Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
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2023-07-20 17:18 UTC · Community Announcements · TrustAlpha
Hello friends Today is an important day for Venice 2089, because not only we have released our new price, along with our Digital Artbook and Original Soundtrack, but also because we are now available on Xbox One and series X|S. In the coming days I'll write a proper devlog where I'll also talk about everything that happened until now, but first things first, WE HAVE A NEW UPDATE! It's been teased for a long time, and now it's here! Our programmer has been hard at work smashing bugs and tweaking files, and we hope that will ensure a calm and bug-free experience of Venice 2089. If not, feel free
2023-06-08 16:00 UTC · Community Announcements · TrustAlpha
Hello friends! Here we are, a new Nova's Diary. It's been a long while. You're probably wondering why we're here now. You're also probably wondering where we've been these past few months, and what we plan to do. But before we delve into that, I would like to give a huge thanks to user Sekoree on behalf of Safe Place, for developing a solution for the infinite loading bug in the meanwhile. It shouldn't have been your duty to try and fix our game, but we were glad to see this act of initiative and selflessness. Now, allow me to give you a little bit of a rundown from where we left off... After
2022-10-26 16:39 UTC · Community Announcements · safeplacegamedevstudio
Heyo friends! We managed to find the source of the black screen / infinite loading screen bug, and should now be fixed. Unfortunately, we did not find a way to prevent saves to be irremediably corrupted. Players will have to start on a new save. For more information about our handling of bug reports, please read our latest devlog (that should be already up and running if all goes well) Thanks for playing Venice 2089, and for reporting bugs and issues.
2022-10-26 16:30 UTC · Community Announcements · TrustAlpha
HEYO FRIENDS! 💜 It's been a while, hasn't it? It feels like ages since I last wrote a devlog. And man did I miss writing Nova's Diary. For those out of the loop, I intented to release this devlog much sooner, but due to illness (that I'm still recovering from) I had to postpone it by a week, which I honestly am a little sad about, considering that we've been silent for a whole week, and the release week at that! But hey, it is what it is. Soo yeah, we did it. We actually released our first title ever. Boy do I remember being all anxious on Discord (we couldn't organize a release party in-pers
2022-10-20 15:36 UTC · Community Announcements · TrustAlpha
Hey peeps! 💜 Sorry for going off-radar the last few days. I got sick (What a way to celebrate huh?) and am slowly recovering. I am currently writing a rather chonky devlog where I'll talk all about Venice's release and share our plans for a post-launch support. I'm doing all I can to have it out by tomorrow, but I believe it'll be coming somewhere next week, October 26th max. In the meantime, I'd like to give a HUGE thank you to all those who bought Venice 2089, as well as those who didn't waste any second reporting use bugs and issues. We see you, and we are already working on fixing the mos
2022-10-07 15:45 UTC · Community Announcements · TrustAlpha
Hear hear, everybody! 📢 As part of this edition of NEXT FEST, we are holding a livestream tonight! Join us this evening in our chill stream, where we'll talk about games, Venice, and SEE YOU THERE!
2022-07-27 16:05 UTC · Community Announcements · TrustAlpha
Hello my peeps, how are y'all?! 👋 Welcome back to Nova's Diary, issue number 18! Hey, do you happen to remember issue 16, May's devlog? That little rant I did about how hot it was around here at the time? Oh, how clueless I was... Our sound designer in Milan says that the city regularly reaches 40° Celsius, there are literally milder temperatures in the southern regions of Italy!! Oh well, I've already done my rant about temperatures, how about we take a look at what adventures July brought us. Aaaah yes, indubitably the best part of July. {STEAM_CLAN_IMAGE}/39566465/04376b3ac59f4ffa5fd02a53d
2022-06-28 16:19 UTC · Community Announcements · TrustAlpha
Hey hey friends! 💜 Welcome back to Nova's Diary, issue number 17. And man what a month it has been! (ah-ha, it rhymed!) Let's get right into the heart of the matter: our release plan. For the few of you who escaped my incessant spam (for which I congratulate you), back in June 15th we released a new trailer, thanks to our participation in the Shacknews' E6 event. The trailer itself was a lot more narrative focused than the previous ones, who leaned more into the gameplay and the game's strong points (the 2D/3D, the chill soundtrack and yadda yadda...); but that's not the most important piece:
2022-06-15 21:20 UTC · Community Announcements · TrustAlpha
Heyo friends, great news! We just premiered our latest trailer, and guess what? WE HAVE A RELEASE DATE! Or rather, a release month... OCTOBER 2022! I'll be talking rather extensively about this in June's "Nova's Diary" in about a week, so if you have any question/feedback/praise/"constructive critisism", your best bet will be then! On behalf of the team I'd like to thank Shacknews' E6 2022 for premiering our trailer among other wonderful titles on the indie industry Now now I've talked too much, please enjoy our new trailer!
