Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-05-30 18:26 UTC · Community Announcements · CosmicCrowMC
Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school. In that time, I occasionally made small changes to the game, and now I believe I’ve tinkered with things enough to release those changes in the form of a small update to Release Version V. Here are the various changes included in R-V Beta IX: - Reworked texture loading so that higher/lower resolution texture packs are supported. - Sentient rifts move faster when they are far from the player. - Replaced the buzzing on Level 31 with music. - Added an indicator for how full your inventory is. - Your health
2022-11-04 18:51 UTC · Community Announcements · CosmicCrowMC
This is extremely embarrassing, but apparently, Enter The Backrooms had some faulty code for loading/reading save data that's been lingering in the game since the first Beta for Release Version V. I think the patch I just did fixed it. This was only affecting people who recently purchased the game, which is why none of us noticed the bug in playtesting. Still, I should've played around with save data a bit more before releasing the full update, so that one's on me. Sorry about that and please forgive me for this blunder! :)
2022-11-03 00:31 UTC · Community Announcements · CosmicCrowMC
Hey everyone! I hope this news doesn't bother too many people, but after a lot of thought and speaking with fans, friends, and family, I've decided to raise the price of Enter The Backrooms from $4.99 USD to $9.99 USD. Here's a breakdown of my train of thought: - Enter The Backrooms has 50+ levels, 100+ sub-levels, over a dozen of entities, and much more. It is by far the largest Backrooms game on Steam. - I've spent thousands of hours of my life working on this game. I've had to make a lot of sacrifices and adjustments in that time. - There are other Backrooms games on Steam that cost more ye
2022-11-01 01:50 UTC · Community Announcements · CosmicCrowMC
Happy Halloween everyone! First of all, thank you to everyone who participated in the Steam Scream Sale. Tonight I prepared another small patch for the game, here's what's been changed: - Added a loading bar to the startup of the game. (This is mainly for people with extra slow load times) - Made Dens on Level 5 rarer - Fixed crashes related to unloaded sound files when switching between saves
2022-10-27 22:16 UTC · Community Announcements · CosmicCrowMC
Hello again! This is another quick patch that irons out small issues with the game. The most notable component of this patch has to deal with the pesky white screen bug. I read online that Processing (the software I used to build the game) handles stuff on the startup of programs in weird ways. One of the weird quirks is that including a "frameRate()" function before other functions on startup can prevent the program from loading everything it needs to before it throws an exception and crashes the game. The frameRate() function is now called at the end of startup. This may or may not fix the w
2022-10-24 00:14 UTC · Community Announcements · CosmicCrowMC
Hey there! I hope you all have been enjoying Release Version V so far. There were a couple of small bugs that were overlooked in the major update, so this is a quick patch to get those issues resolved. Changes: - Fixed small rendering bugs on Levels 21 and 22. - Lights in multi-story levels are rendered more efficiently. - Completing Level 8 (the "First Ending") is less likely to freeze the game. - You can once again look around during the "First Ending" and the text is now black. - Removed Duller Spawn Rate from the debug menu since it was outdated, this may be replaced soon. Expect a few mor
2022-10-22 17:03 UTC · Community Announcements · CosmicCrowMC
After almost two and a half years of development, the ultimate update for Enter The Backrooms is finally ready for launch! Introducing Release Version V – the biggest and best update to ever be released for the game. This update introduces new levels, new entities, an overhauled inventory system, customizable visual filters, and much, much more. Here are the most notable changes in Release Version V of Enter The Backrooms: - Added Level 23: Vacant Factory - Added Level 24: Aluminum Bunker - Added Level 25: The Arcade - Added Level 26: Otherworldly - Added Level 27: Woodrooms - Added Level 28:
2022-10-17 01:46 UTC · Community Announcements · CosmicCrowMC
