Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-20 02:03 UTC · Community Announcements · Wakefield Studios
⚡ AI Overhaul & Bug Fixes The dungeon just got a lot more tactical! This update brings a significant overhaul to battle AI that will change how your squads fight. Units now intelligently consider their AP/MP resources before committing to abilities, factoring in Adrenaline and Mystic Focus mechanics. Plus, we've been busy behind the scenes—the dev team is growing, and we're preparing for our upcoming launch on CrazyGames! You may want to recalibrate your squad AI trees to take full advantage of the improved decision-making logic. ⚡ AI Improvements Major Battle AI Overhaul - All AI decision tre
2026-03-07 15:04 UTC · Community Announcements · Wakefield Studios
The marketplace has expanded! We've doubled the Shop's capacity with a second shelf, making 14 items available for your adventuring needs. Prices have been reduced across the board, and lucky delvers may now find exceptionally powerful gear in the Caverns and through PvP victories. Your AI companions have also learned to better manage their resources in battle. "We heard you like shopping, so we put more shop in your shop." ✨ New Features Second shelf added to the Shop - total items available increased from 7 to 14 Shop now tracks and displays which items have been sold out ⚔️ Gameplay & Balan
2026-03-02 03:32 UTC · Community Announcements · Wakefield Studios
Dungeon masters, your hero customization just got a major upgrade! This update brings the highly-requested ability to refund and respec your builds, along with a handy build duplication feature to speed up your party creation. We've also squashed some critical bugs that were causing items to vanish and combat crashes. "Sometimes the best path forward is knowing you can take a step back." 🎮 Quality of Life Ability Point Refunds - Downgrade abilities and reclaim your precious ability points to experiment with new builds Attribute Point Refunds - Respec your hero's core attributes and redistribu
2026-02-27 05:42 UTC · Community Announcements · Wakefield Studios
⚡ Performance & Stability Update We've been hard at work optimizing Dungeon Team's performance and squashing bugs! This update brings significant stability improvements to the Caverns and Inn systems, enhanced text readability across the entire game, and fixes to battle AI that were causing ranged units to skip their turns. Memory leaks have been eliminated, tournament systems have been overhauled, and rendering crashes are now a thing of the past. Your dungeon runs should now be smoother than ever! 🎮 Quality of Life Increased font sizes and improved text readability throughout the game - eas
2026-02-22 00:57 UTC · Community Announcements · Wakefield Studios
⚡ Performance Overhaul & Caverns Polish The dungeon just got a whole lot smoother! This update tackles the persistent memory leaks that have been haunting the Caverns, with comprehensive fixes across display objects, AI pathfinding, battle logs, and more. We've also added highly-requested features like shop restock timers and empty equipment slot tooltips, so you'll always know when new gear arrives and what goes where. Plus, Flying Jellies have been brought back down to earth (literally). "The Caverns remembers everything... except now it actually forgets things properly." - The Dev Team ⚡ Pe
2026-02-09 04:48 UTC · Community Announcements · Wakefield Studios
Welcome back, dungeon teamers! After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-scenes work to make your dungeon-brawling experience better, smoother, and easier on your hardware. 🏰 Gameplay updates/fixes Persistent caverns run data - You will no longer lose caverns run data due to network issues or client restarts. Clicking "Return to Surface" is literally the only thing that can end your run now. Caverns travel - Room transitions are now seamless AI targ
2025-03-03 23:01 UTC · Community Announcements · Wakefield Studios
Fixed a bug causing Armor Break to have no effect Armor Break potency decreased: 15 + L*(St/7 + De/10) --> 10 + L*(St/12 + De/15) Updated the AI decision making on when to use Armor Break. Fixed a bug calculating damage mods from affinities. Enemy targeting AI now takes stances & affinities into account when calculating lowest effective health, not just armor.
2025-02-25 21:41 UTC · Community Announcements · Wakefield Studios
You can now discard unwanted loot in the Caverns. Auto-explore is now available in the Caverns. Set a target depth and let your parties roam! (You just can't auto-descend past your deepest level reached.) Burning Hands damage increased: 65 + L*(Le/3 + Ma/5 + De/7) --> 65 + L*(Le/2 + Ma/4 + De/6) (And a bunch of bug fixes.)