2022-05-26 16:26 UTC · Community Announcements · TrustAlpha
Hey friends, welcome back! How are you guys doing? Hopefully good. Temperatures are starting to rise here in Italy, and in these last 2 weeks it seemed like we were already in summer! Do you prefer summer or winter? Honestly, I'm much more of a cold person, which means that I've been literally dying because of these hot temperatures recently, and I cannot stress how much I want a full-blown blizzard to cool me off. Nice, now that I've done my little rant about temperatures, let's dive into May's Devlog. If you follow our Twitter page (otherwise, please do) you may have noticed something peculi
2022-04-26 15:54 UTC · Community Announcements · TrustAlpha
Heya friends! 💜 How has been April for you? I hope it's been good We got a lot to show you this month, and I'll be doing this devlog in a slightly different way, (y'know, to spice things up a little bit). So any particular feedback about the format is hugely appreciated! Let's begin! Now, I could tell you all about the things we designers did this month, like updating the level design or writing EVEN MORE dialogue lines and blah blah blah... But why do that when sooo much of April's effort were put into developing our main man GIUSTINO! {STEAM_CLAN_IMAGE}/39566465/30caa008b635740f6b29649f8e0a
2022-03-28 16:15 UTC · Community Announcements · TrustAlpha
Heyo friends! 💜 Welcome once again to Nova's Diary, issue number... *check notes* 14 already?!? Spring has arrived! No better time to jump on the myriad of things we've done this month! Given that it's springtime, this naturally means it's time for spring cleaning! Now, before you comprehensibly come at me with torches and pitchforks for YET another month of "design updates", let me lull you by saying that it's not just bugsmashing that we've done this month: A whole plethora of design subjects have been discussed, changed and improved, and I'm going to show you the best bits! {STEAM_CLAN_IMA
2022-02-28 17:42 UTC · Community Announcements · TrustAlpha
Hey friends, Welcome back to Nova's Diary! Time is sure flying, so let's just dive right into it! This month's design section is a little stuffier than usual, rejoice! As always, one big chunk of our work has been in updating our level design with the latest from both 2D and 3D. As we're approaching release, we're finishing up one last area of Venice, one that is decisively cleaner than the previous ones, which will make a great transition from Dorsoduro. Oh, and did I mention that it's going to include some well-known venetian landmarks? Here're the latest images! {STEAM_CLAN_IMAGE}/39566465/
2022-01-27 17:32 UTC · Community Announcements · TrustAlpha
Hello friends 💜 Welcome back, been a long while hasn't it? (I'll cut out with the jokes, dw) Yesterday we reminisced the past of Venice 2089 and our accomplishments, today we are going to have a little more in depth look on what we've been working on these last two months. Well now, let's jump straight into it. Prepare to be disappointed, 'cause there isn't much to show you.... BUT, do you happen to know how two months full of meddling with Unity look like? Trust me, they're especially exhausting. We spent two whole months mainly on optimization, trying out or tuning different methods to make
2022-01-26 17:04 UTC · Community Announcements · TrustAlpha
Hello friends 💜 Happy (super-late) New Year!!! Here's to a 2022 full of great things and good vibes! Now, this is not our usual devlog (it never is but anyway), because today it has been EXACTLY a year since our demo release here on Steam, and I think some celebreations are due :) It's crazy to think that just about two years ago, Venice 2089 was already on route to become something bigger than just a school project; true, we had a fairly solid demo release on Itch.io and GameJolt and our spirits were high and we were eager to continue development, yet it took just a couple of months of work
Full appinfo as delivered by Steam PICS, changenumber 37446306. Also at /api/app/1508000/raw.
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