The translation team of Enter The Backrooms worked very hard to bring you this latest Beta for Release Version V! Not only does this Beta include updated translations for the game, it improves the menu in Sandbox Mode, adds a new controls setting, and makes a mountain of small adjustments. Here are the highlights of R-V Beta VIII: - Updated translations for the new content coming in Release Version V - Added Dutch Translations. Thanks to TreeBruh and Red Tree for translating! - Improved method of level selection in Sandbox Menu - New “Smooth Turning” setting that smooths the motion of looking
2022-09-25 22:36 UTC · Community Announcements · CosmicCrowMC
The previous Beta may have included the True Ending of Enter The Backrooms, but that doesn’t mean I’m done yet! This Beta not only includes new journal pages and achievements, it introduces one last ending to the game: Zenith. Other than those features, this Beta makes some smaller changes and fixes a good number of bugs. Here’s what’s new in R-V Beta VII: - Added 20 New Journal Pages to Find & Trace, for a total of 100. - Added 30 New Achievements, for a total of 120. - Achieving “Error 404” and “Omnipresent” lets you access Zenith through The Hub. - Added Zenith, a secret ending for the most
2022-09-18 20:11 UTC · Community Announcements · CosmicCrowMC
I’ve been working on Enter The Backrooms for over two years now. The levels, the entities, the chaos, and the excitement have all made the journey to this point nothing short of incredible. That’s why I’m so happy to release this Beta in particular, which includes the culmination of my work on Enter The Backrooms: The True Ending. Here’s what’s new in R-V Beta VI: Added a False Ending to The End, which plays out after you spend one minute on the level. Added shrines to The End that contain a Level Key for Level -10. Replaced Level 11 doors in Level -9 with Level -10 doors, which require a key.
2022-09-10 17:54 UTC · Community Announcements · CosmicCrowMC
These last couple weeks have flown by. College work has been pretty light so far, so I had plenty of time to work on the additions and changes in this Beta. As of the previous Beta, 11 new Main Levels have been added for Release Version V. Now, it’s time to show the Negative Levels some love with 4 new negative levels and 2 new entities exclusive to the Negative Levels. Here’s what’s new in R-V Beta V: - Added Level -6: Chaotic Descent. A wooden tower in which you must descend floors to find rifts. - Level -6 Event: The layout of walls on each floor is shuffled. - Added Level -7: Utopia. A vac
2022-09-02 00:58 UTC · Community Announcements · CosmicCrowMC
Summer is over, and so is my summer break, which means it’s time to get back on track with Enter The Backrooms! I apologize for the long hiatus, but I thought I should enjoy the last few weeks of summer by taking it easy as opposed to working on the game. Now that I’ve started college, I’m in a much more productive mood and I’m ready to finish the rest of Release Version V. This Beta introduces some huge changes to the inventory system, the most elaborate level ever added to the game, and a new entity to keep you on your toes. Here’s what you’ll find in R-V Beta IV: - Added a system of bags fo
2022-06-15 16:11 UTC · Community Announcements · CosmicCrowMC
Hello, everyone! I’ve worked very hard for the past couple of weeks to bring you four new levels to explore and engage with. This selection of levels is a bit odd as it strays from the main canon of the Backrooms Wikidot, but I’m happy with how these levels turned out and think players will enjoy these levels nonetheless. This time, I’ve included two of my favorite levels from the Liminal Archives to increase the number of Backrooms Wikis represented by Enter The Backrooms (LA Level 17 and LA Level 20 specifically). Here’s the heaping helping of content included in this Beta: Added Level 29: A
2022-06-04 19:26 UTC · Community Announcements · CosmicCrowMC
The title is pretty self-explanatory. Such a large number of players already use the Betas that I decided it would be best to make them public. Hopefully, this will let more people enjoy new content as its released - although be warned that beta versions are less stable and prone to having bugs.
2022-05-29 12:31 UTC · Community Announcements · CosmicCrowMC
Greetings, Backrooms fanatics! As the month of May has continued, I have worked hard on new content for Enter The Backrooms (maybe a little harder than I should!). Not only did I work on some new levels for the game, but I also experimented with a new system for players to tweak the visuals of the experience. Here’s the new stuff you’ll find: Added Level 26: Otherworldly - an empty house that seems to extend forever. Added 3 Sub-Levels to Level 26 Level 26 Event: The ceiling will rapidly move upward. Added Level 27: Woodrooms - a highly-randomized maze of wooden walls. Added 4 Sub-Levels to Le
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