Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2021-12-07 16:07 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/abf77ca29e3aaa8e945037d09cb91e69c46fae66.png Version 1.0 of Animations for Rovers and Miners This week includes the first version of animations for the Rovers and Miners! These animations play during crafting, dropping off, storage full states, and breaking down. Features Added: Animations! Crafting animation for both the Miner and Rover Dropping off animation for both the Miner and Rover Breaking down animation for both the Miner and Rover Picking up items with the Rover TBA Animations: Driving animations Idle animations Malfunction animations Building animations R
2021-11-23 00:15 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/f23d7b3f8a15137d2f6bba6c923d7ed3352161e5.png More Bug Squashing and More UI Features This week includes a lot of bug fixing to the UI and some new features to the UI. There is now a range indicator when placing down objects so players can tell exactly how far away from their rocket they can place down objects and the Energy Graph now has a share Y axis button. More details about that below. Features Added: Signal Range UX when placing objects down on the map Energy Graph has a new button in the view to Share Y axis, this will change it so that both producer and cons
2021-11-16 02:24 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/5e33d1bfa8abe1a9f0f45365e99d89a7d47e8ef4.png More Bug Squashing and the return of the Rover View! This week was focused on further bug fixing, changes to the tooltips and the implementation of the Rover View! Features Added: Rover View, press F5 while any rover is selected to assume control. Note, there is currently an issue with controlling rovers currently under orders, this will be fixed soon. Q and E to rotate, W and S to go back and forth. New setting: Double Tap Interval. This setting modifies the time in between actions before the game would register it as a
2021-11-09 01:20 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/01b899f403782d5cffea0e58187fefcdc460a66f.png Bug Squashing Week! This week was focused mainly on squashing bugs and smaller features. There should be no more invisible buildings in this update. This update adds in the following features and bug fixes: Features Added: Objects that are full now have a white outline. For rovers, if they have nowhere to drop off their storage they will remain outlined. Factory links are now limited to 13 per building and 50 per storage module. Several new icons for chemical resources. New building models for the following: Fluid Storage
2021-11-03 15:25 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/8118b743177fecdd8cd0991c39eba01a170d8fbf.png HUD Update and Bug Fixes! This update scales down a lot of the UI elements, some of the UI elements may be a bit too small but we will be tweaking it over the week. The new hologram effect comes with less flickering and should be nice and blue wobbles. This update adds in the following features and bug fixes, remember that the UI scale is not final and will be tweaked. The inventory view has been planned already to be made bigger. Features Added: New screen layout and HUD scaled down New Hologram effect, flickering remove
2021-10-26 05:45 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/f410d48f5f142851efa7c263d654b615f07f6212.png Welcome to our Halloween Update, purchase the Halloween Workshop from Phobos Station to build some spooky decor! Along with this update come various bug fixes, new icons and new models! This update adds in the following features and bug fixes, most notably the Halloween Update. Halloween Decor on Mars! Million on Mars now features some new Halloween decorations All of the Halloween decorations are able to be crafted from the Halloween Workshop! Two candle variations A spooky crypt Gravestone Three Jack O’ Lanterns Three P
2021-10-12 22:27 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/7ef77f19f13ea95b18f2e6be3847f5266ffc73ee.png Quests and the Quest HUD! We are excited to show you our first version of the new Quests system, bear in mind UX improvements to the Quest system and more quests will be added in the following updates. This update should help users figure out the new user flow and what to do next following landing upon the Red Planet! This update adds in the following features and bug fixes, most notably the quest system. Nuclear Reactors on Mars - designed by Dr. Robert Zubrin: Million on Mars now features 7 nuclear reactors. The numbers
2021-09-28 23:10 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/5846cf57cdda117494b285ea3294f391d8bf1479.png Post EA1 Bug Fixes + Various Gameplay Changes Thank you for playing our first early access release and giving us your feedback! You are really accelerating our ability to rapidly improve Million on Mars. We are humbled and in this for the long-haul! Monday on Tuesdays! We will be back to releasing updates on Monday soon but we wanted to get this hotfix out for you sooner rather than later. Our second update since the EA1.0 release holds more client UX fixes, some gameplay changes to allow you to process Nuclear Waste and