2025-02-12 03:34 UTC · Community Announcements · Wakefield Studios
2025.02.11 - Mostly bugs & AI fixes :) Added an opt-out profanity filter for chat. Added a "Skip tutorial" button. Prayer Candle tooltips now state the candle's alignment. Balance: gave Blunt Arrow AP cost a nerf: 50 - L*2 --> 80 - L*2 AI - Units will now target enemies with lowest EFFECTIVE health (HP * Armor Class), not just lowest HP. - Summon abilities no longer belong to the Support tree. Instead they're treated as self-buffs, which is now its own tree that is checked before the roles waterfall. - Units will not pass turn waiting for MP to cast a buff. - The Tank and DPS Close trees will
2024-12-31 03:23 UTC · Community Announcements · Wakefield Studios
HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in the lower left of the Edit Abilities screen! Fixed a serious bug causing Caverns mobs abilities always to be level 0. So, you're going to find mobs a lot more dangerous at the depths you're already at. Since this is likely to cause some players to have to restart Caverns from the first level, I've given everyone 1,000 Pixie Dust to make up for it. Balance Devil Mask AP cost: 10 -
2024-12-21 20:32 UTC · Community Announcements · Wakefield Studios
You heard that right. Heroes now get not 1 but 2 ability points per level. Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De) Poison Weapon AP cost decreased: 50 - L --> 30 - L When traveling in Caverns, any friendly dwarves in play will now start out in front. Fixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling. Limited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.
2024-12-15 04:29 UTC · Community Announcements · Wakefield Studios
- Inn: Increased maintain/upgrade peanut thresholds again - Balance: Lightning AP/MP costs adjusted AP Cost: 25 --> 40 - L MP Cost: 50 + L*4 --> 30 + L*3 Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25 Holy force AP cost increased: 10 --> 40 - L Dwarves: removed Shield Block and added Slam Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 ) - AI Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC). Fixed several bugs causing units sometimes to run back & forth a
2024-12-10 05:51 UTC · Community Announcements · Wakefield Studios
Balance Nerfed Adrenaline MP Cost: 75 - L --> 150 - L*3 AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 ) Boosted Layers of Protection potency: L*1.5 --> L*5 Increased Healing Prayer AP cost: 20 --> 45 Nerfed Sanctuary AP Cost: 25 --> 65 MP Cost: 30 + L*5 --> 40 + L*6 Effect Range: 3 --> 2 Nerfed Infect Mind AP Cost: 10 --> 30 MP Cost: 20 + L*2 --> 20 + L*5 Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40 AI Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies). Units should no longer do Roundhouse when t
2024-12-05 07:06 UTC · Community Announcements · Wakefield Studios
Balance Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs Fire damage: 30 + L*6 --> 50 + L*4 Ice jumps: L/5 --> L/7 Lightning damage: 30 + L*4 --> 50 + L*2 Weeping/Venomous potency: 10 + L --> 5 + L/2.5 Reduced the MP cost scaling of Summon Dwarf/Elf/Faerie from L*100 to L*50 Increased Healing Prayer MP cost scaling from 10 + L*4 to 5 + L*10 Increased Send Mana AP cost scaling from 25 to 45 Reduced the Shopkeeper's restock interval from 3hrs to 30mins Increased amount of PD sold for real-world currency Fixed Armor Spikes Fixed the math on XP needed to for Levels 50+ (sorry,
2024-12-02 19:03 UTC · Community Announcements · Wakefield Studios
Armor Class now works as a % damage reduction, not flat Removed the Pixie Dust cost for resetting abilities & attributes Caverns info panel: added loot items to the legend, blurb about auto-pickup Nerfed Multi-shot damage Reduced gold rewards for Inn battles Fixed a bug resizing the game window from the Shop (And, as usual, several other bug fixes not worth mentioning.)
Full appinfo as delivered by Steam PICS, changenumber 37721961. Also at /api/app/1509060/raw.
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