pet Lupi" mechanic Revision of collisions in the Perimeter, Exterior Castle and Exterior Mansion as Verity Fixed an issue that could cause unexpected behaviours on Lupi Fixed ammo boxes and medkits to respawn correctly Fixed the issue that allowed players to carry more than 3 medkit
2024-12-06 21:16 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog Added Spanish Audio Shader and texture optimizations that reduce RAM usage. Optimization in the External Cathedral General fixes in the Lupi's behavior General fixes in evidence that could behave unexpectedly Fix for the issue that prevented some players from changing the game resolution Reviews and general fixes in the Mind Map Although some performance issues have been addressed, optimization work continues. For more feedback and to report bugs, visit our Discord.
2024-12-04 21:03 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog First optimization stage: reduced RAM usage for loading shaders; Fixed ammo that disappeared when Mia reloaded her pistol; Fixed evidence that still didn't appear in some cases after defeating the Graveyard boss; Adjustments to the background of the Mental Map to make it more legible; Fixed the “Try again.” text in cases where it kept appearing on the screen after respawning; Minor adjustments on evidence descriptions on the Mental Map; Adjustments to English recorder subtitles' timing; Fixed a repeated line in
2024-12-03 23:48 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog Fixed achievements that were not displaying correctly. Added a new achievement related to the Cursed Puzzles . Fixed the issue that caused freezing in the Final Sword. Fixed the Keyboard in the Cursed Puzzles terminal. Fixed the issue that caused the Samuel ritual to happen before intended. Fixed some Perimeter maps that were not behaving as they should. General Music and Sound adjustments. Fixed the behavior of the Cemetery Box. General Visual adjustments (Evidence, UI and Portrait). Fixed Mia's respawn at a sp
2024-12-02 10:14 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog Bug fix that prevented ????? when completing the Cursed Puzzles with Samuel Fix for the bug that caused the Spiral Castle Boss arena to not load properly when returning to it after defeating the boss; Fix for bugs that could cause problems with the Keypads; Resets Mia's health and sanity when entering the Other Ending; Added more ammo and medkits in the Other Ending; Fix for the pause menu in the Cathedral's external scene; Balancing the fight that takes place at the Cathedral Removing the green card from the Cr
2024-11-30 21:21 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Changelog Mindmap is activated Fixing evidence that persisted invisible after a Graveyard Boss Fight Adjusting dialogue being unlocked early in Spiral CastleIt Fixing Transcend softlock The ritual book is now no longer invisible to Transcend Collision adjustments to prevent the player from falling. Checking for a bug in specific situations where the Underground’s Numeric Keypads did not work even with the correct password. Lupi’s dialogue fixed. Dialogues localization bugs. Fixed bug that caused Mia to dangle in front of
2024-11-29 03:02 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/7966ccb101ea889a8117523d3bd412223c6499ff.png Patch Note Dungeon Door Stuck Fix (Cave's Boss) Final Action has been fixed and can now be executed. Fixed potential bugs in Seals "Disclaimer" Screen Fix Fixed visual bugs in the Cathedral Fixed problems with voice acting and sounds (Castle Boss) Fixed bugs that prevented the Bossfight from being completed Fixed Castle Cutscenes Removed the cockroaches as they were causing many bugs. If you have more feedbacks, visit our Discord.
2024-11-28 19:24 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/f46503d4fc517662194aa28c2afa42ac2d21fadb.png Hey detectives, After a long journey, the moment is finally here. Enigma of Fear is out now for everyone. We have poured our heart and souls into this project and now it’s time for you to fully enjoy it. All the effort and dedication from Enigma of Fear’s team can be found in every detail of the narrative, art, music and, of course, in the enigmas. A story that we’re deeply proud of, and that it’s finally waiting for you. Play the way that you want: analyze every detail of a profound narrative, make notes, solve the puzzl
2024-11-22 15:45 UTC · Community Announcements · Dumativa
{STEAM_CLAN_IMAGE}/42544928/0ae88cfa714792e74241f6c2fcd78c32664387ae.png Hey detectives, Thanks to our amazing community, we have just released an exclusive webcomic for our crowdfunding supporters and for the people who preordered the game. You can make sure to get your copy at nuuvem.com/medo! “The Presence of Void” explores pieces of Mia and Lupi’s past outside the Perimeter. {STEAM_CLAN_IMAGE}/42544928/d8ab7f0231e2bd1f6973b0a3ee1c84ad3d0ef402.jpg We’re thrilled for you to finally enjoy this story that even in only a few pages hides many secrets and details, and it was created with a lot of
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