2021-09-24 16:08 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/192e63f70854235397798f6d5ccf24ac9029b3c4.png Thank you for playing our first early access release and giving us your feedback! You are really accelerating our ability to rapidly improve Million on Mars. We are humbled and in this for the long-haul! Our first update since the EA1.0 release holds a lot of backend fixes and client fixes for our player-facing issues, as well as some more building effects provided by our modeller and artist. Although this is a Monday On Mars and it’s Friday, sometimes Fridays feel like Mondays. Features Added: Keep the time at day until
2021-09-20 23:49 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/9947732e5420e0aa465a261195e7ab5ccd01574c.png A new art form! Express yourself with solar panels on Mars! The team has been focused on turning your feedback this past week. Tons of bug fixes and polish tweaks. Enhancements: When an a factory using the linked factory feature takes an inventory from a doner structure the item in movement is visually transferred in a clear animation Loads and loads of new resource icons in game Many new achievements with stunning icon art Tool requirements are now being enforced for crafting (this is an enhancement! ;) ) The Crafting Vi
2021-09-13 20:28 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/3166c83124796241e7e795946fd57f463029c9c3.png Hard to take a screenshot of music and SFX! The team continues to push hard as we seek to create a candidate build for opening up Early Access. A complete overhaul of our sound effects and music systems has resulted in many more hooks in the gameplay with SFX, the music rotating properly, and nice logarithmic volume controls. Loads of bug fixing, and behind the scenes a large leveling up of our server-side horizontal scaling tech is well underway. Enhancements: Tons of new SFX hooks through the game, most fun is when you
2021-09-07 14:04 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/a79928093171330777f62ff8e600974c381969b8.png What a nice horizon! And checkout the new user quests! Wow! The team is in full turbo mode, we have so many new updates for you guys! Achievements! Location view! New player quests! Energy effects! Whew! Read on my friend... Enhancements: New energy effects! Now we have eye-catching energy effects coming off the solar panels so you can see at a glance when they are powering your settlement. And at night they fold up like a flower. Achievements! We now have 50 achievements for you early settlers on Mars to explore and get
2021-08-31 14:31 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/552361852c8425e9856e2804da5a3651b2ed29de.png Who does not like a starfish pattern of solar panels and a new Crafting Bar? Team has been cranking! We have opened up the game to a bunch more pre-alpha testers and getting crisp, actionable feedback. Enhancements: We are waiving the launch fee from Earth for the next week or so - launches are now $0 instead of $20M! If you attempt to start the game without being connected to steam we now have a friendly error pop-up New front and center crafting progress bar - based on feedback, it is a lot more clear what you are rafti
2021-08-26 13:38 UTC · Community Announcements · ShrowlPower
{STEAM_CLAN_IMAGE}/40426494/a8ec99177c9b3f461bb7fbc9b5db7b951de34a98.png No spoilers - but we have a freaking movie for you! But this has been a very good Tuesday. We are opening up the number of alpha testers with this build! With the full server authoritative elephant being integrated last week, we did further play testing and bug fixing and knocked out a bunch more bugs and small enhancements, and we would now like more feedback! Huge: I don’t want to leave any spoilers, but pssst! We have over 5 minutes of sweet space opera that sets the stage for our world… checkout the movie icon in the
2021-08-19 22:43 UTC · Community Announcements · KYLE
{STEAM_CLAN_IMAGE}/40426494/e2431487b5892ce38c9bcb1f662c1c26ddd4dd7f.png Sometimes a Wednesday, feels like a Monday on Mars We have been crunching through a bunch of polish facing tasks, tons of UI leveling-up, keybindings and settings saved. Behind the Scenes We lead with Behind the Scenes this week. We just finished a virtual eating of an Elephant (virtual! We absolutely love Elephants and would never eat one) - we just completed moving all of our game logic from being in the client to being fully on the server. This is a huge task, it amounts to unfolding logic that was previously handled l
Full appinfo as delivered by Steam PICS, changenumber 37891789. Also at /api/app/1509770/raw.
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